Library / Spells / Magus Spells

Magus Spells

A magus blends martial prowess with arcane spells drawn from the magus spell list, preparing spells in advance. Learn more about the Magus class.

Conjuration Creation

Blocks vision and slows movement.

Class Levels:
Magus 4 Witch 4 Shaman 4 Wizard 4 Arcanist 4 Sorcerer 4 Mesmerist 4 Spiritualist 4 Elementalist Wizard 4
Evocation

Up to three times during this spell's duration, you can emit a cone of powerful sound as a standard action.

Class Levels:
Bard 2 Magus 2 Skald 2 Wizard 2 Psychic 2 Sorcerer 2 Bloodrager 2
Necromancy

You may only cast this spell if you currently have a familiar.

Class Levels:
Bard 5 Druid 5 Magus 5 Witch 5 Cleric 5 Shaman 5 Wizard 5 Sorcerer 5 Inquisitor 5
Evocation

Ignites flammable objects.

Class Levels:
Bard 0 Druid 0 Magus 0 Skald 0 Witch 0 Cleric 0 Hunter 0 Oracle 0 Wizard 0 Arcanist 0 Sorcerer 0 Warpriest 0 Elementalist Wizard 0
Transmutation

When you cast this spell on a weapon, you cause an extradimensional space to open within the weapon.

Class Levels:
Bard 4 Magus 3 Witch 4 Wizard 3 Sorcerer 3 Occultist 4 Bloodrager 4
Transmutation

Grants ability to walk on walls and ceilings.

Class Levels:
Druid 2 Magus 2 Hunter 2 Medium 2 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Summoner 2 Alchemist 2 Bloodrager 2 Investigator 2
Transmutation

The targeted suit of armor or shield sprouts thousands of tiny iron spikes like porcupine quills.

Class Levels:
Magus 1 Cleric 1 Oracle 1 Shaman 1 Bloodrager 1 Inquisitor 1
Transmutation

You create an aura around the target weapon that weakens a foe's magical defenses.

Class Levels:
Magus 2 Witch 2 Shaman 2 Wizard 2 Psychic 2 Sorcerer 2 Occultist 2 Bloodrager 2
Evocation

You create a mobile area of bright light centered on one target while simultaneously suppressing other light sources surrounding it.

Class Levels:
Bard 3 Druid 3 Magus 3 Witch 3 Cleric 3 Shaman 3 Wizard 3 Paladin 3 Sorcerer 3 Occultist 3 Inquisitor 3
Transmutation

This spell reduces the target's size by one size category, as if it were affected by reduce person.

Class Levels:
Druid 3 Magus 3 Witch 2 Wizard 2 Sorcerer 2 Bloodrager 2
Conjuration Creation

Nauseating vapors, 1 round/level.

Class Levels:
Magus 3 Witch 3 Shaman 3 Wizard 3 Arcanist 3 Sorcerer 3 Bloodrager 3 Elementalist Wizard 3
Conjuration Creation

2d6 damage to all creatures in area.

Class Levels:
Druid 2 Magus 2 Hunter 2 Ranger 2 Wizard 2 Arcanist 2 Sorcerer 2 Bloodrager 2 Elementalist Wizard 2
Conjuration Creation

You create a stone discus, which flies at an enemy.

Class Levels:
Druid 2 Magus 2 Witch 2 Hunter 2 Wizard 2 Sorcerer 2 Bloodrager 2
Transmutation

Your unarmed strikes are lethal.

Class Levels:
Druid 1 Magus 1 Hunter 1 Wizard 1 Arcanist 1 Sorcerer 1 Alchemist 1 Bloodrager 1 Investigator 1 Elementalist Wizard 1
Conjuration Creation

A 1-inch-thick slab of stone springs up from the ground, interposing itself between you and an opponent of your choice.

Class Levels:
Druid 1 Magus 2 Cleric 1 Hunter 1 Oracle 1 Shaman 1 Wizard 1 Arcanist 1 Sorcerer 1 Summoner 1 Warpriest 1 Bloodrager 1
Transmutation

The subject gains the rock throwing and rock catching abilities.

Class Levels:
Druid 2 Magus 2 Cleric 2 Ranger 1 Wizard 2 Sorcerer 2 Bloodrager 1
Transmutation

Restores petrified creature.

Class Levels:
Magus 6 Witch 6 Shaman 6 Wizard 6 Arcanist 6 Sorcerer 6 Elementalist Wizard 6
Abjuration

Grants DR 10/adamantine.

Class Levels:
Adept 4 Druid 5 Magus 4 Hunter 5 Shaman 5 Wizard 4 Psychic 4 Arcanist 4 Sorcerer 4 Summoner 3 Alchemist 4 Bloodrager 4 Inquisitor 4 Investigator 4 Elementalist Wizard 4
Conjuration Teleportation

You are able to harness the power of the storm to transport yourself a short distance, by taking the form of a furious, sizzling bolt of elemental electricity.

Class Levels:
Magus 3 Witch 3 Wizard 3 Sorcerer 3
Conjuration Creation

You create floating swords of the type used as the material component for this spell (such as a rapier or scimitar) and magically propel them at your target.

Class Levels:
Magus 2 Cleric 3 Wizard 2 Sorcerer 2
Abjuration

Wards target so next sunder against it deals 1d6 force damage/level to the attacker's weapon.

Class Levels:
Magus 1 Wizard 1 Psychic 1 Sorcerer 1
Conjuration Creation

This spell functions like black tentacles , except it creates a Large decapitated snake, which erupts from the ground and grapples a creature you specify within its 5-foot reach.

Class Levels:
Magus 3 Witch 3 Wizard 3 Arcanist 3 Sorcerer 3 Summoner 3
Transmutation

You channel power into a melee weapon.

Class Levels:
Magus 1 Witch 1 Wizard 1 Psychic 1 Sorcerer 1 Bloodrager 1
Conjuration Teleportation

You instantly transport yourself and touched allies onto the nearest sky-facing surface directly above you.

Class Levels:
Magus 5 Witch 5 Shaman 5 Wizard 5 Psychic 5 Arcanist 5 Sorcerer 5 Summoner 4 Occultist 4 Spiritualist 4
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