The target's wings grow more powerful, causing its fly speed to increase by +10 feet and its maneuverability to improve by one category (to a maximum of good).
Hunter Level 1 Spells
A hunter casts divine spells drawn from the druid and ranger spell lists, casting spells spontaneously. Learn more about the Hunter class.
Summons 1d3 Tiny animals from the summon nature's ally list to fight for you.
Summons an animal or nature creature from the 1st-level list to fight for you.
Weapon touched bursts into flames.
A 15-foot-long whip of sonic energy springs from your hand, delivering a loud crack when you strike with it.
A wooden thorn the size of a javelin (appropriate for your size) appears in your open hand.
You stomp your foot or strike your weapon against the ground or floor, creating a ripple of power that you can use to trip a creature.
Ignore fatigue while hustling.
Your successful melee touch attack causes the target to ignite in a violent burst of flame, dealing 1d6 points of fire damage.
Swim speed becomes 30 ft.
You cause a plant to rustle noisily, distracting nearby creatures.
You become one with the city around you, allowing you to move more easily through its crowds and buildings.
Animal gains combat training.
You create a rushing torrent of water in the rough outline of a shield.
Targeted firearm's ammunition halves the firearm's range and imposes a -2 penalty on damage rolls.
Upon casting this spell, you are able to gain knowledge from the land itself.
You respond to an attack by briefly becoming vaporous and insubstantial, allowing the attack to pass harmlessly through you.
The target's feathers thicken and fluff up to ward against winter's chill.