Library / Spells / Hunter Spells

Hunter Level 4 Spells

A hunter casts divine spells drawn from the druid and ranger spell lists, casting spells spontaneously. Learn more about the Hunter class.

Enchantment Compulsion

Subject is enraged and confused.

Class Levels:
Druid 4 Witch 4 Hunter 4 Wizard 4 Arcanist 4 Sorcerer 4 Bloodrager 4
Divination

As named bullet, but deals 2 points of damage for every caster level.

Class Levels:
Witch 6 Hunter 4 Ranger 4 Wizard 6 Arcanist 6 Sorcerer 6 Inquisitor 6
Abjuration

Hides subject from divination, scrying.

Class Levels:
Hunter 4 Medium 2 Ranger 4 Wizard 3 Psychic 3 Arcanist 3 Sorcerer 3 Summoner 3 Alchemist 3 Mesmerist 3 Inquisitor 3 Antipaladin 3 Investigator 3 Spiritualist 3
Transmutation

Converts the surface of the ground into molten glass.

Class Levels:
Druid 4 Hunter 4 Wizard 4 Arcanist 4 Sorcerer 4 Summoner 3
Necromancy

This spell increases the virulence of the targeted dose of poison, making the poison more difficult to resist.

Class Levels:
Druid 6 Witch 6 Cleric 6 Hunter 4 Ranger 4 Shaman 6 Warpriest 6 Antipaladin 4
Necromancy

Target's attacks carry filth fever.

Class Levels:
Druid 4 Witch 5 Cleric 4 Hunter 4 Oracle 4 Wizard 5 Arcanist 5 Sorcerer 5 Warpriest 4
Transmutation

This spell increases the effectiveness of a planned action.

Class Levels:
Cleric 3 Hunter 4 Oracle 3 Ranger 4 Paladin 3 Warpriest 3
Conjuration Healing

As raise dead, but on an animal.

Class Levels:
Druid 5 Hunter 4 Ranger 4 Paladin 4
Abjuration

You shroud the targeted technological object or creature (such as a robot or a nanotech swarm) with magical energy.

Class Levels:
Druid 4 Hunter 4 Wizard 4 Arcanist 4 Sorcerer 4
Transmutation

Brings dead subject back in a random body.

Class Levels:
Druid 4 Witch 5 Hunter 4 Medium 4 Shaman 4
Conjuration Healing

You remove all ongoing radiation effects, both primary and secondary, on a single target if you succeed at a caster level check (DC = the Fortitude DC associated with the radiation effect).

Class Levels:
Bard 4 Druid 4 Skald 4 Witch 4 Cleric 4 Hunter 4 Oracle 4 Ranger 4 Paladin 4 Warpriest 4 Inquisitor 4
Transmutation

Target can breathe water and swim.

Class Levels:
Druid 4 Witch 4 Cleric 4 Hunter 4 Oracle 4 Shaman 4 Wizard 4 Arcanist 4 Sorcerer 4 Warpriest 4 Bloodrager 4
Evocation

A stream of wind causes nonlethal damage and can knock down or push creatures.

Class Levels:
Druid 4 Magus 4 Hunter 4 Wizard 4 Arcanist 4 Sorcerer 4 Bloodrager 4 Elementalist Wizard 4
Transmutation

Your touch corrodes iron and alloys.

Class Levels:
Druid 4 Hunter 4
Divination Scrying

Spies on subject from a distance.

Class Levels:
Bard 3 Druid 4 Skald 3 Witch 4 Cleric 5 Hunter 4 Medium 3 Oracle 5 Shaman 4 Wizard 4 Psychic 4 Arcanist 4 Sorcerer 4 Mesmerist 3 Warpriest 5 Spiritualist 5
Transmutation Polymorph

Adapts a horse or camel for water, granting swim speed 30 ft. and underwater breathing.

Class Levels:
Druid 4 Hunter 4 Ranger 4 Paladin 4
Conjuration Creation

You coat the targets in thick, sticky mud.

Class Levels:
Druid 4 Hunter 4 Shaman 4
Transmutation

Creatures in area take 1d8 damage, may also be slowed.

Class Levels:
Druid 4 Hunter 4 Shaman 4
Transmutation

You cause a large tree to grow in the 5-foot square you touch.

Class Levels:
Druid 5 Hunter 4 Ranger 4
Conjuration Summoning

You summon 1d4+1 giant eagles to serve as you designate.

Class Levels:
Druid 6 Witch 6 Hunter 4 Ranger 4 Shaman 6 Wizard 6 Sorcerer 6 Summoner 6 Bloodrager 4
Conjuration Summoning

Summons a creature from the 4th-level nature list (or 1d3 from 3rd-level list).

Class Levels:
Druid 4 Hunter 4 Ranger 4 Shaman 4
Enchantment Compulsion

Treat the terrain you are in as a favored terrain for the spell's duration.

Class Levels:
Hunter 4 Ranger 4
Transmutation

This spell functions as entangle, except the plants latch on to targets and drain away their vitality.

Class Levels:
Druid 4 Hunter 4 Ranger 4 Shaman 4
Transmutation

Your attackers take 1d6 +1 damage/level.

Class Levels:
Druid 4 Hunter 4 Shaman 4 Alchemist 3 Investigator 3
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