Library / Spells / Paladin Spells

Paladin Level 3 Spells

A paladin gains the ability to cast a small number of divine spells drawn from the paladin spell list. Learn more about the Paladin class.

Transmutation

As ghostbane dirge, but affects multiple creatures.

Class Levels:
Bard 4 Skald 4 Cleric 5 Oracle 5 Shaman 5 Paladin 3 Warpriest 5 Inquisitor 5
Abjuration

You touch an unattended, non-magical object to create a touchstone for humans defending the area.

Class Levels:
Bard 3 Magus 3 Witch 3 Shaman 4 Wizard 3 Paladin 3 Psychic 3 Sorcerer 3 Occultist 3 Inquisitor 3
Conjuration Healing

As heal on horse or other special mount.

Class Levels:
Paladin 3
Evocation

Grants 1 temporary hero point to target creature.

Class Levels:
Bard 2 Skald 2 Cleric 2 Oracle 2 Paladin 3 Alchemist 2 Warpriest 2 Investigator 2
Evocation

Whisper sickens evil creatures, gives good creatures bonuses.

Class Levels:
Paladin 3
Conjuration Healing

You infuse the current with positive energy.

Class Levels:
Druid 3 Cleric 3 Hunter 3 Oracle 3 Ranger 3 Shaman 3 Paladin 3 Warpriest 3
Conjuration Teleportation

Teleports a friend out of a grapple.

Class Levels:
Paladin 3 Inquisitor 4 Antipaladin 3
Divination

You can see invisible creatures and objects within 30 feet of you.

Class Levels:
Paladin 3 Inquisitor 4 Antipaladin 3
Necromancy

You point out your target's faults and failures, staggering the target for 1 round.

Class Levels:
Paladin 3 Inquisitor 4 Antipaladin 3
Enchantment Compulsion

By uttering this litany, you cause one creature to take the average result of its next attack roll, saving throw, skill check, or ability check.

Class Levels:
Paladin 3 Inquisitor 4
Abjuration

10-ft. emanation grants +2 AC and saves vs. chaos, and wards against summoned creatures.

Class Levels:
Cleric 3 Oracle 3 Shaman 3 Wizard 3 Paladin 3 Arcanist 3 Sorcerer 3 Summoner 3 Warpriest 3 Inquisitor 3
Abjuration

10-ft. emanation grants +2 AC and saves vs. evil, and wards against summoned creatures.

Class Levels:
Cleric 3 Oracle 3 Shaman 3 Wizard 3 Paladin 3 Arcanist 3 Sorcerer 3 Summoner 3 Warpriest 3 Inquisitor 3
Transmutation

Weapon gains +1 bonus/four levels (max +5).

Class Levels:
Magus 3 Cleric 4 Oracle 4 Shaman 4 Wizard 3 Paladin 3 Arcanist 3 Sorcerer 3 Warpriest 4 Bloodrager 3 Inquisitor 3 Antipaladin 3
Enchantment Compulsion

You surround yourself with a mantle of calm serenity.

Class Levels:
Cleric 3 Shaman 3 Paladin 3 Psychic 3 Mesmerist 2 Warpriest 3 Inquisitor 3
Abjuration

Makes 2 creatures pass Will saves in order to attack each other.

Class Levels:
Paladin 3
Transmutation

This spell increases the effectiveness of a planned action.

Class Levels:
Cleric 3 Hunter 4 Oracle 3 Ranger 4 Paladin 3 Warpriest 3
Necromancy

This spell functions like positive pulse, except that the damage dealt increases to 3d6 plus your caster level, and the bonus on saving throws increases to +8.

Class Levels:
Witch 4 Cleric 4 Shaman 4 Wizard 4 Paladin 3 Sorcerer 4 Summoner 3 Inquisitor 4 Spiritualist 4
Enchantment Compulsion

Allies get +1 bonus on most rolls, enemies -1 penalty.

Class Levels:
Cleric 3 Oracle 3 Paladin 3 Warpriest 3 Inquisitor 3
Conjuration Healing

Cures normal or magical blindness or deafness.

Class Levels:
Witch 3 Cleric 3 Oracle 3 Shaman 3 Paladin 3 Alchemist 3 Mesmerist 3 Warpriest 3 Investigator 3 Spiritualist 3
Abjuration

Frees object or person from curse.

Class Levels:
Bard 3 Adept 3 Skald 3 Witch 3 Cleric 3 Medium 3 Oracle 3 Shaman 3 Wizard 4 Paladin 3 Arcanist 4 Sorcerer 4 Alchemist 3 Mesmerist 3 Warpriest 3 Inquisitor 3 Investigator 3
Transmutation

Creates a magical well of retribution that a caster can unleash with blinding speed.

Class Levels:
Magus 3 Witch 4 Wizard 4 Paladin 3 Psychic 4 Arcanist 4 Sorcerer 4 Mesmerist 3
Abjuration

As resist energy, but you may divide the duration among creatures touched.

Class Levels:
Druid 3 Cleric 3 Hunter 3 Oracle 3 Ranger 3 Wizard 3 Paladin 3 Arcanist 3 Sorcerer 3 Summoner 3 Alchemist 3 Warpriest 3 Inquisitor 3 Investigator 3
Transmutation

Wards armor to animate into a Medium combatant when its wearer is knocked unconscious.

Class Levels:
Magus 4 Witch 3 Cleric 4 Medium 4 Shaman 3 Wizard 4 Paladin 3 Sorcerer 4 Occultist 4 Antipaladin 3 Spiritualist 3
Abjuration

+1 AC/four levels (max +5).

Class Levels:
Paladin 3 Inquisitor 4
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