Library / Spells / Inquisitor Spells

Inquisitor Spells

An inquisitor learns to cast divine spells drawn from the inquisitor spell list, casting spells spontaneously without preparation. Learn more about the Inquisitor class.

Transmutation Polymorph

You steal the target's face, transforming yourself into a flawless imitation of it.

Class Levels:
Bard 3 Druid 4 Witch 3 Shaman 4 Wizard 4 Sorcerer 4 Alchemist 3 Inquisitor 3 Antipaladin 3
Transmutation Polymorph

This spell functions as claim identity, except it transforms its target into a helpless, inanimate porcelain mask for the spell's duration.

Class Levels:
Bard 5 Druid 6 Witch 5 Shaman 6 Wizard 6 Sorcerer 6 Alchemist 5 Inquisitor 5 Antipaladin 4
Abjuration

The target's skin becomes as thick and tough as clay, granting the target DR 5/adamantine.

Class Levels:
Magus 3 Wizard 3 Sorcerer 3 Summoner 3 Alchemist 3 Bloodrager 3 Inquisitor 3
Evocation

As heal, but only cures 4d8 damage +1/level (max +25).

Class Levels:
Cleric 5 Oracle 5 Warpriest 5 Inquisitor 6
Evocation

A ring of fire surrounds the area affected by the spell.

Class Levels:
Cleric 5 Paladin 4 Warpriest 5 Inquisitor 4
Divination

Cleromancy involves casting bones and interpreting the results.

Class Levels:
Druid 3 Cleric 2 Wizard 3 Sorcerer 3 Inquisitor 3
Illusion Glamer

This spell forms an invisible bubble that filters all speech coming from inside the affected area so that creatures outside hear a completely different version of the conversation.

Class Levels:
Bard 1 Witch 1 Cleric 1 Wizard 1 Sorcerer 1 Inquisitor 1 Antipaladin 1
Conjuration Creation

Cold iron shackles materialize around the target's limbs, reducing each of the target's movement speeds by half.

Class Levels:
Witch 5 Cleric 5 Hunter 3 Oracle 5 Ranger 3 Shaman 5 Wizard 5 Arcanist 5 Sorcerer 5 Summoner 4 Occultist 5 Warpriest 5 Inquisitor 4
Enchantment Compulsion

One subject obeys a command for 1 round.

Class Levels:
Adept 1 Witch 1 Cleric 1 Medium 1 Oracle 1 Psychic 1 Mesmerist 1 Warpriest 1 Inquisitor 1 Antipaladin 1
Enchantment Compulsion

As command, but affects one subject/level.

Class Levels:
Cleric 5 Medium 4 Oracle 5 Psychic 5 Mesmerist 4 Warpriest 5 Inquisitor 5
Divination

Deity answers one yes-or-no question/level.

Class Levels:
Adept 5 Cleric 5 Oracle 5 Shaman 5 Warpriest 5 Inquisitor 5
Divination

You quickly absorb the knowledge in the target, which can be any assortment of books, scrolls, or other texts.

Class Levels:
Bard 5 Cleric 6 Medium 4 Wizard 5 Psychic 6 Sorcerer 5 Occultist 4 Inquisitor 6 Spiritualist 6
Enchantment Compulsion

Compels opponents to attack you instead of your allies.

Class Levels:
Bard 1 Skald 1 Witch 1 Cleric 1 Hunter 1 Medium 1 Oracle 1 Ranger 1 Paladin 1 Psychic 1 Summoner 1 Mesmerist 1 Warpriest 1 Inquisitor 1
Enchantment Charm

People believe your ridiculous speech as long as you keep talking.

Class Levels:
Bard 5 Skald 5 Cleric 5 Wizard 5 Psychic 5 Sorcerer 5 Mesmerist 5 Warpriest 5 Inquisitor 5
Divination

You understand all spoken and written languages.

Class Levels:
Bard 1 Adept 1 Skald 1 Witch 1 Cleric 1 Medium 1 Oracle 1 Shaman 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1 Alchemist 1 Mesmerist 1 Warpriest 1 Inquisitor 1 Investigator 1 Spiritualist 1
Necromancy

This spell functions as bestow curse, except that you must state a condition under which the curse is broken, ending its effect.

Class Levels:
Witch 4 Cleric 4 Medium 3 Shaman 4 Wizard 5 Psychic 5 Sorcerer 5 Mesmerist 3 Occultist 4 Warpriest 4 Inquisitor 4 Antipaladin 4 Spiritualist 5
Abjuration

You must cast this spell immediately before casting another spell on the same creature, eliciting a promise or warning against a behavior and binding the target to the paired spell.

Class Levels:
Bard 2 Skald 2 Witch 2 Cleric 2 Paladin 1 Mesmerist 2 Occultist 2 Warpriest 2 Inquisitor 2 Antipaladin 1
Enchantment Compulsion

Creature answers question truthfully or takes 1d6 damage/two levels (max 5d6).

Class Levels:
Psychic 2 Mesmerist 2 Inquisitor 2
Evocation

Fills area with positive energy, weakening undead.

Class Levels:
Cleric 2 Oracle 2 Warpriest 2 Inquisitor 2
Enchantment Compulsion

+2 morale bonus on attacks and damage, 1d6 temp HP, +4 vs fear; spreads to allies on hit.

Class Levels:
Bard 2 Skald 2 Cleric 3 Wizard 3 Psychic 3 Sorcerer 3 Warpriest 3 Inquisitor 3 Spiritualist 3
Evocation

Makes a permanent, heatless light.

Class Levels:
Adept 3 Cleric 3 Oracle 3 Wizard 2 Psychic 3 Arcanist 2 Sorcerer 2 Warpriest 3 Inquisitor 3
Divination

Grants allies a teamwork feat.

Class Levels:
Bard 3 Skald 3 Psychic 4 Inquisitor 3
Abjuration

Protects creature against damage from alignment-based attacks.

Class Levels:
Paladin 2 Inquisitor 2 Antipaladin 2
Transmutation

Extra eyes give all-around vision.

Class Levels:
Witch 3 Wizard 3 Psychic 3 Arcanist 3 Sorcerer 3 Alchemist 3 Bloodrager 3 Inquisitor 3 Investigator 3
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