You release a burst of destructive energy.
Occultist Spells
An occultist casts psychic spells drawn from the occultist spell list through implement focus. Learn more about the Occultist class.
This trademark spell of the Lantern Bearers functions as daylight, except it lasts longer.
This spell functions like charm person, except that mass charm person affects a number of humanoid creatures whose combined Hit Dice don't exceed %1.
Upon casting this spell, all recipients gain the ability to speak a new language.
Cold iron shackles materialize around the target's limbs, reducing each of the target's movement speeds by half.
You quickly absorb the knowledge in the target, which can be any assortment of books, scrolls, or other texts.
Creates illusory visual, audio, olfactory, and thermal effects that targets perceive.
This spell functions as bestow curse, except that you must state a condition under which the curse is broken, ending its effect.
You must cast this spell immediately before casting another spell on the same creature, eliciting a promise or warning against a behavior and binding the target to the paired spell.
All creatures in the area gain a +4 bonus on saving throws against teleportation effects.
Ask eldritch entities to find and converse with you.
Ask more powerful eldritch entities to find and converse with you.
Ask very powerful eldritch entities to find and converse with you, or they may reply telepathically.
Ask extraordinarily powerful eldritch entities to find and converse with you, or they may reply telepathically.
This spell functions as per suggestion, except the target can pass on the enchantment to other targets.
This spell functions as fireball except you can cause the bead of fire to originate from anywhere you can see within range.
You concentrate feelings of competitiveness, envy, and ill will into a poltergeist-like haunt that wreaks havoc on its victim's long-term endeavors.
The caster conjures into being one of the following drugs: aether, flayleaf, opium, keif, scour, shiver, or zerk.
You draw forth the ebbing life force of a dying creature or one that has died in the past round, focusing it through a crystal lens focus to transform into a soul gem.
When casting this spell, you must concentrate on a culture or subculture to which you wish to adapt.
You create a sword of force that functions as mage's sword except as described here.
You animate the target of the spell, manipulating the glove with your own hand from a distance.
This spell initially functions as message (allowing no save or spell resistance).
This spell functions as demanding message, except that you can issue one suggestion to each of the spell's targets instead of just one.