Conjuration
Creation
You create a one-handed object that you might expect to see in your current surroundings, which you can then use as an improvised weapon.
Class Levels:
Bard 1
Magus 1
Skald 1
Cleric 1
Hunter 1
Ranger 1
Wizard 1
Sorcerer 1
Occultist 1
Warpriest 1
Bloodrager 1
Inquisitor 1
Antipaladin 1
Divination
This spell functions as per detect magic, except that it detects only charm, compulsion, and possession effects.
Class Levels:
Bard 1
Skald 1
Witch 1
Cleric 1
Medium 1
Shaman 1
Wizard 1
Paladin 1
Psychic 1
Sorcerer 1
Mesmerist 1
Occultist 1
Warpriest 1
Inquisitor 1
Spiritualist 1
Divination
This spell functions as detect magic, except that you can glean much more information from the magical auras that you find, and those auras can be found after a much greater length of time.
Class Levels:
Bard 2
Druid 2
Magus 2
Skald 2
Witch 2
Cleric 2
Hunter 2
Medium 2
Shaman 2
Wizard 2
Psychic 2
Sorcerer 2
Summoner 2
Mesmerist 2
Occultist 2
Warpriest 2
Inquisitor 2
Spiritualist 2
Conjuration
Creation
You create a semi-living intelligent draconic servant that loyally obeys and serves you.
Class Levels:
Wizard 3
Paladin 3
Psychic 3
Sorcerer 3
Summoner 3
Occultist 3
Bloodrager 3
Antipaladin 3
Spiritualist 3
Illusion
Compulsion
You cause the target to perceive the world as if in a dream.
Class Levels:
Bard 5
Cleric 6
Wizard 6
Psychic 6
Sorcerer 6
Alchemist 5
Mesmerist 5
Occultist 5
Illusion
Figment
You cause a sound heard in the target area up to 1 round ago and lasting up to 1 round in duration to repeat at a regular interval.
Class Levels:
Bard 1
Druid 1
Skald 1
Witch 1
Hunter 1
Medium 1
Ranger 1
Psychic 1
Mesmerist 1
Occultist 1
Spiritualist 1
Evocation
You draw forth a ghostly, animated hand through the ectoplasmic veil to manipulate objects, attack creatures, and deliver touch spells at a distance.
Class Levels:
Psychic 5
Occultist 5
Spiritualist 4
Divination
Your irises take on a purplish tinge and you can see whether creatures within 60 feet of you are affected by an enchantment effect.
Class Levels:
Bard 2
Witch 2
Cleric 2
Medium 2
Wizard 2
Paladin 2
Psychic 2
Sorcerer 2
Alchemist 2
Mesmerist 2
Occultist 2
Inquisitor 2
Spiritualist 2
Abjuration
You place a ward on an area that notifies you when a creature exits it.
Class Levels:
Bard 2
Skald 2
Hunter 2
Ranger 2
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Summoner 2
Occultist 2
Inquisitor 2
Spiritualist 2
Conjuration
Creation
You summon an insubstantial lens of force 4 inches in diameter that hovers in front of your face.
Class Levels:
Witch 3
Wizard 3
Sorcerer 3
Summoner 2
Occultist 3
Inquisitor 2
Evocation
The target's buoyancy becomes and stays swiftly rising, regardless of how dense the target and its gear are.
Class Levels:
Bard 2
Druid 2
Skald 2
Hunter 2
Medium 2
Ranger 2
Shaman 2
Psychic 2
Alchemist 2
Occultist 2
Warpriest 2
Investigator 2
Abjuration
While protected by fastidiousness, your person and your equipment stay clean and dry.
Class Levels:
Bard 1
Cleric 1
Wizard 1
Paladin 1
Psychic 1
Sorcerer 1
Mesmerist 1
Occultist 1
Transmutation
Each target that fails its saving throw gains light blindness, as per the universal monster rule.
Class Levels:
Druid 2
Witch 2
Cleric 2
Shaman 2
Wizard 2
Psychic 2
Sorcerer 2
Occultist 2
Bloodrager 1
Inquisitor 2
Antipaladin 1
Conjuration
Teleportation
DESCRIPTION You cheat the laws of time and enter into combat before reverting back to your original position.
Class Levels:
Bard 4
Magus 4
Medium 4
Wizard 5
Paladin 4
Psychic 5
Sorcerer 5
Alchemist 4
Occultist 4
Bloodrager 4
Inquisitor 4
Antipaladin 4
Enchantment
Compulsion
You create a gap in the target's memory, preventing the target from remembering anything that happens from the moment you cast this spell until the moment its complete duration ends.
Class Levels:
Bard 3
Wizard 4
Psychic 3
Sorcerer 4
Mesmerist 2
Occultist 3
Enchantment
Compulsion
This spell functions as fleeting memory, except that it affects multiple creatures.
Class Levels:
Bard 6
Wizard 8
Psychic 7
Sorcerer 8
Mesmerist 5
Occultist 6
Necromancy
Control a zombie in human guise.
Class Levels:
Witch 4
Cleric 3
Shaman 3
Wizard 4
Sorcerer 4
Occultist 3
Warpriest 3
Antipaladin 2
Spiritualist 3
Necromancy
Control multiple zombies in human guise.
Class Levels:
Witch 5
Cleric 4
Shaman 4
Wizard 5
Sorcerer 5
Occultist 4
Warpriest 4
Antipaladin 3
Spiritualist 4
Evocation
Create an area of inconsistent lighting.
Class Levels:
Bard 2
Magus 2
Skald 2
Cleric 2
Shaman 2
Wizard 2
Sorcerer 2
Occultist 2
Warpriest 2
Inquisitor 2
Transmutation
You cast this spell on one or more gold pieces, which make those who have them more vulnerable to your magics.
Class Levels:
Bard 1
Witch 2
Shaman 2
Wizard 2
Psychic 1
Sorcerer 2
Alchemist 1
Mesmerist 1
Occultist 2
Antipaladin 1
Evocation
You create a +1 longsword of pure force sized appropriately for you that you can wield or give to another creature like any other longsword.
Class Levels:
Magus 2
Witch 2
Wizard 2
Psychic 2
Sorcerer 2
Occultist 2
Bloodrager 2
Spiritualist 2
Transmutation
The body of the target creature twists and distorts, reshaping into a grotesque figure.
Class Levels:
Magus 3
Witch 3
Cleric 3
Wizard 3
Sorcerer 3
Occultist 3
Inquisitor 3
Divination
You cast this spell immediately before you would take an action that requires a d20 roll, such as a skill check, attack roll, or ability check.
Class Levels:
Bard 4
Witch 4
Oracle 4
Wizard 5
Psychic 4
Sorcerer 5
Occultist 5
Abjuration
The target can move and attack underwater normally without the usual penalties involved with underwater combat, as if under the effects of freedom of movement.
Class Levels:
Bard 3
Druid 3
Skald 3
Cleric 3
Hunter 3
Medium 3
Oracle 3
Ranger 3
Psychic 3
Alchemist 3
Mesmerist 3
Occultist 3
Warpriest 3
Inquisitor 3
Investigator 3
Spiritualist 3