Enchantment
Compulsion
Subject is enraged and confused.
Class Levels:
Druid 4
Witch 4
Hunter 4
Wizard 4
Arcanist 4
Sorcerer 4
Bloodrager 4
Divination
As named bullet, but deals 2 points of damage for every caster level.
Class Levels:
Witch 6
Hunter 4
Ranger 4
Wizard 6
Arcanist 6
Sorcerer 6
Inquisitor 6
Abjuration
Hides subject from divination, scrying.
Class Levels:
Hunter 4
Medium 2
Ranger 4
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Summoner 3
Alchemist 3
Mesmerist 3
Inquisitor 3
Antipaladin 3
Investigator 3
Spiritualist 3
Transmutation
Converts the surface of the ground into molten glass.
Class Levels:
Druid 4
Hunter 4
Wizard 4
Arcanist 4
Sorcerer 4
Summoner 3
Necromancy
This spell increases the virulence of the targeted dose of poison, making the poison more difficult to resist.
Class Levels:
Druid 6
Witch 6
Cleric 6
Hunter 4
Ranger 4
Shaman 6
Warpriest 6
Antipaladin 4
Necromancy
Target's attacks carry filth fever.
Class Levels:
Druid 4
Witch 5
Cleric 4
Hunter 4
Oracle 4
Wizard 5
Arcanist 5
Sorcerer 5
Warpriest 4
Transmutation
This spell increases the effectiveness of a planned action.
Class Levels:
Cleric 3
Hunter 4
Oracle 3
Ranger 4
Paladin 3
Warpriest 3
Conjuration
Healing
As raise dead, but on an animal.
Class Levels:
Druid 5
Hunter 4
Ranger 4
Paladin 4
Abjuration
You shroud the targeted technological object or creature (such as a robot or a nanotech swarm) with magical energy.
Class Levels:
Druid 4
Hunter 4
Wizard 4
Arcanist 4
Sorcerer 4
Transmutation
Brings dead subject back in a random body.
Class Levels:
Druid 4
Witch 5
Hunter 4
Medium 4
Shaman 4
Conjuration
Healing
You remove all ongoing radiation effects, both primary and secondary, on a single target if you succeed at a caster level check (DC = the Fortitude DC associated with the radiation effect).
Class Levels:
Bard 4
Druid 4
Skald 4
Witch 4
Cleric 4
Hunter 4
Oracle 4
Ranger 4
Paladin 4
Warpriest 4
Inquisitor 4
Transmutation
Target can breathe water and swim.
Class Levels:
Druid 4
Witch 4
Cleric 4
Hunter 4
Oracle 4
Shaman 4
Wizard 4
Arcanist 4
Sorcerer 4
Warpriest 4
Bloodrager 4
Evocation
A stream of wind causes nonlethal damage and can knock down or push creatures.
Class Levels:
Druid 4
Magus 4
Hunter 4
Wizard 4
Arcanist 4
Sorcerer 4
Bloodrager 4
Elementalist Wizard 4
Transmutation
Your touch corrodes iron and alloys.
Class Levels:
Druid 4
Hunter 4
Divination
Scrying
Spies on subject from a distance.
Class Levels:
Bard 3
Druid 4
Skald 3
Witch 4
Cleric 5
Hunter 4
Medium 3
Oracle 5
Shaman 4
Wizard 4
Psychic 4
Arcanist 4
Sorcerer 4
Mesmerist 3
Warpriest 5
Spiritualist 5
Transmutation
Polymorph
Adapts a horse or camel for water, granting swim speed 30 ft. and underwater breathing.
Class Levels:
Druid 4
Hunter 4
Ranger 4
Paladin 4
Conjuration
Creation
You coat the targets in thick, sticky mud.
Class Levels:
Druid 4
Hunter 4
Shaman 4
Transmutation
Creatures in area take 1d8 damage, may also be slowed.
Class Levels:
Druid 4
Hunter 4
Shaman 4
Transmutation
You cause a large tree to grow in the 5-foot square you touch.
Class Levels:
Druid 5
Hunter 4
Ranger 4
Conjuration
Summoning
You summon 1d4+1 giant eagles to serve as you designate.
Class Levels:
Druid 6
Witch 6
Hunter 4
Ranger 4
Shaman 6
Wizard 6
Sorcerer 6
Summoner 6
Bloodrager 4
Conjuration
Summoning
Summons a creature from the 4th-level nature list (or 1d3 from 3rd-level list).
Class Levels:
Druid 4
Hunter 4
Ranger 4
Shaman 4
Enchantment
Compulsion
Treat the terrain you are in as a favored terrain for the spell's duration.
Class Levels:
Hunter 4
Ranger 4
Transmutation
This spell functions as entangle, except the plants latch on to targets and drain away their vitality.
Class Levels:
Druid 4
Hunter 4
Ranger 4
Shaman 4
Transmutation
Your attackers take 1d6 +1 damage/level.
Class Levels:
Druid 4
Hunter 4
Shaman 4
Alchemist 3
Investigator 3