Evocation
Wall of blades deals 1d6/level damage.
Class Levels:
Cleric 6
Oracle 6
Psychic 6
Warpriest 6
Inquisitor 6
Transmutation
This spell infuses a weapon with pure sunlight (the weapon need not be a bladed weapon).
Class Levels:
Cleric 4
Paladin 4
Warpriest 4
Inquisitor 4
Evocation
Kills, paralyzes, weakens, or dazes nonevil subjects.
Class Levels:
Cleric 7
Oracle 7
Inquisitor 6
Necromancy
Cause a stabilized creature to resume dying.
Class Levels:
Witch 0
Cleric 0
Medium 0
Oracle 0
Shaman 0
Wizard 0
Psychic 0
Arcanist 0
Sorcerer 0
Mesmerist 0
Warpriest 0
Inquisitor 0
Spiritualist 0
Enchantment
Compulsion
Allies gain +1 on attack rolls and saves against fear.
Class Levels:
Adept 1
Cleric 1
Oracle 1
Shaman 1
Paladin 1
Warpriest 1
Inquisitor 1
Transmutation
Imbues a flask of water with positive energy, creating holy water.
Class Levels:
Cleric 1
Oracle 1
Paladin 1
Warpriest 1
Inquisitor 1
Enchantment
A favored blessing of halfling clerics, this spell grants its target a +2 morale bonus on saving throws against fear effects.
Class Levels:
Cleric 2
Oracle 2
Paladin 2
Warpriest 2
Inquisitor 2
Enchantment
Functions like blessing of luck and resolve, except that it affects multiple creatures.
Class Levels:
Cleric 6
Oracle 6
Paladin 4
Warpriest 6
Inquisitor 6
Transmutation
1 ally/level gains darkvision and a +2 Stealth bonus.
Class Levels:
Cleric 3
Hunter 3
Oracle 3
Ranger 3
Paladin 3
Warpriest 3
Inquisitor 3
Enchantment
Compulsion
This spell functions like bless, except as noted.
Class Levels:
Cleric 1
Paladin 1
Inquisitor 1
Enchantment
Compulsion
A favored blessing of halfling clerics, this spell grants its target a +2 morale bonus on saving throws against fear effects.
Class Levels:
Cleric 2
Paladin 2
Inquisitor 2
Transmutation
You transform the target weapon into pure blightburn.
Class Levels:
Magus 4
Witch 5
Wizard 5
Sorcerer 5
Alchemist 4
Inquisitor 4
Evocation
You blast your enemies with blinding rays of sunlight.
Class Levels:
Cleric 2
Oracle 2
Paladin 2
Warpriest 2
Inquisitor 3
Evocation
Make an Intimidate check against all foes within 30 feet; those demoralized also take fire damage.
Class Levels:
Bard 2
Skald 2
Alchemist 2
Inquisitor 2
Investigator 2
Divination
Learn about a creature with its blood.
Class Levels:
Bard 2
Skald 2
Cleric 3
Medium 2
Oracle 3
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Warpriest 3
Bloodrager 3
Inquisitor 3
Transmutation
You greatly magnify the target's ability to smell the presence of blood.
Class Levels:
Druid 3
Witch 3
Cleric 3
Hunter 2
Oracle 3
Ranger 2
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Alchemist 3
Warpriest 3
Bloodrager 3
Inquisitor 3
Antipaladin 2
Investigator 3
Necromancy
When a target is harmed, so is the target's relative.
Class Levels:
Druid 5
Witch 5
Cleric 5
Hunter 5
Shaman 5
Psychic 5
Warpriest 5
Inquisitor 5
Antipaladin 4
Necromancy
You cause the target to bleed from every orifice, and her organs and blood become suffused with positive energy.
Class Levels:
Cleric 2
Oracle 2
Inquisitor 3
Necromancy
Cause yourself and enemies to bleed.
Class Levels:
Witch 2
Cleric 2
Medium 1
Wizard 2
Psychic 2
Sorcerer 2
Warpriest 2
Bloodrager 1
Inquisitor 2
Antipaladin 1
Spiritualist 2
Transmutation
Gives caster the scent special ability.
Class Levels:
Hunter 2
Ranger 2
Alchemist 3
Inquisitor 2
Investigator 3
Necromancy
Whenever this spell's target hits a creature with a ranged weapon that successfully deals piercing or slashing damage, the struck creature takes 1 point of bleed damage.
Class Levels:
Magus 3
Witch 4
Ranger 3
Shaman 4
Wizard 4
Sorcerer 4
Inquisitor 3
Antipaladin 3
Transmutation
Choose a creature that you can see.
Class Levels:
Druid 3
Magus 3
Witch 3
Cleric 3
Hunter 3
Wizard 3
Sorcerer 3
Warpriest 3
Bloodrager 2
Inquisitor 3
Necromancy
Momentarily control a living or undead creature's skeleton.
Class Levels:
Witch 2
Cleric 2
Wizard 2
Sorcerer 2
Warpriest 2
Inquisitor 2
Antipaladin 1
Spiritualist 2
Transmutation
A shortbow may double as a club, or a longbow as a quarterstaff.
Class Levels:
Hunter 1
Ranger 1
Paladin 1
Inquisitor 1