You may only cast this spell if you currently have a familiar.
Inquisitor Spells
An inquisitor learns to cast divine spells drawn from the inquisitor spell list, casting spells spontaneously without preparation. Learn more about the Inquisitor class.
The target becomes resistant to the effects of energy drain and blood drain attacks made by undead creatures, and cannot be made into undead spawn if killed while the spell is in effect.
This spell functions as tongues, except the creature touched gains only the ability to speak and understand a regional human language and the language granted must be one you know.
Corpse answers one question/two levels.
If a creature within 100 feet that you can see is speaking a language you understand, you can read its lips with perfect accuracy.
You immediately discover some of the spells that the target knows or has prepared.
Subject is immune to one spell per 4 levels.
As spell immunity, but you may divide the duration among creatures touched.
Subject gains SR 12 + level.
You inflict a curse similar to the spell burn spellblight on a creature.
You disrupt any spell energy affecting your target, causing that energy to crackle with power and harm the target.
You create a luminescent sphere of orbiting energy that harms incorporeal creatures and dispossesses them of any stolen bodies.
The targeted suit of armor or shield sprouts thousands of tiny iron spikes like porcupine quills.
You can cast this spell only as a response to a target attempting a saving throw against an effect that would cause the fatigued, shaken, sickened, or staggered conditions.
This spell functions as spindrift spritz, except as noted above.
You transform yourself into a helical beam of divine energy that instantly transports you upward to a spot within range.
This spell functions as spiral ascent, except the destination and direction of travel is downward from your current location.
This spell causes an ally made of pure force to appear in a single 5-foot square within range.
Magic weapon attacks on its own.
You create a mobile area of bright light centered on one target while simultaneously suppressing other light sources surrounding it.
Cause a dying creature to stabilize.
You fill your targets with the sudden fear of failure.
Stalwart resolve was originally created to temporarily aid those suffering from certain afflictions.
You increase the natural heat within your body, transferring it to your weapons and armor.