You mend the target's injuries, curing 3d8+%1 hit points as cure serious wounds, but leaving its body laced with a subtle toxin that remains inert until you activate it.
Occultist Level 4 Spells
An occultist casts psychic spells drawn from the occultist spell list through implement focus. Learn more about the Occultist class.
Erupting flames burn a target several times.
The target weapons and any ammunition they fire make no sound as part of their normal functions as a weapon.
Brands a murderer's dominant hand with a glowing red mark, identifying the killer.
You create an area that draws out a creature's emotion aura.
Wards armor to animate into a Medium combatant when its wearer is knocked unconscious.
Painfully swell a target's joints.
You conjure a cylinder of calm water on an area of solid ground or on top of a body of water.
A spiraling twister of tornado-force wind surges forth from your palm, unbalancing those it rushes over.
Slough off a target's skin.
You disrupt any spell energy affecting your target, causing that energy to crackle with power and harm the target.
When you cast this spell on a weapon, you cause an extradimensional space to open within the weapon.
Restrain a creature's arms and grant it a second saving throw against certain magic.
You instantly transport yourself and touched allies onto the nearest sky-facing surface directly above you.
This spell functions like symbol of death, except that all creatures within the radius of a symbol of distraction instead become fascinated by the symbol for 10 minutes per caster level.
Blocks telepathic messaging, mind-reading, and increases concentration DC for thought spells.
Animate dead when a specific trigger condition occurs.
You infuse the target mindless undead creature with power drawn from the Shadow Plane, immediately granting it the advanced creature simple template.
Touch tracks to make a creature's path perfectly clear to follow regardless of conditions.
You plant a scrying sensor on a touched creature, object, or point in space, allowing you to see and hear the creature, object, or point and its surroundings (approximately 10 feet in all directions).
You cause metal to bend and warp, permanently destroying its straightness, form, and strength.