Evocation
Target takes cold damage and is staggered.
Class Levels:
Druid 2
Magus 2
Hunter 2
Wizard 2
Arcanist 2
Sorcerer 2
Bloodrager 2
Evocation
The area is covered in a chilling frost.
Class Levels:
Druid 2
Witch 2
Hunter 2
Wizard 2
Arcanist 2
Sorcerer 2
Transmutation
Target takes cold damage and is fatigued.
Class Levels:
Druid 1
Magus 1
Witch 1
Hunter 1
Shaman 1
Bloodrager 1
Necromancy
Target takes bleed from attacks.
Class Levels:
Druid 3
Hunter 3
Transmutation
You curse the target to suffer unbearable heat.
Class Levels:
Druid 2
Witch 2
Hunter 2
Evocation
You create a light wind that blows only against the target, from a direction of your choice.
Class Levels:
Druid 1
Witch 1
Hunter 1
Shaman 1
Wizard 1
Sorcerer 1
Illusion
Figment
You create a written message of 50 words or fewer, or else an image, a drawing, or a similar diagram.
Class Levels:
Bard 3
Skald 3
Hunter 3
Medium 3
Ranger 3
Wizard 4
Arcanist 4
Sorcerer 4
Occultist 3
Conjuration
Creation
Creates a geyser of boiling water.
Class Levels:
Druid 4
Magus 5
Hunter 4
Wizard 5
Arcanist 5
Sorcerer 5
Elementalist Wizard 5
Transmutation
Turns centipedes, scorpions, or spiders into giant vermin.
Class Levels:
Druid 4
Cleric 4
Hunter 4
Oracle 4
Shaman 4
Warpriest 4
Transmutation
You take no falling damage and move 60 ft./round while falling.
Class Levels:
Druid 2
Witch 2
Hunter 1
Ranger 1
Shaman 2
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Summoner 2
Elementalist Wizard 2
Divination
This spell functions like true seeing, except as noted above.
Class Levels:
Druid 5
Magus 5
Witch 5
Cleric 4
Hunter 5
Medium 3
Shaman 4
Wizard 5
Psychic 4
Sorcerer 5
Alchemist 5
Occultist 4
Warpriest 4
Inquisitor 4
Investigator 5
Spiritualist 5
Transmutation
2d4 berries each cure 1 hp (max 8 hp/24 hours).
Class Levels:
Druid 1
Hunter 1
Shaman 1
Divination
You can cast this spell as an immediate action when you fail a Climb check and would fall.
Class Levels:
Bard 0
Druid 0
Magus 0
Skald 0
Witch 0
Cleric 0
Hunter 0
Oracle 0
Wizard 0
Psychic 0
Arcanist 0
Sorcerer 0
Warpriest 0
Transmutation
You cause a long, thin vine to sprout from your body-typically from the center of your chest or from the palm of an outstretched hand.
Class Levels:
Druid 2
Witch 2
Hunter 2
Ranger 2
Shaman 2
Wizard 2
Sorcerer 2
Alchemist 2
Occultist 2
Investigator 2
Conjuration
Creation
You create a hail of tiny pieces of rock and dust that batter and scrape against all things in the area, dealing 5d6 points of bludgeoning damage.
Class Levels:
Druid 4
Hunter 4
Wizard 4
Arcanist 4
Sorcerer 4
Transmutation
Arrows do damage as though one size category bigger.
Class Levels:
Hunter 1
Ranger 1
Wizard 1
Arcanist 1
Sorcerer 1
Transmutation
Slowly transform a creature into an inanimate plant.
Class Levels:
Druid 6
Witch 6
Hunter 4
Ranger 4
Shaman 6
Transmutation
You cause the target to transform into a plant over time.
Class Levels:
Druid 6
Witch 6
Hunter 4
Ranger 4
Shaman 6
Transmutation
The target of this spell gains the ability to see up to 60 feet through thick plant matter as though it were transparent.
Class Levels:
Druid 2
Hunter 2
Ranger 2
Shaman 2
Wizard 2
Sorcerer 2
Transmutation
Allows the target to cause the ground to rise up beneath him.
Class Levels:
Druid 2
Magus 2
Cleric 2
Hunter 2
Oracle 2
Ranger 2
Warpriest 2
Conjuration
Creation
Creates trees and a small spring.
Class Levels:
Druid 4
Hunter 4
Ranger 4
Shaman 5
Divination
+1 on one attack roll, saving throw, or skill check.
Class Levels:
Adept 0
Druid 0
Witch 0
Cleric 0
Hunter 0
Medium 0
Oracle 0
Shaman 0
Summoner 0
Warpriest 0
Inquisitor 0
Spiritualist 0
Divination
Know approximate distance from where you cast this spell.
Class Levels:
Witch 3
Cleric 3
Hunter 2
Oracle 3
Ranger 2
Shaman 2
Psychic 3
Warpriest 3
Evocation
Blast of wind blows away or knocks down creatures.
Class Levels:
Druid 2
Magus 2
Hunter 2
Wizard 2
Arcanist 2
Sorcerer 2
Bloodrager 2
Elementalist Wizard 2