Evocation
In the blink of an eye, you erect a deflective barrier of force to protect one target.
Class Levels:
Magus 3
Psychic 3
Transmutation
Temporarily mitigates the fragile quality in targeted weapon or armor.
Class Levels:
Magus 1
Witch 1
Cleric 1
Oracle 1
Wizard 1
Arcanist 1
Sorcerer 1
Warpriest 1
Transmutation
As reinforce armaments, but you may divide the spell's duration among objects touched.
Class Levels:
Magus 2
Witch 2
Cleric 2
Oracle 2
Wizard 2
Arcanist 2
Sorcerer 2
Warpriest 2
Conjuration
Creation
Loads a single shot into your weapon every round.
Class Levels:
Magus 2
Hunter 2
Ranger 2
Wizard 2
Arcanist 2
Sorcerer 2
Transmutation
Creates a magical well of retribution that a caster can unleash with blinding speed.
Class Levels:
Magus 3
Witch 4
Wizard 4
Paladin 3
Psychic 4
Arcanist 4
Sorcerer 4
Mesmerist 3
Conjuration
Teleportation
Grants a weapon the returning special weapon quality.
Class Levels:
Bard 2
Magus 1
Skald 2
Witch 2
Cleric 2
Hunter 1
Oracle 2
Ranger 1
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Warpriest 2
Bloodrager 1
Inquisitor 1
Conjuration
Teleportation
As returning weapon, but you may divide the duration among weapons touched.
Class Levels:
Bard 3
Magus 2
Skald 3
Witch 3
Cleric 3
Hunter 2
Oracle 3
Ranger 2
Wizard 3
Arcanist 3
Sorcerer 3
Warpriest 3
Inquisitor 2
Transmutation
Wards armor to animate into a Medium combatant when its wearer is knocked unconscious.
Class Levels:
Magus 4
Witch 3
Cleric 4
Medium 4
Shaman 3
Wizard 4
Paladin 3
Sorcerer 4
Occultist 4
Antipaladin 3
Spiritualist 3
Transmutation
Painfully swell a target's joints.
Class Levels:
Magus 4
Witch 4
Cleric 4
Shaman 4
Wizard 4
Psychic 4
Sorcerer 4
Occultist 4
Warpriest 4
Spiritualist 3
Conjuration
You conjure a cylinder of calm water on an area of solid ground or on top of a body of water.
Class Levels:
Druid 4
Magus 4
Ranger 3
Shaman 4
Wizard 4
Psychic 4
Sorcerer 4
Summoner 4
Occultist 4
Bloodrager 3
Evocation
A stream of wind causes nonlethal damage and can knock down or push creatures.
Class Levels:
Druid 4
Magus 4
Hunter 4
Wizard 4
Arcanist 4
Sorcerer 4
Bloodrager 4
Elementalist Wizard 4
Conjuration
Creation
You create a coil of flowing fresh water, functioning a whip appropriate for your size, except you make a melee touch attack instead of a regular attack.
Class Levels:
Magus 2
Witch 2
Wizard 2
Sorcerer 2
Conjuration
Creation
A 15-foot-long lash of crumbling crystal and earth emerges from the palm of your hand.
Class Levels:
Druid 2
Magus 2
Witch 2
Cleric 2
Hunter 1
Oracle 2
Ranger 1
Shaman 2
Wizard 2
Arcanist 2
Sorcerer 2
Warpriest 2
Evocation
A spiraling twister of tornado-force wind surges forth from your palm, unbalancing those it rushes over.
Class Levels:
Druid 4
Magus 4
Witch 4
Shaman 4
Wizard 4
Sorcerer 4
Occultist 4
Transmutation
Your skin becomes more elastic, distributing crushing damage efficiently.
Class Levels:
Magus 4
Witch 5
Wizard 5
Sorcerer 5
Alchemist 4
Evocation
This spell charges magical runes to an explosive degree.
Class Levels:
Magus 4
Witch 6
Wizard 5
Sorcerer 5
Bloodrager 3
Necromancy
Forces attackers to roll damage twice take higher, but failing a save demoralizes them.
Class Levels:
Magus 4
Witch 4
Cleric 3
Oracle 3
Wizard 4
Sorcerer 4
Bloodrager 4
Inquisitor 3
Antipaladin 3
Transmutation
Your teeth extend and sharpen, transforming your mouth into a maw of razor-sharp fangs.
Class Levels:
Druid 2
Magus 2
Cleric 2
Hunter 1
Oracle 2
Ranger 1
Psychic 2
Warpriest 2
Inquisitor 2
Antipaladin 1
Abjuration
Brilliant draconic iconography matching your draconic heritage (or a kind of dragon whose alignment matches your own) surrounds you.
Class Levels:
Magus 3
Wizard 3
Paladin 3
Psychic 3
Sorcerer 3
Summoner 3
Occultist 3
Bloodrager 2
Spiritualist 3
Evocation
Ranged touch attack deals 4d6 fire damage, +1 ray/four levels (max 3).
Class Levels:
Adept 2
Magus 2
Wizard 2
Arcanist 2
Sorcerer 2
Bloodrager 2
Elementalist Wizard 2
Illusion
Phantasm
This spell functions as audiovisual hallucination, except that the phantasm includes visual, auditory, olfactory, tactile, and thermal components, and the phantasm follows a complex script.
Class Levels:
Bard 5
Magus 5
Skald 5
Medium 4
Wizard 5
Psychic 5
Sorcerer 5
Mesmerist 5
Occultist 5
Conjuration
Summoning
This spell sends a spellbook into a random but safe location on the Ethereal Plane, where it remains indefinitely.
Class Levels:
Magus 1
Wizard 1
Sorcerer 1
Illusion
Glamer
Upon casting this spell, you turn invisible, as per the invisibility spell, and you choose a second target.
Class Levels:
Bard 3
Magus 3
Wizard 3
Sorcerer 3
Summoner 3
Alchemist 3
Inquisitor 3
Antipaladin 3
Illusion
Shadow
You summon a pair of claws over your hands formed from semireal material.
Class Levels:
Bard 2
Magus 2
Skald 2
Wizard 2
Arcanist 2
Sorcerer 2
Bloodrager 2
Antipaladin 1
Spiritualist 2