In areas of darkness, the target of shadowfade is invisible to creatures using darkvision to see.
Inquisitor Spells
An inquisitor learns to cast divine spells drawn from the inquisitor spell list, casting spells spontaneously without preparation. Learn more about the Inquisitor class.
You dim your targets' perceptions of light and shadow, convincing them the space they occupy is dark.
The target sees its own attire as hopelessly out of fashion, ostentatious, and embarrassing, and is filled with a compulsion to strip off all clothing.
You infuse a dagger with necromantic energy, then plunge it into your own body.
Select one teamwork feat you have.
As wrath, but affects multiple creatures.
Aura grants +2 or higher deflection bonus.
You take half of subject's damage.
You shield yourself with darkness, reducing the illumination level in your space to magical darkness and granting you total concealment.
You create a magical barrier that protects a target's vital areas.
This spell functions as shield of fortification, except there is a 50%% chance that the critical hit or sneak attack is negated and damage is instead be rolled normally, rather than 25%%.
Fractures shield into orbiting blades that attack adjacent foes for piercing/slashing damage.
You gain five burning wings that grant a fly speed equal to the number of wings × 10 (average maneuverability) for an initial fly speed of 50 feet.
You cause the target to sound as if it is elsewhere within range, including its movements, speech, and all other sounds.
Creates an electrical arrow that deals 1d8+1/level electricity damage or signals allies.
With a dark incantation and a gesture of your hand over your eyes, you cause a shroud of darkness to descend upon the targets of this spell.
See area as though examining it.
Negates sound in 20-ft. radius.
This spell allows you to read written material in a quarter of the time it would normally take to read it.
This spell allows you to reach into an evil creature's mind to expose and exploit its susceptibility to whichever of the seven so-called "deadly sins" it is most susceptible to.
Causes creature to move while asleep.
Drawing upon positive energy, you emulate some of a paladin's power to smite undead.
The target of this spell causes several conditions that he suffers from to be lessened in severity one step.
Note This item is associated with a particular deity that can not be named here.