Conjuration
Creation
You create a bank of fog similar to that created by fog cloud except its vapors are intoxicating.
Class Levels:
Druid 2
Magus 2
Witch 2
Hunter 2
Wizard 2
Psychic 2
Sorcerer 2
Mesmerist 2
Evocation
The target's buoyancy becomes and stays swiftly rising, regardless of how dense the target and its gear are.
Class Levels:
Bard 2
Druid 2
Skald 2
Hunter 2
Medium 2
Ranger 2
Shaman 2
Psychic 2
Alchemist 2
Occultist 2
Warpriest 2
Investigator 2
Transmutation
A target starves with an insatiable hunger.
Class Levels:
Druid 2
Witch 2
Hunter 2
Psychic 2
Abjuration
Opened object deals 1d4 damage +1/level.
Class Levels:
Druid 2
Hunter 2
Wizard 4
Arcanist 4
Sorcerer 4
Elementalist Wizard 4
Evocation
Touch attack deals 1d8 + 1/two levels damage.
Class Levels:
Druid 2
Hunter 2
Shaman 2
Evocation
Ball of fire deals 3d6 fire damage.
Class Levels:
Druid 2
Magus 2
Hunter 2
Wizard 2
Arcanist 2
Sorcerer 2
Bloodrager 2
Elementalist Wizard 2
Conjuration
Creation
Fog obscures vision.
Class Levels:
Druid 2
Magus 2
Witch 2
Hunter 2
Shaman 2
Wizard 2
Arcanist 2
Sorcerer 2
Elementalist Wizard 2
Abjuration
Plants in a forested area become helpful instead of hindering you and your allies.
Class Levels:
Druid 2
Hunter 2
Ranger 2
Evocation
Target takes cold damage and is staggered.
Class Levels:
Druid 2
Magus 2
Hunter 2
Wizard 2
Arcanist 2
Sorcerer 2
Bloodrager 2
Evocation
The area is covered in a chilling frost.
Class Levels:
Druid 2
Witch 2
Hunter 2
Wizard 2
Arcanist 2
Sorcerer 2
Transmutation
You curse the target to suffer unbearable heat.
Class Levels:
Druid 2
Witch 2
Hunter 2
Transmutation
You cause a long, thin vine to sprout from your body-typically from the center of your chest or from the palm of an outstretched hand.
Class Levels:
Druid 2
Witch 2
Hunter 2
Ranger 2
Shaman 2
Wizard 2
Sorcerer 2
Alchemist 2
Occultist 2
Investigator 2
Transmutation
The target of this spell gains the ability to see up to 60 feet through thick plant matter as though it were transparent.
Class Levels:
Druid 2
Hunter 2
Ranger 2
Shaman 2
Wizard 2
Sorcerer 2
Transmutation
Allows the target to cause the ground to rise up beneath him.
Class Levels:
Druid 2
Magus 2
Cleric 2
Hunter 2
Oracle 2
Ranger 2
Warpriest 2
Divination
Know approximate distance from where you cast this spell.
Class Levels:
Witch 3
Cleric 3
Hunter 2
Oracle 3
Ranger 2
Shaman 2
Psychic 3
Warpriest 3
Evocation
Blast of wind blows away or knocks down creatures.
Class Levels:
Druid 2
Magus 2
Hunter 2
Wizard 2
Arcanist 2
Sorcerer 2
Bloodrager 2
Elementalist Wizard 2
Evocation
A swirling ball of wind rolls in whichever direction you point, hurling those it strikes with great force.
Class Levels:
Druid 2
Magus 2
Hunter 2
Wizard 2
Arcanist 2
Sorcerer 2
Bloodrager 2
Conjuration
Healing
You imbue one touched holy symbol per 3 caster levels with a connection to your own divine power, turning the touched holy symbols into tokens of healing.
Class Levels:
Druid 2
Cleric 2
Hunter 2
Oracle 2
Ranger 2
Shaman 2
Paladin 2
Warpriest 2
Inquisitor 2
Transmutation
Makes metal so hot it damages those who touch it.
Class Levels:
Druid 2
Hunter 2
Psychic 2
Illusion
Glamer
Hides all traces of your campsite.
Class Levels:
Druid 3
Hunter 2
Ranger 2
Enchantment
Compulsion
Paralyzes one animal for 1 round/level.
Class Levels:
Druid 2
Hunter 2
Ranger 2
Psychic 2
Mesmerist 2
Divination
+20 on Perception checks to locate a target.
Class Levels:
Hunter 2
Ranger 2
Inquisitor 3
Evocation
You create a blast of intense cold, coating all solid surfaces in the area with a thin coating of ice.
Class Levels:
Druid 2
Magus 2
Witch 2
Hunter 2
Ranger 2
Wizard 2
Arcanist 2
Sorcerer 2
Transmutation
Improves a trap with one specific element of the trap chosen at the time of casting.
Class Levels:
Druid 3
Witch 3
Hunter 2
Ranger 2
Wizard 3
Arcanist 3
Sorcerer 3
Inquisitor 3
Antipaladin 2