Transmutation
With a sweep of your hand, you select a number of targets and the same number of suits of armor.
Class Levels:
Magus 1
Wizard 1
Paladin 1
Sorcerer 1
Illusion
Shadow
As symbol of death, but fills a 5-foot square.
Class Levels:
Magus 5
Witch 5
Cleric 5
Oracle 5
Wizard 5
Arcanist 5
Sorcerer 5
Warpriest 5
Enchantment
Compulsion
You gain an additional +1 on attack rolls or to AC due to battlefield positioning.
Class Levels:
Bard 2
Magus 2
Skald 2
Medium 2
Wizard 2
Paladin 1
Psychic 2
Arcanist 2
Sorcerer 2
Inquisitor 2
Transmutation
This spell was developed by an Aldori Academy student after several weeks of observing (and occasionally joining) Restov barroom brawls.
Class Levels:
Magus 3
Transmutation
You compel the water to push the targets in a direction of your choice.
Class Levels:
Druid 3
Magus 4
Cleric 4
Hunter 3
Ranger 3
Shaman 3
Wizard 4
Sorcerer 4
Occultist 3
Warpriest 4
Bloodrager 4
Spiritualist 3
Transmutation
You compel the wind to push the targets in a direction of your choice.
Class Levels:
Druid 3
Magus 4
Cleric 4
Hunter 3
Ranger 3
Shaman 3
Wizard 4
Sorcerer 4
Occultist 3
Warpriest 4
Bloodrager 4
Spiritualist 3
Evocation
A 15-foot-long whip of sonic energy springs from your hand, delivering a loud crack when you strike with it.
Class Levels:
Bard 1
Magus 1
Skald 1
Hunter 1
Ranger 1
Bloodrager 1
Transmutation
Moves object, attacks creature, or hurls object or creature.
Class Levels:
Magus 5
Wizard 5
Psychic 4
Arcanist 5
Sorcerer 5
Spiritualist 5
Transmutation
Assembles a siege engine using 1 fewer worker for every two caster levels.
Class Levels:
Magus 2
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Transmutation
Perform a telekinetic combat maneuver.
Class Levels:
Magus 4
Wizard 4
Psychic 3
Sorcerer 4
Spiritualist 4
Evocation
The touched creature's limbs are charged with telekinetic force.
Class Levels:
Magus 2
Wizard 2
Psychic 2
Sorcerer 2
Transmutation
The touched items levitate in your space.
Class Levels:
Magus 2
Wizard 2
Sorcerer 2
Conjuration
Teleportation
Instantly transports you as far as 100 miles per level.
Class Levels:
Magus 5
Witch 5
Wizard 5
Psychic 5
Arcanist 5
Sorcerer 5
Summoner 4
Spiritualist 5
Transmutation
Graft a body part onto yourself to gain one of several benefits.
Class Levels:
Magus 4
Wizard 4
Sorcerer 4
Alchemist 3
Occultist 3
Bloodrager 3
Investigator 3
Evocation
You stomp your foot or strike your weapon against the ground or floor, creating a ripple of power that you can use to trip a creature.
Class Levels:
Druid 1
Magus 1
Hunter 1
Ranger 1
Wizard 1
Sorcerer 1
Bloodrager 1
Evocation
This spell functions as thunderstomp, except as noted.
Class Levels:
Druid 3
Magus 3
Hunter 3
Ranger 3
Wizard 3
Sorcerer 3
Bloodrager 3
Transmutation
You cause a ripple in time that affects all creatures in the area.
Class Levels:
Magus 2
Wizard 2
Psychic 2
Sorcerer 2
Transmutation
You become grounded and nearly immovable.
Class Levels:
Magus 3
Cleric 3
Ranger 3
Paladin 3
Bloodrager 3
Antipaladin 3
Evocation
Your successful melee touch attack causes the target to ignite in a violent burst of flame, dealing 1d6 points of fire damage.
Class Levels:
Druid 1
Magus 1
Witch 1
Hunter 1
Wizard 1
Psychic 1
Arcanist 1
Sorcerer 1
Bloodrager 1
Inquisitor 1
Transmutation
The target creature's blood becomes poisonous.
Class Levels:
Druid 3
Magus 3
Witch 3
Cleric 3
Ranger 3
Wizard 3
Sorcerer 3
Summoner 3
Alchemist 3
Bloodrager 3
Investigator 3
Transmutation
You gain combat bonuses.
Class Levels:
Magus 6
Witch 6
Wizard 6
Psychic 6
Arcanist 6
Sorcerer 6
Alchemist 6
Investigator 6
Spiritualist 6
Transmutation
This spell allows you to add a creature's stolen face to or remove such a face that you've already applied from your own.
Class Levels:
Magus 5
Witch 5
Cleric 4
Oracle 4
Shaman 4
Wizard 5
Sorcerer 5
Alchemist 5
Inquisitor 4
Antipaladin 4
Conjuration
Teleportation
Teleports targets while intentionally sending passengers off-course into mishaps or hostile sites.
Class Levels:
Magus 6
Witch 6
Wizard 6
Psychic 6
Sorcerer 6
Summoner 6
Occultist 6
Spiritualist 6
Evocation
The target creature is covered in burning acid that deals 1d6 points of acid damage and 1d6 points of fire damage each round.
Class Levels:
Magus 3
Witch 3
Cleric 3
Oracle 3
Shaman 3
Wizard 3
Arcanist 3
Sorcerer 3
Warpriest 3
Bloodrager 3