Library / Spells / Inquisitor Spells

Inquisitor Level 4 Spells

An inquisitor learns to cast divine spells drawn from the inquisitor spell list, casting spells spontaneously without preparation. Learn more about the Inquisitor class.

Divination

You cause the air in the area to ripple where creatures have flown through it up to %1 days ago.

Class Levels:
Druid 4 Hunter 3 Ranger 3 Shaman 4 Inquisitor 4
Evocation

You unleash the power of zealous conviction to smite your enemies with a burst of pulsing metallic energy.

Class Levels:
Cleric 4 Inquisitor 4
Conjuration Summoning

This spell functions as ally across time as noted above with two exceptions.

Class Levels:
Bard 4 Skald 4 Cleric 5 Hunter 3 Medium 3 Oracle 5 Ranger 3 Wizard 5 Psychic 5 Arcanist 5 Sorcerer 5 Warpriest 5 Inquisitor 4
Divination

This spell makes your eyes glow and allows you to see alignment auras within 120 feet of you.

Class Levels:
Witch 3 Cleric 3 Shaman 3 Wizard 3 Psychic 3 Sorcerer 3 Alchemist 3 Mesmerist 3 Warpriest 3 Inquisitor 4 Investigator 3 Spiritualist 3
Divination

This spell is often used by conjurers as a method to torment daemons and force compliance, for it awakens the broken, anguished memories of the countless souls that the target daemons have consumed.

Class Levels:
Witch 5 Cleric 5 Shaman 5 Wizard 5 Psychic 5 Sorcerer 5 Inquisitor 4 Spiritualist 5
Abjuration

Eliminate the gifts of nearby corrupted creatures.

Class Levels:
Cleric 5 Medium 3 Shaman 5 Paladin 4 Occultist 4 Warpriest 5 Inquisitor 4
Divination

You and an ally gain attack and AC bonuses.

Class Levels:
Medium 4 Wizard 6 Psychic 6 Arcanist 6 Sorcerer 6 Mesmerist 4 Inquisitor 4
Divination

You send out a burst of luck with a 30-foot radius centered around you.

Class Levels:
Bard 3 Cleric 3 Oracle 3 Paladin 4 Inquisitor 4
Evocation

This functions as bestow planar infusion I, except that the touched creature gains the improved infusion of the current plane.

Class Levels:
Magus 4 Witch 4 Cleric 4 Medium 4 Wizard 4 Psychic 4 Sorcerer 4 Summoner 4 Occultist 4 Inquisitor 4
Transmutation

This spell infuses a weapon with pure sunlight (the weapon need not be a bladed weapon).

Class Levels:
Cleric 4 Paladin 4 Warpriest 4 Inquisitor 4
Transmutation

You transform the target weapon into pure blightburn.

Class Levels:
Magus 4 Witch 5 Wizard 5 Sorcerer 5 Alchemist 4 Inquisitor 4
Transmutation

This spell etches the symbol of an eye or a lawful institution on the target, dealing 1d6 points of damage.

Class Levels:
Inquisitor 4
Transmutation

As brand, but brand glows when near your holy symbol.

Class Levels:
Inquisitor 4
Evocation

This trademark spell of the Lantern Bearers functions as daylight, except it lasts longer.

Class Levels:
Bard 4 Druid 4 Magus 4 Skald 4 Cleric 4 Hunter 4 Ranger 4 Shaman 4 Wizard 4 Paladin 4 Sorcerer 4 Occultist 4 Warpriest 4 Inquisitor 4
Enchantment Compulsion

Allies in the area of this spell at the time of casting gain a +1 sacred bonus on attack rolls and saves against fear effects, plus 1 temporary hit point per caster level (maximum 20).

Class Levels:
Cleric 5 Oracle 5 Paladin 4 Inquisitor 4
Evocation

Harms and slows lawful creatures (1d8 damage/2 levels).

Class Levels:
Cleric 4 Oracle 4 Warpriest 4 Inquisitor 4
Abjuration

Grants immunity to the River Styx and a +4 profane bonus on saves against memory alteration.

Class Levels:
Witch 4 Cleric 4 Medium 4 Shaman 4 Wizard 4 Psychic 4 Sorcerer 4 Mesmerist 4 Inquisitor 4 Spiritualist 4
Evocation

A ring of fire surrounds the area affected by the spell.

Class Levels:
Cleric 5 Paladin 4 Warpriest 5 Inquisitor 4
Conjuration Creation

Cold iron shackles materialize around the target's limbs, reducing each of the target's movement speeds by half.

Class Levels:
Witch 5 Cleric 5 Hunter 3 Oracle 5 Ranger 3 Shaman 5 Wizard 5 Arcanist 5 Sorcerer 5 Summoner 4 Occultist 5 Warpriest 5 Inquisitor 4
Necromancy

This spell functions as bestow curse, except that you must state a condition under which the curse is broken, ending its effect.

Class Levels:
Witch 4 Cleric 4 Medium 3 Shaman 4 Wizard 5 Psychic 5 Sorcerer 5 Mesmerist 3 Occultist 4 Warpriest 4 Inquisitor 4 Antipaladin 4 Spiritualist 5
Enchantment Compulsion

If subject doesn't attack you it receives a penalty.

Class Levels:
Inquisitor 4
Transmutation

When you cast this spell on a melee weapon you imbue it with a powerful holy energy, granting the weapon the bane weapon quality against evil outsiders.

Class Levels:
Cleric 4 Paladin 4 Inquisitor 4
Conjuration Healing

Cures 4d8 damage + 1/level (max +20).

Class Levels:
Bard 4 Adept 4 Druid 5 Skald 4 Witch 5 Cleric 4 Hunter 5 Oracle 4 Shaman 4 Alchemist 4 Warpriest 4 Inquisitor 4 Investigator 4 Spiritualist 4
Abjuration

Target gains the negated spellblight.

Class Levels:
Witch 4 Cleric 5 Oracle 5 Wizard 4 Psychic 4 Arcanist 4 Sorcerer 4 Mesmerist 3 Warpriest 5 Inquisitor 4
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