Library / Spells / Inquisitor Spells

Inquisitor Spells

An inquisitor learns to cast divine spells drawn from the inquisitor spell list, casting spells spontaneously without preparation. Learn more about the Inquisitor class.

Transmutation

Creates permanent brand on target creature.

Class Levels:
Inquisitor 0
Transmutation

This spell etches the symbol of a nation, organization, or order on the target, dealing 1 point of damage.

Class Levels:
Inquisitor 1
Transmutation

This spell etches a symbol of chains, a particular prison, or a lawful institution on the target, dealing 1d6 points of damage.

Class Levels:
Inquisitor 2
Transmutation

This spell etches the symbol of an eye or a lawful institution on the target, dealing 1d6 points of damage.

Class Levels:
Inquisitor 4
Transmutation

As brand, but brand glows when near your holy symbol.

Class Levels:
Inquisitor 4
Abjuration

Frees subjects from enchantments, transmutations, and curses.

Class Levels:
Bard 4 Adept 5 Skald 4 Witch 5 Cleric 5 Medium 4 Oracle 5 Shaman 5 Wizard 5 Paladin 4 Psychic 4 Arcanist 5 Sorcerer 5 Mesmerist 4 Warpriest 5 Inquisitor 5 Spiritualist 5
Evocation

This trademark spell of the Lantern Bearers functions as daylight, except it lasts longer.

Class Levels:
Bard 4 Druid 4 Magus 4 Skald 4 Cleric 4 Hunter 4 Ranger 4 Shaman 4 Wizard 4 Paladin 4 Sorcerer 4 Occultist 4 Warpriest 4 Inquisitor 4
Transmutation

This spell weakens the bonds of existence, and reduces the hardness of any non-magical surface within its area of effect by 2 per caster level.

Class Levels:
Druid 2 Witch 2 Cleric 2 Wizard 2 Sorcerer 2 Inquisitor 2 Antipaladin 2
Necromancy

Slashing weapon deals bleed damage to an opponent's head.

Class Levels:
Magus 2 Hunter 2 Ranger 2 Wizard 2 Arcanist 2 Sorcerer 2 Bloodrager 2 Inquisitor 2
Divination

You get a sense of the best way to interact with the target in order to encourage positive regard and fellowship toward you.

Class Levels:
Bard 2 Skald 2 Cleric 2 Paladin 1 Psychic 2 Mesmerist 2 Warpriest 2 Inquisitor 2
Abjuration

You toss several adamantine bullets into the air, which then hover protectively nearby and intercept firearm attacks targeting you.

Class Levels:
Bard 2 Skald 2 Witch 2 Hunter 2 Ranger 2 Wizard 2 Paladin 2 Psychic 2 Sorcerer 2 Inquisitor 2 Antipaladin 2
Evocation

1d6 damage/level (max 5d6) to restraints.

Class Levels:
Inquisitor 1
Transmutation

You gain increased speed, and your movement ignores attacks of opportunity and allows you to move through the space of creatures larger than you are.

Class Levels:
Magus 3 Hunter 3 Medium 3 Ranger 3 Paladin 3 Psychic 3 Alchemist 3 Bloodrager 3 Inquisitor 3 Antipaladin 3 Investigator 3
Enchantment Compulsion

Allies in the area of this spell at the time of casting gain a +1 sacred bonus on attack rolls and saves against fear effects, plus 1 temporary hit point per caster level (maximum 20).

Class Levels:
Cleric 5 Oracle 5 Paladin 4 Inquisitor 4
Enchantment Compulsion

Calms creatures, negating emotion effects.

Class Levels:
Bard 2 Skald 2 Cleric 2 Oracle 2 Shaman 2 Psychic 2 Mesmerist 2 Warpriest 2 Inquisitor 2
Abjuration

Does 2d8 damage +1/level (max +15) to creature and dispels an effect.

Class Levels:
Medium 2 Psychic 4 Inquisitor 3
Enchantment Compulsion

Causes target to be shaken and cower.

Class Levels:
Mesmerist 2 Inquisitor 2
Enchantment Compulsion

As castigate, but affects multiple creatures.

Class Levels:
Mesmerist 5 Inquisitor 5
Necromancy

A creature of 5 HD or less flees for 1d4 rounds.

Class Levels:
Bard 1 Adept 1 Skald 1 Witch 1 Cleric 1 Medium 1 Oracle 1 Shaman 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1 Mesmerist 1 Warpriest 1 Bloodrager 1 Inquisitor 1 Antipaladin 1 Spiritualist 1
Conjuration Creation

A creature targeted by this spell is held immobile by glowing golden chains composed of pure light.

Class Levels:
Cleric 6 Wizard 6 Paladin 4 Sorcerer 6 Inquisitor 5
Transmutation

You focus the energy of your mind, body, and spirit into a specific part of your being, granting yourself an exceptional ability to perform certain tasks.

Class Levels:
Magus 3 Cleric 3 Alchemist 3 Bloodrager 3 Inquisitor 3
Evocation

Harms and slows lawful creatures (1d8 damage/2 levels).

Class Levels:
Cleric 4 Oracle 4 Warpriest 4 Inquisitor 4
Abjuration

Grants immunity to the River Styx and a +4 profane bonus on saves against memory alteration.

Class Levels:
Witch 4 Cleric 4 Medium 4 Shaman 4 Wizard 4 Psychic 4 Sorcerer 4 Mesmerist 4 Inquisitor 4 Spiritualist 4
Necromancy

Kills 1d4/level HD of creatures.

Class Levels:
Wizard 6 Arcanist 6 Sorcerer 6 Inquisitor 6 Spiritualist 6
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