You cause the touched object to become lighter than air, such that it floats if not weighted down.
Occultist Level 3 Spells
An occultist casts psychic spells drawn from the occultist spell list through implement focus. Learn more about the Occultist class.
You compare two similar items and know if they are identical to one another or not.
You create an image of a pool of water, a group of standing stones, a cove, an island, or another simple land formation over a stretch of flat land or water.
You inscribe a rune on the target object.
When you cast this spell, you create up to four motes that shed light or darkness in a 20-foot-radius, increasing or decreasing the illumination level by up to two categories.
You mask your features with shadowy illumination, gaining a competence bonus equal to your caster level on Disguise checks and Stealth checks attempted while in normal light, dim light, or darkness.
You summon intangible forces of whimsy to perform a variety of tricks and pranks upon your foes.
You set a magical ward upon the object touched, which must be a container such as a pouch, bag, backpack, or pocket.
You swallow a dose of poison with no effect and regurgitate a dose of a different poison (your choice) into the old container (or another you have on hand).
You gain a glimpse of a potential reality similar to this one but that never was.
You reduce the target creature's ability to tap into a single energy type (acid, cold, electricity, fire, or sonic) of your choice.
The target object is enhanced to function as a masterwork item.
This spell allows you to reconstruct past events that occurred in your current location based on the tracks and other signs left behind.
If a creature successfully takes the item targeted by this spell while you are holding, wearing, or wielding it, the creature must attempt a Will save.
Brilliant draconic iconography matching your draconic heritage (or a kind of dragon whose alignment matches your own) surrounds you.
This spell functions as alarm, except that you can tweak the spell to be more discerning in what types of creatures or objects trigger the alarm.
You dim your targets' perceptions of light and shadow, convincing them the space they occupy is dark.
You create an alchemical residue on your hands that allows you to reshape any non-magical, unattended object with hardness 19 or less as though it were clay.
You create a mobile area of bright light centered on one target while simultaneously suppressing other light sources surrounding it.
When you cast this spell, you must hold out a miniature model of the ship you intend to create.
You infuse arcane power into the focus ioun stone, which must be currently floating around your head.
You compel the water to push the targets in a direction of your choice.
You compel the wind to push the targets in a direction of your choice.
Stores a contingency personal spell of up to 3rd level in an implement with mental focus.