Library / Spells / Inquisitor Spells

Inquisitor Spells

An inquisitor learns to cast divine spells drawn from the inquisitor spell list, casting spells spontaneously without preparation. Learn more about the Inquisitor class.

Illusion Shadow

In areas of darkness, the target of shadowfade is invisible to creatures using darkvision to see.

Class Levels:
Bard 1 Skald 1 Wizard 1 Arcanist 1 Sorcerer 1 Summoner 1 Mesmerist 1 Inquisitor 1
Illusion

You dim your targets' perceptions of light and shadow, convincing them the space they occupy is dark.

Class Levels:
Druid 3 Witch 2 Cleric 3 Shaman 3 Wizard 3 Psychic 3 Sorcerer 3 Mesmerist 3 Occultist 3 Inquisitor 2 Antipaladin 2
Enchantment Compulsion

The target sees its own attire as hopelessly out of fashion, ostentatious, and embarrassing, and is filled with a compulsion to strip off all clothing.

Class Levels:
Bard 2 Skald 2 Psychic 3 Mesmerist 2 Inquisitor 2
Necromancy

You infuse a dagger with necromantic energy, then plunge it into your own body.

Class Levels:
Witch 2 Wizard 2 Sorcerer 2 Inquisitor 2 Antipaladin 2
Divination

Select one teamwork feat you have.

Class Levels:
Bard 2 Magus 2 Skald 2 Cleric 3 Hunter 2 Oracle 3 Ranger 2 Wizard 3 Paladin 2 Psychic 3 Arcanist 3 Sorcerer 3 Warpriest 3 Inquisitor 2
Enchantment Compulsion

As wrath, but affects multiple creatures.

Class Levels:
Inquisitor 4
Abjuration

Aura grants +2 or higher deflection bonus.

Class Levels:
Cleric 1 Oracle 1 Warpriest 1 Inquisitor 1
Abjuration

You take half of subject's damage.

Class Levels:
Cleric 2 Oracle 2 Paladin 2 Psychic 2 Warpriest 2 Inquisitor 2
Evocation

You shield yourself with darkness, reducing the illumination level in your space to magical darkness and granting you total concealment.

Class Levels:
Cleric 3 Shaman 3 Inquisitor 3 Antipaladin 3 Spiritualist 3
Abjuration

You create a magical barrier that protects a target's vital areas.

Class Levels:
Cleric 2 Paladin 1 Psychic 2 Warpriest 2 Inquisitor 1
Abjuration

This spell functions as shield of fortification, except there is a 50%% chance that the critical hit or sneak attack is negated and damage is instead be rolled normally, rather than 25%%.

Class Levels:
Cleric 4 Paladin 3 Warpriest 4 Inquisitor 3
Transmutation

Fractures shield into orbiting blades that attack adjacent foes for piercing/slashing damage.

Class Levels:
Magus 2 Cleric 2 Medium 2 Shaman 2 Paladin 1 Bloodrager 1 Inquisitor 2
Transmutation

You gain five burning wings that grant a fly speed equal to the number of wings × 10 (average maneuverability) for an initial fly speed of 50 feet.

Class Levels:
Cleric 3 Ranger 3 Paladin 3 Inquisitor 3
Illusion Glamer

You cause the target to sound as if it is elsewhere within range, including its movements, speech, and all other sounds.

Class Levels:
Bard 2 Magus 2 Skald 2 Medium 2 Wizard 2 Psychic 2 Sorcerer 2 Alchemist 2 Mesmerist 2 Occultist 2 Inquisitor 2 Antipaladin 2 Investigator 2 Spiritualist 2
Evocation

Creates an electrical arrow that deals 1d8+1/level electricity damage or signals allies.

Class Levels:
Druid 1 Magus 1 Cleric 2 Oracle 2 Ranger 1 Paladin 1 Bloodrager 1 Inquisitor 1
Evocation

With a dark incantation and a gesture of your hand over your eyes, you cause a shroud of darkness to descend upon the targets of this spell.

Class Levels:
Bard 5 Cleric 5 Shaman 5 Wizard 5 Sorcerer 5 Mesmerist 4 Inquisitor 5 Antipaladin 4
Divination

See area as though examining it.

Class Levels:
Bard 0 Skald 0 Medium 0 Psychic 0 Inquisitor 0
Illusion Glamer

Negates sound in 20-ft. radius.

Class Levels:
Bard 2 Skald 2 Cleric 2 Oracle 2 Psychic 2 Mesmerist 2 Warpriest 2 Inquisitor 2 Antipaladin 2
Divination

This spell allows you to read written material in a quarter of the time it would normally take to read it.

Class Levels:
Bard 1 Magus 1 Skald 1 Witch 1 Cleric 1 Oracle 1 Shaman 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1 Alchemist 1 Occultist 1 Warpriest 1 Inquisitor 1 Investigator 1
Enchantment Compulsion

This spell allows you to reach into an evil creature's mind to expose and exploit its susceptibility to whichever of the seven so-called "deadly sins" it is most susceptible to.

Class Levels:
Bard 2 Skald 2 Witch 3 Cleric 3 Wizard 3 Paladin 2 Sorcerer 3 Mesmerist 2 Warpriest 3 Inquisitor 3
Enchantment Compulsion

Causes creature to move while asleep.

Class Levels:
Witch 4 Psychic 4 Mesmerist 4 Inquisitor 4
Evocation

Drawing upon positive energy, you emulate some of a paladin's power to smite undead.

Class Levels:
Cleric 5 Oracle 5 Inquisitor 4
Conjuration Healing

The target of this spell causes several conditions that he suffers from to be lessened in severity one step.

Class Levels:
Druid 2 Witch 2 Cleric 2 Oracle 2 Ranger 3 Paladin 2 Inquisitor 2
Abjuration

Note This item is associated with a particular deity that can not be named here.

Class Levels:
Druid 4 Witch 4 Cleric 3 Shaman 3 Wizard 4 Psychic 5 Sorcerer 4 Inquisitor 3 Spiritualist 2
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