Library / Spells / Occultist Spells

Occultist Spells

An occultist casts psychic spells drawn from the occultist spell list through implement focus. Learn more about the Occultist class.

Transmutation

You release a burst of destructive energy.

Class Levels:
Wizard 6 Psychic 6 Sorcerer 6 Occultist 6 Bloodrager 4
Evocation

This trademark spell of the Lantern Bearers functions as daylight, except it lasts longer.

Class Levels:
Bard 4 Druid 4 Magus 4 Skald 4 Cleric 4 Hunter 4 Ranger 4 Shaman 4 Wizard 4 Paladin 4 Sorcerer 4 Occultist 4 Warpriest 4 Inquisitor 4
Enchantment Charm

This spell functions like charm person, except that mass charm person affects a number of humanoid creatures whose combined Hit Dice don't exceed %1.

Class Levels:
Bard 4 Skald 4 Witch 5 Shaman 5 Wizard 5 Psychic 5 Sorcerer 5 Mesmerist 4 Occultist 4
Transmutation

Upon casting this spell, all recipients gain the ability to speak a new language.

Class Levels:
Bard 2 Skald 2 Medium 2 Wizard 2 Psychic 2 Sorcerer 2 Mesmerist 2 Occultist 2
Conjuration Creation

Cold iron shackles materialize around the target's limbs, reducing each of the target's movement speeds by half.

Class Levels:
Witch 5 Cleric 5 Hunter 3 Oracle 5 Ranger 3 Shaman 5 Wizard 5 Arcanist 5 Sorcerer 5 Summoner 4 Occultist 5 Warpriest 5 Inquisitor 4
Divination

You quickly absorb the knowledge in the target, which can be any assortment of books, scrolls, or other texts.

Class Levels:
Bard 5 Cleric 6 Medium 4 Wizard 5 Psychic 6 Sorcerer 5 Occultist 4 Inquisitor 6 Spiritualist 6
Illusion Phantasm

Creates illusory visual, audio, olfactory, and thermal effects that targets perceive.

Class Levels:
Bard 4 Magus 4 Skald 4 Witch 4 Medium 3 Wizard 4 Psychic 4 Sorcerer 4 Mesmerist 4 Occultist 4
Necromancy

This spell functions as bestow curse, except that you must state a condition under which the curse is broken, ending its effect.

Class Levels:
Witch 4 Cleric 4 Medium 3 Shaman 4 Wizard 5 Psychic 5 Sorcerer 5 Mesmerist 3 Occultist 4 Warpriest 4 Inquisitor 4 Antipaladin 4 Spiritualist 5
Abjuration

You must cast this spell immediately before casting another spell on the same creature, eliciting a promise or warning against a behavior and binding the target to the paired spell.

Class Levels:
Bard 2 Skald 2 Witch 2 Cleric 2 Paladin 1 Mesmerist 2 Occultist 2 Warpriest 2 Inquisitor 2 Antipaladin 1
Abjuration

All creatures in the area gain a +4 bonus on saving throws against teleportation effects.

Class Levels:
Bard 4 Magus 3 Skald 4 Witch 4 Medium 4 Wizard 4 Psychic 4 Sorcerer 4 Summoner 3 Occultist 4 Spiritualist 4
Evocation

Ask eldritch entities to find and converse with you.

Class Levels:
Witch 2 Cleric 2 Medium 1 Shaman 2 Wizard 2 Psychic 2 Sorcerer 2 Summoner 2 Occultist 2 Warpriest 2
Evocation

Ask more powerful eldritch entities to find and converse with you.

Class Levels:
Witch 3 Cleric 3 Medium 2 Shaman 3 Wizard 3 Psychic 3 Sorcerer 3 Summoner 3 Occultist 3 Warpriest 3
Evocation

Ask very powerful eldritch entities to find and converse with you, or they may reply telepathically.

Class Levels:
Witch 5 Cleric 5 Medium 3 Shaman 5 Wizard 5 Psychic 5 Sorcerer 5 Summoner 4 Occultist 4 Warpriest 5
Evocation

Ask extraordinarily powerful eldritch entities to find and converse with you, or they may reply telepathically.

Class Levels:
Witch 7 Cleric 7 Medium 4 Shaman 7 Wizard 7 Psychic 7 Sorcerer 7 Summoner 6 Occultist 6
Enchantment Compulsion

This spell functions as per suggestion, except the target can pass on the enchantment to other targets.

Class Levels:
Bard 4 Witch 5 Medium 4 Wizard 5 Psychic 5 Sorcerer 5 Mesmerist 4 Occultist 5
Evocation

This spell functions as fireball except you can cause the bead of fire to originate from anywhere you can see within range.

Class Levels:
Magus 4 Wizard 4 Sorcerer 4 Occultist 4 Bloodrager 4
Necromancy Haunted

You concentrate feelings of competitiveness, envy, and ill will into a poltergeist-like haunt that wreaks havoc on its victim's long-term endeavors.

Class Levels:
Bard 2 Druid 2 Witch 2 Medium 1 Wizard 2 Psychic 2 Sorcerer 2 Mesmerist 2 Occultist 2 Spiritualist 2
Conjuration Creation

The caster conjures into being one of the following drugs: aether, flayleaf, opium, keif, scour, shiver, or zerk.

Class Levels:
Druid 3 Cleric 4 Alchemist 3 Occultist 3
Necromancy

You draw forth the ebbing life force of a dying creature or one that has died in the past round, focusing it through a crystal lens focus to transform into a soul gem.

Class Levels:
Witch 3 Cleric 3 Shaman 3 Wizard 3 Sorcerer 3 Occultist 3 Spiritualist 3
Divination

When casting this spell, you must concentrate on a culture or subculture to which you wish to adapt.

Class Levels:
Bard 1 Skald 1 Cleric 1 Medium 1 Wizard 1 Psychic 1 Sorcerer 1 Occultist 1 Warpriest 1
Evocation

You create a sword of force that functions as mage's sword except as described here.

Class Levels:
Magus 6 Wizard 6 Psychic 7 Sorcerer 6 Occultist 6
Transmutation

You animate the target of the spell, manipulating the glove with your own hand from a distance.

Class Levels:
Bard 3 Medium 3 Wizard 3 Psychic 3 Sorcerer 3 Summoner 3 Occultist 3 Spiritualist 3
Enchantment Compulsion

This spell initially functions as message (allowing no save or spell resistance).

Class Levels:
Bard 3 Skald 3 Witch 4 Medium 3 Wizard 4 Psychic 3 Sorcerer 4 Mesmerist 3 Occultist 4
Enchantment Compulsion

This spell functions as demanding message, except that you can issue one suggestion to each of the spell's targets instead of just one.

Class Levels:
Bard 6 Skald 6 Witch 7 Wizard 7 Psychic 6 Sorcerer 7 Mesmerist 6 Occultist 6
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.