Library / Spells / Hunter Spells

Hunter Spells

A hunter casts divine spells drawn from the druid and ranger spell lists, casting spells spontaneously. Learn more about the Hunter class.

Transmutation

Subject ignores adverse movement effects in difficult terrain.

Class Levels:
Bard 1 Druid 1 Skald 1 Hunter 1 Ranger 1 Psychic 1
Transmutation

As feather step, but affects many targets rather than one.

Class Levels:
Bard 3 Druid 3 Skald 3 Hunter 3 Ranger 3 Psychic 3
Transmutation Polymorph

You assume the form of a Small or Medium creature of the fey type.

Class Levels:
Druid 3 Magus 4 Witch 4 Hunter 3 Shaman 3 Wizard 4 Sorcerer 4 Alchemist 3 Bloodrager 3 Investigator 3
Transmutation Polymorph

This spell functions as fey form I, except it also allows you to assume the form of a Tiny or Large creature of the fey type.

Class Levels:
Druid 5 Magus 6 Witch 6 Hunter 5 Shaman 5 Wizard 6 Sorcerer 6 Alchemist 5 Investigator 5
Transmutation Polymorph

This spell functions as fey form II except it allows you to assume the form of a Diminutive or Huge creature of the fey type.

Class Levels:
Druid 6 Witch 7 Hunter 6 Shaman 6 Wizard 7 Sorcerer 7 Alchemist 6 Investigator 6
Transmutation

Wind walls selectively block attacks.

Class Levels:
Druid 5 Cleric 5 Hunter 3 Oracle 5 Ranger 3 Wizard 5 Arcanist 5 Sorcerer 5 Warpriest 5 Spiritualist 5
Divination

You can sense whether a particular creature is within 20 miles of your location.

Class Levels:
Hunter 4 Ranger 4 Inquisitor 4
Divination

Shows most direct way to a location.

Class Levels:
Bard 6 Druid 6 Skald 6 Witch 6 Cleric 6 Hunter 6 Oracle 6 Shaman 6 Psychic 6 Warpriest 6 Inquisitor 6 Spiritualist 6
Transmutation Polymorph

You transform the target's fins, flippers, or tail into legs and feet, allowing it to walk on land.

Class Levels:
Druid 3 Witch 3 Hunter 3 Shaman 3 Wizard 3 Arcanist 3 Sorcerer 3
Conjuration Creation

Acorns and berries become grenades and bombs.

Class Levels:
Druid 6 Hunter 6 Shaman 6
Evocation

Creates a serpentine path of fire 5 ft. long/level that deals 1d6 fire damage/level.

Class Levels:
Druid 5 Magus 5 Hunter 5 Wizard 5 Arcanist 5 Sorcerer 5 Elementalist Wizard 5
Abjuration

Opened object deals 1d4 damage +1/level.

Class Levels:
Druid 2 Hunter 2 Wizard 4 Arcanist 4 Sorcerer 4 Elementalist Wizard 4
Evocation

Touch attack deals 1d8 + 1/two levels damage.

Class Levels:
Druid 2 Hunter 2 Shaman 2
Evocation

Smites foes with divine fire (1d6/level damage).

Class Levels:
Druid 4 Cleric 5 Hunter 4 Oracle 5 Shaman 5 Warpriest 5 Inquisitor 5
Evocation

Ball of fire deals 3d6 fire damage.

Class Levels:
Druid 2 Magus 2 Hunter 2 Wizard 2 Arcanist 2 Sorcerer 2 Bloodrager 2 Elementalist Wizard 2
Evocation

This spell functions as flaming sphere, except that it deals 6d6 points of fire damage to any creature it strikes.

Class Levels:
Druid 4 Magus 4 Hunter 4 Wizard 4 Sorcerer 4 Bloodrager 4
Evocation

Dazzles one creature (-1 on attack rolls).

Class Levels:
Bard 0 Druid 0 Magus 0 Skald 0 Hunter 0 Medium 0 Wizard 0 Psychic 0 Arcanist 0 Sorcerer 0 Mesmerist 0
Evocation

As flare, but affects all creatures in 10 ft.

Class Levels:
Bard 1 Druid 1 Magus 1 Skald 1 Hunter 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1 Bloodrager 1
Evocation

You cause flames to spring up in the area of effect.

Class Levels:
Druid 3 Hunter 3 Shaman 3
Conjuration Creation

Fog obscures vision.

Class Levels:
Druid 2 Magus 2 Witch 2 Hunter 2 Shaman 2 Wizard 2 Arcanist 2 Sorcerer 2 Elementalist Wizard 2
Abjuration

Plants in a forested area become helpful instead of hindering you and your allies.

Class Levels:
Druid 2 Hunter 2 Ranger 2
Divination Scrying

You can sense the location of a target creature within range if it is also within 10 feet of a living plant or fungus.

Class Levels:
Druid 4 Hunter 3 Ranger 3 Shaman 4
Abjuration

The target can move and attack underwater normally without the usual penalties involved with underwater combat, as if under the effects of freedom of movement.

Class Levels:
Bard 3 Druid 3 Skald 3 Cleric 3 Hunter 3 Medium 3 Oracle 3 Ranger 3 Psychic 3 Alchemist 3 Mesmerist 3 Occultist 3 Warpriest 3 Inquisitor 3 Investigator 3 Spiritualist 3
Abjuration

Subject moves normally despite impediments to movement.

Class Levels:
Bard 4 Druid 4 Skald 4 Cleric 4 Hunter 4 Medium 4 Oracle 4 Ranger 4 Psychic 4 Alchemist 4 Mesmerist 4 Warpriest 4 Inquisitor 4 Investigator 4 Spiritualist 4
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