Abjuration
Grants DR 10/adamantine.
Class Levels:
Adept 4
Druid 5
Magus 4
Hunter 5
Shaman 5
Wizard 4
Psychic 4
Arcanist 4
Sorcerer 4
Summoner 3
Alchemist 4
Bloodrager 4
Inquisitor 4
Investigator 4
Elementalist Wizard 4
Abjuration
As stoneskin, but you may divide the duration among creatures touched.
Class Levels:
Druid 6
Hunter 6
Wizard 5
Psychic 5
Arcanist 5
Sorcerer 5
Summoner 4
Alchemist 5
Inquisitor 5
Investigator 5
Conjuration
Creation
Restrain a creature's arms and grant it a second saving throw against certain magic.
Class Levels:
Wizard 5
Sorcerer 5
Summoner 5
Occultist 4
Inquisitor 4
Abjuration
The next single attack made against you takes a -10 penalty.
Class Levels:
Witch 1
Cleric 1
Oracle 1
Shaman 1
Warpriest 1
Inquisitor 1
Necromancy
This spell covers your hand with a writhing black aura.
Class Levels:
Witch 2
Shaman 3
Wizard 2
Psychic 2
Sorcerer 2
Mesmerist 2
Inquisitor 2
Spiritualist 2
Abjuration
You are closely surrounded by a barely visible magical field.
Class Levels:
Cleric 1
Wizard 1
Paladin 1
Psychic 1
Sorcerer 1
Warpriest 1
Inquisitor 1
Abjuration
This spell functions as stunning barrier, except as noted above, and it provides a +2 bonus to AC and on saving throws.
Class Levels:
Cleric 3
Wizard 3
Paladin 3
Psychic 3
Sorcerer 3
Warpriest 3
Inquisitor 3
Transmutation
You alter a creature so the touch of the sun is hostile to it.
Class Levels:
Witch 2
Cleric 2
Shaman 2
Wizard 2
Sorcerer 2
Warpriest 2
Bloodrager 2
Inquisitor 2
Transmutation
You alter multiple creatures so the touch of the sun is hostile to them.
Class Levels:
Witch 5
Cleric 5
Shaman 5
Wizard 5
Sorcerer 5
Warpriest 5
Inquisitor 5
Divination
You gain temporary insight into your enemies' magical defenses.
Class Levels:
Bard 1
Witch 1
Cleric 1
Wizard 1
Sorcerer 1
Inquisitor 1
Abjuration
Temporarily suppress one condition.
Class Levels:
Cleric 2
Oracle 2
Warpriest 2
Inquisitor 2
Spiritualist 2
Necromancy
Glands along your neck, back, or wrists swell and exude a viscous injury poison (save Fort DC 14; frequency 1/round for 4 rounds; effect 1d2 Str; cure 1 save).
Class Levels:
Druid 3
Ranger 2
Alchemist 2
Inquisitor 3
Enchantment
Compulsion
You gain an additional +1 on attack rolls or to AC due to battlefield positioning.
Class Levels:
Bard 2
Magus 2
Skald 2
Medium 2
Wizard 2
Paladin 1
Psychic 2
Arcanist 2
Sorcerer 2
Inquisitor 2
Divination
Choose a single army tactic.
Class Levels:
Bard 6
Inquisitor 6
Enchantment
Compulsion
The target becomes fixated on avoiding damage and fails to spot even the most opportune moments to attack.
Class Levels:
Bard 2
Ranger 2
Inquisitor 2
Abjuration
Suppresses planar alignment penalties for allies and grants +4 on a chosen mental skill.
Class Levels:
Cleric 5
Paladin 3
Inquisitor 4
Divination
Link lets allies communicate.
Class Levels:
Witch 5
Medium 4
Wizard 5
Psychic 4
Arcanist 5
Sorcerer 5
Mesmerist 4
Inquisitor 5
Spiritualist 5
Abjuration
This spell creates an invisible psychic interference that inhibits telepathic communication.
Class Levels:
Bard 2
Inquisitor 2
Enchantment
Compulsion
Creature is compelled to harm itself.
Class Levels:
Bard 3
Skald 3
Cleric 4
Oracle 4
Wizard 4
Psychic 4
Arcanist 4
Sorcerer 4
Mesmerist 3
Warpriest 4
Inquisitor 3
Spiritualist 4
Abjuration
As magic circle, but affecting a non-alignment subtype or outsider race.
Class Levels:
Cleric 4
Medium 3
Wizard 4
Sorcerer 4
Summoner 4
Warpriest 4
Inquisitor 4
Abjuration
You ward a single object in your possession against theft.
Class Levels:
Witch 1
Cleric 1
Oracle 1
Wizard 1
Arcanist 1
Sorcerer 1
Mesmerist 1
Warpriest 1
Inquisitor 1
Enchantment
Compulsion
You instill a target with the fear that the nearest other intelligent creature knows her darkest secret.
Class Levels:
Bard 3
Skald 3
Witch 4
Shaman 4
Paladin 3
Psychic 4
Mesmerist 3
Inquisitor 3
Transmutation
As tireless pursuit, but affects many targets rather than one.
Class Levels:
Hunter 3
Ranger 3
Inquisitor 4
Transmutation
Ignore fatigue while hustling.
Class Levels:
Hunter 1
Ranger 1
Inquisitor 1