Divination
Speak and understand any language.
Class Levels:
Bard 2
Adept 3
Skald 2
Witch 3
Cleric 4
Medium 2
Oracle 4
Shaman 4
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Summoner 3
Alchemist 3
Mesmerist 2
Warpriest 4
Inquisitor 2
Investigator 3
Spiritualist 3
Evocation
Your successful melee touch attack causes the target to ignite in a violent burst of flame, dealing 1d6 points of fire damage.
Class Levels:
Druid 1
Magus 1
Witch 1
Hunter 1
Wizard 1
Psychic 1
Arcanist 1
Sorcerer 1
Bloodrager 1
Inquisitor 1
Enchantment
Compulsion
This spell functions identically to the spell zone of truth, except as noted above.
Class Levels:
Cleric 1
Oracle 1
Paladin 1
Inquisitor 1
Abjuration
You fortify your allies against attempts to control or mislead them.
Class Levels:
Bard 4
Witch 3
Wizard 4
Psychic 3
Sorcerer 4
Mesmerist 4
Inquisitor 4
Transmutation
This spell allows you to add a creature's stolen face to or remove such a face that you've already applied from your own.
Class Levels:
Magus 5
Witch 5
Cleric 4
Oracle 4
Shaman 4
Wizard 5
Sorcerer 5
Alchemist 5
Inquisitor 4
Antipaladin 4
Transmutation
Creates a localized tremor that attempts to trip all creatures in the burst area.
Class Levels:
Witch 2
Cleric 2
Oracle 2
Wizard 2
Sorcerer 2
Bloodrager 2
Inquisitor 2
Evocation
You test a creature's purity of convictions by exposing it to a sheet of divine fire.
Class Levels:
Cleric 3
Paladin 3
Inquisitor 3
Antipaladin 3
Divination
You gain temporary insight into the value of objects.
Class Levels:
Bard 1
Witch 1
Cleric 1
Occultist 1
Inquisitor 1
Divination
Lets you see all things as they really are.
Class Levels:
Adept 5
Druid 7
Magus 6
Witch 6
Cleric 5
Medium 4
Oracle 5
Shaman 5
Wizard 6
Psychic 5
Arcanist 6
Sorcerer 6
Summoner 5
Alchemist 6
Mesmerist 6
Warpriest 5
Inquisitor 5
Investigator 6
Spiritualist 6
Divination
+20 on your next attack roll.
Class Levels:
Magus 1
Medium 1
Wizard 1
Psychic 1
Arcanist 1
Sorcerer 1
Alchemist 1
Bloodrager 1
Inquisitor 1
Investigator 1
Necromancy
Shadow
You create a bolt of dark energy and use it to make a ranged touch attack that ignores concealment (but not total concealment).
Class Levels:
Druid 7
Magus 6
Witch 7
Cleric 7
Shaman 7
Wizard 7
Psychic 7
Sorcerer 7
Occultist 6
Inquisitor 6
Spiritualist 6
Enchantment
Compulsion
This spell plants a subconscious directive in the target's mind that forces him to act as you dictate when specific circumstances arise.
Class Levels:
Bard 6
Witch 6
Wizard 6
Sorcerer 6
Inquisitor 6
Necromancy
Haunted
You shroud an area in unclean influence, rendering those who pass through it and fail their Will saving throws more enticing to ravenous undead.
Class Levels:
Cleric 2
Inquisitor 2
Antipaladin 2
Divination
Senses undead auras within 60 feet and accelerates concentration detection.
Class Levels:
Cleric 2
Shaman 2
Wizard 2
Paladin 2
Sorcerer 2
Alchemist 2
Inquisitor 2
Necromancy
Destroys 1d4/level HD of undead (max. 20d4).
Class Levels:
Cleric 6
Oracle 6
Wizard 6
Arcanist 6
Sorcerer 6
Warpriest 6
Inquisitor 6
Spiritualist 6
Abjuration
You create a pale silver barrier that repels undead.
Class Levels:
Witch 6
Cleric 5
Wizard 6
Sorcerer 6
Inquisitor 4
Abjuration
Conceals alignment for 24 hours.
Class Levels:
Bard 1
Skald 1
Cleric 2
Oracle 2
Paladin 2
Psychic 2
Alchemist 2
Mesmerist 1
Warpriest 2
Inquisitor 2
Antipaladin 2
Investigator 2
Transmutation
Grants a +2 bonus, +1 per four caster levels, on attack rolls to confirm a critical hit.
Class Levels:
Magus 1
Witch 1
Medium 1
Wizard 1
Psychic 1
Arcanist 1
Sorcerer 1
Bloodrager 1
Inquisitor 1
Evocation
Designates location as unholy.
Class Levels:
Druid 5
Cleric 5
Hunter 5
Oracle 5
Warpriest 5
Inquisitor 5
Transmutation
Empowers natural attacks or unarmed strikes of undead creatures with a +1 enhancement bonus.
Class Levels:
Witch 1
Cleric 1
Wizard 1
Sorcerer 1
Inquisitor 1
Antipaladin 1
Transmutation
This spell functions as unhallowed blows, except the enhancement bonus is +1 per 4 caster levels (maximum +5).
Class Levels:
Witch 3
Cleric 3
Wizard 3
Sorcerer 3
Inquisitor 3
Antipaladin 3
Evocation
Harms and sickens good creatures (1d8 damage/2 levels).
Class Levels:
Cleric 4
Oracle 4
Warpriest 4
Inquisitor 4
Transmutation
This spell functions as holy ice weapon, except the weapon is made of frozen unholy water, and instead deals additional damage to creatures that are susceptible to unholy water.
Class Levels:
Cleric 2
Warpriest 2
Inquisitor 2
Abjuration
This spell grants you resistance to the holy powers of good-aligned deities and their servants.
Class Levels:
Cleric 4
Wizard 4
Sorcerer 4
Inquisitor 3
Antipaladin 3