Creates permanent brand on target creature.
Inquisitor Spells
An inquisitor learns to cast divine spells drawn from the inquisitor spell list, casting spells spontaneously without preparation. Learn more about the Inquisitor class.
This spell etches the symbol of a nation, organization, or order on the target, dealing 1 point of damage.
This spell etches a symbol of chains, a particular prison, or a lawful institution on the target, dealing 1d6 points of damage.
This spell etches the symbol of an eye or a lawful institution on the target, dealing 1d6 points of damage.
As brand, but brand glows when near your holy symbol.
Frees subjects from enchantments, transmutations, and curses.
This trademark spell of the Lantern Bearers functions as daylight, except it lasts longer.
This spell weakens the bonds of existence, and reduces the hardness of any non-magical surface within its area of effect by 2 per caster level.
Slashing weapon deals bleed damage to an opponent's head.
You get a sense of the best way to interact with the target in order to encourage positive regard and fellowship toward you.
You toss several adamantine bullets into the air, which then hover protectively nearby and intercept firearm attacks targeting you.
1d6 damage/level (max 5d6) to restraints.
You gain increased speed, and your movement ignores attacks of opportunity and allows you to move through the space of creatures larger than you are.
Allies in the area of this spell at the time of casting gain a +1 sacred bonus on attack rolls and saves against fear effects, plus 1 temporary hit point per caster level (maximum 20).
Calms creatures, negating emotion effects.
Does 2d8 damage +1/level (max +15) to creature and dispels an effect.
Causes target to be shaken and cower.
As castigate, but affects multiple creatures.
A creature of 5 HD or less flees for 1d4 rounds.
A creature targeted by this spell is held immobile by glowing golden chains composed of pure light.
You focus the energy of your mind, body, and spirit into a specific part of your being, granting yourself an exceptional ability to perform certain tasks.
Harms and slows lawful creatures (1d8 damage/2 levels).
Grants immunity to the River Styx and a +4 profane bonus on saves against memory alteration.
Kills 1d4/level HD of creatures.