Library / Spells / Inquisitor Spells

Inquisitor Spells

An inquisitor learns to cast divine spells drawn from the inquisitor spell list, casting spells spontaneously without preparation. Learn more about the Inquisitor class.

Necromancy

You may only cast this spell if you currently have a familiar.

Class Levels:
Bard 5 Druid 5 Magus 5 Witch 5 Cleric 5 Shaman 5 Wizard 5 Sorcerer 5 Inquisitor 5
Necromancy

The target becomes resistant to the effects of energy drain and blood drain attacks made by undead creatures, and cannot be made into undead spawn if killed while the spell is in effect.

Class Levels:
Cleric 5 Oracle 5 Warpriest 5 Inquisitor 5
Divination

This spell functions as tongues, except the creature touched gains only the ability to speak and understand a regional human language and the language granted must be one you know.

Class Levels:
Bard 1 Witch 1 Cleric 1 Ranger 1 Wizard 1 Sorcerer 1 Inquisitor 1
Necromancy

Corpse answers one question/two levels.

Class Levels:
Witch 3 Cleric 3 Medium 2 Oracle 3 Shaman 3 Psychic 3 Warpriest 3 Inquisitor 3 Spiritualist 3
Divination

If a creature within 100 feet that you can see is speaking a language you understand, you can read its lips with perfect accuracy.

Class Levels:
Bard 1 Witch 1 Cleric 1 Medium 1 Wizard 1 Psychic 1 Sorcerer 1 Alchemist 1 Mesmerist 1 Occultist 1 Inquisitor 1 Spiritualist 1
Divination

You immediately discover some of the spells that the target knows or has prepared.

Class Levels:
Bard 2 Witch 2 Cleric 2 Oracle 2 Wizard 2 Sorcerer 2 Inquisitor 2
Abjuration

Subject is immune to one spell per 4 levels.

Class Levels:
Cleric 4 Oracle 4 Psychic 4 Alchemist 4 Warpriest 4 Inquisitor 4 Investigator 4 Spiritualist 4
Abjuration

As spell immunity, but you may divide the duration among creatures touched.

Class Levels:
Cleric 5 Oracle 5 Psychic 5 Warpriest 5 Inquisitor 5
Abjuration

Subject gains SR 12 + level.

Class Levels:
Cleric 5 Oracle 5 Psychic 5 Alchemist 5 Warpriest 5 Inquisitor 5 Investigator 5
Evocation

You inflict a curse similar to the spell burn spellblight on a creature.

Class Levels:
Bard 4 Witch 5 Cleric 6 Shaman 5 Wizard 6 Psychic 6 Sorcerer 6 Occultist 5 Inquisitor 5 Antipaladin 4
Necromancy

You disrupt any spell energy affecting your target, causing that energy to crackle with power and harm the target.

Class Levels:
Witch 3 Cleric 3 Shaman 4 Psychic 3 Occultist 4 Inquisitor 2 Antipaladin 2
Abjuration

You create a luminescent sphere of orbiting energy that harms incorporeal creatures and dispossesses them of any stolen bodies.

Class Levels:
Witch 5 Cleric 5 Inquisitor 4
Transmutation

The targeted suit of armor or shield sprouts thousands of tiny iron spikes like porcupine quills.

Class Levels:
Magus 1 Cleric 1 Oracle 1 Shaman 1 Bloodrager 1 Inquisitor 1
Conjuration Healing

You can cast this spell only as a response to a target attempting a saving throw against an effect that would cause the fatigued, shaken, sickened, or staggered conditions.

Class Levels:
Druid 2 Cleric 2 Ranger 1 Shaman 2 Paladin 1 Inquisitor 2 Spiritualist 2
Conjuration Healing

This spell functions as spindrift spritz, except as noted above.

Class Levels:
Druid 4 Cleric 4 Ranger 3 Shaman 4 Paladin 3 Inquisitor 4 Spiritualist 4
Conjuration Teleportation

You transform yourself into a helical beam of divine energy that instantly transports you upward to a spot within range.

Class Levels:
Cleric 3 Inquisitor 3
Conjuration Teleportation

This spell functions as spiral ascent, except the destination and direction of travel is downward from your current location.

Class Levels:
Cleric 2 Inquisitor 2
Evocation

This spell causes an ally made of pure force to appear in a single 5-foot square within range.

Class Levels:
Cleric 2 Shaman 2 Paladin 2 Inquisitor 2 Antipaladin 2 Spiritualist 2
Evocation

Magic weapon attacks on its own.

Class Levels:
Cleric 2 Medium 2 Oracle 2 Shaman 2 Warpriest 2 Inquisitor 2 Spiritualist 2
Evocation

You create a mobile area of bright light centered on one target while simultaneously suppressing other light sources surrounding it.

Class Levels:
Bard 3 Druid 3 Magus 3 Witch 3 Cleric 3 Shaman 3 Wizard 3 Paladin 3 Sorcerer 3 Occultist 3 Inquisitor 3
Conjuration Healing

Cause a dying creature to stabilize.

Class Levels:
Adept 0 Druid 0 Witch 0 Cleric 0 Hunter 0 Medium 0 Oracle 0 Shaman 0 Psychic 0 Warpriest 0 Inquisitor 0 Spiritualist 0
Enchantment Compulsion

You fill your targets with the sudden fear of failure.

Class Levels:
Bard 3 Witch 3 Wizard 3 Psychic 3 Sorcerer 3 Mesmerist 3 Inquisitor 3 Antipaladin 3
Enchantment Compulsion

Stalwart resolve was originally created to temporarily aid those suffering from certain afflictions.

Class Levels:
Witch 2 Cleric 2 Paladin 1 Alchemist 2 Inquisitor 1
Transmutation

You increase the natural heat within your body, transferring it to your weapons and armor.

Class Levels:
Cleric 2 Inquisitor 2
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