Enchantment
Compulsion
If subject doesn't attack you it receives a penalty.
Class Levels:
Inquisitor 4
Conjuration
Creation
Creates 2 gallons/level of pure water.
Class Levels:
Adept 0
Druid 0
Cleric 0
Hunter 0
Oracle 0
Shaman 0
Paladin 1
Warpriest 0
Inquisitor 0
Conjuration
Teleportation
Sense creatures suffering from fear, then teleport close to them.
Class Levels:
Magus 6
Witch 6
Cleric 6
Shaman 6
Wizard 6
Psychic 6
Sorcerer 6
Warpriest 6
Inquisitor 6
Antipaladin 4
Transmutation
When you cast this spell on a melee weapon you imbue it with a powerful holy energy, granting the weapon the bane weapon quality against evil outsiders.
Class Levels:
Cleric 4
Paladin 4
Inquisitor 4
Conjuration
Healing
Cures 4d8 damage + 1/level (max +20).
Class Levels:
Bard 4
Adept 4
Druid 5
Skald 4
Witch 5
Cleric 4
Hunter 5
Oracle 4
Shaman 4
Alchemist 4
Warpriest 4
Inquisitor 4
Investigator 4
Spiritualist 4
Conjuration
Healing
Cures 1d8 damage + 1/level (max +5).
Class Levels:
Bard 1
Adept 1
Druid 1
Skald 1
Witch 1
Cleric 1
Hunter 1
Oracle 1
Ranger 2
Shaman 1
Paladin 1
Alchemist 1
Warpriest 1
Inquisitor 1
Investigator 1
Spiritualist 1
Conjuration
Healing
Cures 1d8 damage + 1/level, affects 1 subject/level.
Class Levels:
Bard 5
Druid 6
Skald 5
Witch 6
Cleric 5
Hunter 6
Oracle 5
Shaman 5
Warpriest 5
Inquisitor 5
Conjuration
Healing
Cures 2d8 damage +1/level (max. +10).
Class Levels:
Bard 2
Adept 2
Druid 3
Skald 2
Witch 2
Cleric 2
Hunter 3
Oracle 2
Ranger 3
Shaman 2
Paladin 3
Alchemist 2
Warpriest 2
Inquisitor 2
Investigator 2
Spiritualist 2
Conjuration
Healing
Cures 2d8 damage + 1/level, affects 1 subject/level.
Class Levels:
Bard 6
Druid 7
Skald 6
Witch 7
Cleric 6
Oracle 6
Shaman 6
Warpriest 6
Inquisitor 6
Conjuration
Healing
Cures 3d8 damage + 1/level (max +15).
Class Levels:
Bard 3
Adept 3
Druid 4
Skald 3
Witch 4
Cleric 3
Hunter 4
Oracle 3
Ranger 4
Shaman 3
Paladin 4
Alchemist 3
Warpriest 3
Inquisitor 3
Investigator 3
Spiritualist 3
Abjuration
Target gains the negated spellblight.
Class Levels:
Witch 4
Cleric 5
Oracle 5
Wizard 4
Psychic 4
Arcanist 4
Sorcerer 4
Mesmerist 3
Warpriest 5
Inquisitor 4
Necromancy
Imbues a flask of water with negative energy, creating unholy water.
Class Levels:
Cleric 1
Oracle 1
Warpriest 1
Inquisitor 1
Antipaladin 1
Enchantment
Compulsion
Everything about the target seems off-putting and grating, and everyone he meets is compelled to see the worst in him.
Class Levels:
Bard 4
Skald 4
Witch 6
Cleric 6
Shaman 6
Mesmerist 4
Warpriest 6
Inquisitor 4
Evocation
Punish creatures for evil spells they know or that affect them.
Class Levels:
Cleric 3
Paladin 3
Warpriest 3
Inquisitor 3
Evocation
20-ft. radius of supernatural shadow.
Class Levels:
Bard 2
Adept 2
Magus 2
Skald 2
Cleric 2
Oracle 2
Shaman 2
Wizard 2
Arcanist 2
Sorcerer 2
Warpriest 2
Inquisitor 2
Antipaladin 2
Evocation
Targeted ammunition exudes radiant energy.
Class Levels:
Cleric 3
Oracle 3
Paladin 3
Warpriest 3
Inquisitor 3
Evocation
60-ft. radius of bright light.
Class Levels:
Bard 3
Adept 3
Druid 3
Magus 3
Skald 3
Cleric 3
Hunter 3
Oracle 3
Shaman 3
Wizard 3
Paladin 3
Arcanist 3
Sorcerer 3
Warpriest 3
Inquisitor 3
Enchantment
Compulsion
A single humanoid creature with 4 HD or less loses its next action.
Class Levels:
Bard 0
Magus 0
Skald 0
Witch 0
Medium 0
Shaman 0
Wizard 0
Psychic 0
Arcanist 0
Sorcerer 0
Summoner 0
Mesmerist 0
Inquisitor 0
Spiritualist 0
Enchantment
Compulsion
As daze, but affecting multiple creatures.
Class Levels:
Bard 4
Skald 4
Witch 4
Medium 3
Wizard 4
Psychic 3
Arcanist 4
Sorcerer 4
Summoner 4
Mesmerist 4
Inquisitor 4
Evocation
Creates an arrow of crackling electricity to fire as a ranged touch attack or signal allies.
Class Levels:
Druid 1
Magus 1
Cleric 2
Oracle 2
Ranger 1
Paladin 1
Inquisitor 1
Divination
Gain a +4 bonus on Survival and move full speed while tracking.
Class Levels:
Bard 1
Druid 1
Skald 1
Cleric 1
Hunter 1
Oracle 1
Ranger 1
Warpriest 1
Inquisitor 1
Necromancy
Your might increases with every kill you make.
Class Levels:
Cleric 3
Oracle 3
Paladin 3
Warpriest 3
Inquisitor 3
Antipaladin 3
Necromancy
Uses a slain target's life energy to summon a Small fire elemental.
Class Levels:
Witch 2
Cleric 2
Oracle 2
Warpriest 2
Inquisitor 2
Antipaladin 1
Necromancy
Kills dying creature; you gain 1d8 temporary hp, +2 to Str, and +1 caster level.
Class Levels:
Witch 2
Cleric 2
Oracle 2
Warpriest 2
Inquisitor 2
Antipaladin 1
Spiritualist 2