Library / Spells / Occultist Spells

Occultist Level 3 Spells

An occultist casts psychic spells drawn from the occultist spell list through implement focus. Learn more about the Occultist class.

Transmutation

You cause the touched object to become lighter than air, such that it floats if not weighted down.

Class Levels:
Bard 3 Magus 3 Skald 3 Cleric 3 Oracle 3 Wizard 3 Psychic 3 Arcanist 3 Sorcerer 3 Summoner 3 Occultist 3 Warpriest 3 Unchained Summoner 3
Divination

You compare two similar items and know if they are identical to one another or not.

Class Levels:
Bard 3 Skald 3 Witch 4 Hunter 3 Ranger 3 Wizard 4 Sorcerer 4 Occultist 3 Inquisitor 3
Illusion Figment

You create an image of a pool of water, a group of standing stones, a cove, an island, or another simple land formation over a stretch of flat land or water.

Class Levels:
Bard 3 Druid 3 Skald 3 Hunter 3 Ranger 3 Psychic 3 Mesmerist 3 Occultist 3
Divination

You inscribe a rune on the target object.

Class Levels:
Magus 3 Witch 4 Wizard 4 Arcanist 4 Sorcerer 4 Occultist 3
Evocation

When you cast this spell, you create up to four motes that shed light or darkness in a 20-foot-radius, increasing or decreasing the illumination level by up to two categories.

Class Levels:
Bard 3 Magus 3 Witch 3 Medium 3 Shaman 3 Wizard 3 Psychic 3 Sorcerer 3 Mesmerist 3 Occultist 3
Conjuration

You mask your features with shadowy illumination, gaining a competence bonus equal to your caster level on Disguise checks and Stealth checks attempted while in normal light, dim light, or darkness.

Class Levels:
Bard 3 Witch 3 Wizard 3 Sorcerer 3 Alchemist 3 Mesmerist 3 Occultist 3 Inquisitor 3
Conjuration Summoning

You summon intangible forces of whimsy to perform a variety of tricks and pranks upon your foes.

Class Levels:
Bard 3 Druid 5 Witch 5 Shaman 5 Wizard 5 Sorcerer 5 Occultist 3
Conjuration Summoning

You set a magical ward upon the object touched, which must be a container such as a pouch, bag, backpack, or pocket.

Class Levels:
Druid 3 Witch 3 Hunter 3 Ranger 3 Shaman 3 Occultist 3
Transmutation

You swallow a dose of poison with no effect and regurgitate a dose of a different poison (your choice) into the old container (or another you have on hand).

Class Levels:
Druid 2 Cleric 3 Wizard 3 Psychic 3 Sorcerer 3 Alchemist 2 Occultist 3
Divination

You gain a glimpse of a potential reality similar to this one but that never was.

Class Levels:
Bard 3 Cleric 4 Medium 2 Wizard 4 Sorcerer 4 Mesmerist 3 Occultist 3 Inquisitor 4
Abjuration

You reduce the target creature's ability to tap into a single energy type (acid, cold, electricity, fire, or sonic) of your choice.

Class Levels:
Druid 3 Witch 3 Shaman 3 Wizard 3 Psychic 3 Sorcerer 3 Occultist 3 Inquisitor 3
Transmutation

The target object is enhanced to function as a masterwork item.

Class Levels:
Bard 3 Witch 4 Cleric 4 Medium 3 Wizard 4 Sorcerer 4 Alchemist 3 Occultist 3
Divination

This spell allows you to reconstruct past events that occurred in your current location based on the tracks and other signs left behind.

Class Levels:
Druid 5 Hunter 2 Medium 3 Ranger 2 Psychic 5 Occultist 3 Inquisitor 4
Necromancy

If a creature successfully takes the item targeted by this spell while you are holding, wearing, or wielding it, the creature must attempt a Will save.

Class Levels:
Witch 4 Occultist 3 Inquisitor 3 Antipaladin 3 Spiritualist 3
Abjuration

Brilliant draconic iconography matching your draconic heritage (or a kind of dragon whose alignment matches your own) surrounds you.

Class Levels:
Magus 3 Wizard 3 Paladin 3 Psychic 3 Sorcerer 3 Summoner 3 Occultist 3 Bloodrager 2 Spiritualist 3
Abjuration

This spell functions as alarm, except that you can tweak the spell to be more discerning in what types of creatures or objects trigger the alarm.

Class Levels:
Bard 3 Skald 3 Hunter 2 Ranger 2 Wizard 3 Psychic 3 Sorcerer 3 Summoner 3 Occultist 3 Inquisitor 3 Spiritualist 3
Illusion

You dim your targets' perceptions of light and shadow, convincing them the space they occupy is dark.

Class Levels:
Druid 3 Witch 2 Cleric 3 Shaman 3 Wizard 3 Psychic 3 Sorcerer 3 Mesmerist 3 Occultist 3 Inquisitor 2 Antipaladin 2
Transmutation

You create an alchemical residue on your hands that allows you to reshape any non-magical, unattended object with hardness 19 or less as though it were clay.

Class Levels:
Wizard 3 Sorcerer 3 Alchemist 2 Occultist 3
Evocation

You create a mobile area of bright light centered on one target while simultaneously suppressing other light sources surrounding it.

Class Levels:
Bard 3 Druid 3 Magus 3 Witch 3 Cleric 3 Shaman 3 Wizard 3 Paladin 3 Sorcerer 3 Occultist 3 Inquisitor 3
Conjuration Creation

When you cast this spell, you must hold out a miniature model of the ship you intend to create.

Class Levels:
Bard 4 Skald 4 Cleric 4 Oracle 4 Wizard 4 Psychic 4 Arcanist 4 Sorcerer 4 Summoner 3 Occultist 3 Warpriest 4 Unchained Summoner 3
Evocation

You infuse arcane power into the focus ioun stone, which must be currently floating around your head.

Class Levels:
Wizard 4 Sorcerer 4 Occultist 3
Transmutation

You compel the water to push the targets in a direction of your choice.

Class Levels:
Druid 3 Magus 4 Cleric 4 Hunter 3 Ranger 3 Shaman 3 Wizard 4 Sorcerer 4 Occultist 3 Warpriest 4 Bloodrager 4 Spiritualist 3
Transmutation

You compel the wind to push the targets in a direction of your choice.

Class Levels:
Druid 3 Magus 4 Cleric 4 Hunter 3 Ranger 3 Shaman 3 Wizard 4 Sorcerer 4 Occultist 3 Warpriest 4 Bloodrager 4 Spiritualist 3
Evocation

Stores a contingency personal spell of up to 3rd level in an implement with mental focus.

Class Levels:
Occultist 3
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