Library / Spells / Paladin Spells

Paladin Level 4 Spells

A paladin gains the ability to cast a small number of divine spells drawn from the paladin spell list. Learn more about the Paladin class.

Abjuration

You purge impure thoughts from the target's mind and fill him with exultant relief at the forgiveness of his sins.

Class Levels:
Cleric 4 Paladin 4 Warpriest 4
Transmutation

Gain darkvision, DR 10/evil, energy immunities, fly 60 ft., protective aura, and truespeech.

Class Levels:
Cleric 8 Wizard 8 Paladin 4 Sorcerer 8
Evocation

Upon hearing a booming report, as if from a trumpet archon's mighty horn, all creatures in the area of the burst are paralyzed for 1d4 rounds.

Class Levels:
Bard 5 Cleric 7 Wizard 7 Paladin 4 Sorcerer 7
Abjuration

Eliminate the gifts of nearby corrupted creatures.

Class Levels:
Cleric 5 Medium 3 Shaman 5 Paladin 4 Occultist 4 Warpriest 5 Inquisitor 4
Abjuration

You imbue a weapon with the power to drive foes back.

Class Levels:
Magus 5 Medium 4 Shaman 5 Wizard 5 Paladin 4 Sorcerer 5 Summoner 5 Bloodrager 4 Inquisitor 5 Antipaladin 4 Spiritualist 5
Divination

You send out a burst of luck with a 30-foot radius centered around you.

Class Levels:
Bard 3 Cleric 3 Oracle 3 Paladin 4 Inquisitor 4
Transmutation

This spell infuses a weapon with pure sunlight (the weapon need not be a bladed weapon).

Class Levels:
Cleric 4 Paladin 4 Warpriest 4 Inquisitor 4
Conjuration Healing

Last stand cures good creatures, hurts evil.

Class Levels:
Paladin 4
Enchantment

Functions like blessing of luck and resolve, except that it affects multiple creatures.

Class Levels:
Cleric 6 Oracle 6 Paladin 4 Warpriest 6 Inquisitor 6
Necromancy

When you cast this spell, you cut yourself and swear an oath of retribution on your own blood.

Class Levels:
Cleric 6 Oracle 6 Ranger 4 Paladin 4
Abjuration

Frees subjects from enchantments, transmutations, and curses.

Class Levels:
Bard 4 Adept 5 Skald 4 Witch 5 Cleric 5 Medium 4 Oracle 5 Shaman 5 Wizard 5 Paladin 4 Psychic 4 Arcanist 5 Sorcerer 5 Mesmerist 4 Warpriest 5 Inquisitor 5 Spiritualist 5
Evocation

This trademark spell of the Lantern Bearers functions as daylight, except it lasts longer.

Class Levels:
Bard 4 Druid 4 Magus 4 Skald 4 Cleric 4 Hunter 4 Ranger 4 Shaman 4 Wizard 4 Paladin 4 Sorcerer 4 Occultist 4 Warpriest 4 Inquisitor 4
Evocation

Infuses target with searing light dealing 2d6 damage (2d8 to undead) and radiating bright light.

Class Levels:
Cleric 4 Paladin 4
Enchantment Compulsion

Allies in the area of this spell at the time of casting gain a +1 sacred bonus on attack rolls and saves against fear effects, plus 1 temporary hit point per caster level (maximum 20).

Class Levels:
Cleric 5 Oracle 5 Paladin 4 Inquisitor 4
Conjuration Creation

A creature targeted by this spell is held immobile by glowing golden chains composed of pure light.

Class Levels:
Cleric 6 Wizard 6 Paladin 4 Sorcerer 6 Inquisitor 5
Evocation

A ring of fire surrounds the area affected by the spell.

Class Levels:
Cleric 5 Paladin 4 Warpriest 5 Inquisitor 4
Conjuration Teleportation

You trade places with the other target, teleporting as if you were both affected by dimension door.

Class Levels:
Druid 5 Witch 5 Hunter 4 Ranger 4 Shaman 5 Wizard 5 Paladin 4 Sorcerer 5 Antipaladin 4
Transmutation

When you cast this spell on a melee weapon you imbue it with a powerful holy energy, granting the weapon the bane weapon quality against evil outsiders.

Class Levels:
Cleric 4 Paladin 4 Inquisitor 4
Conjuration Healing

Cures 3d8 damage + 1/level (max +15).

Class Levels:
Bard 3 Adept 3 Druid 4 Skald 3 Witch 4 Cleric 3 Hunter 4 Oracle 3 Ranger 4 Shaman 3 Paladin 4 Alchemist 3 Warpriest 3 Inquisitor 3 Investigator 3 Spiritualist 3
Necromancy

This spell functions like death ward, except as noted above and it only protects against these attacks from daemons.

Class Levels:
Druid 5 Witch 4 Cleric 4 Wizard 4 Paladin 4 Sorcerer 4
Necromancy

Grants bonuses against death spells and negative energy.

Class Levels:
Druid 5 Witch 4 Cleric 4 Hunter 5 Medium 4 Oracle 4 Paladin 4 Alchemist 4 Warpriest 4 Inquisitor 4 Investigator 4 Spiritualist 4
Transmutation

This spell gives you the power to turn one melee weapon in your hand into a two-dimensional object with length and height but no width.

Class Levels:
Magus 5 Cleric 6 Wizard 6 Paladin 4 Sorcerer 6 Bloodrager 4 Inquisitor 5 Antipaladin 4
Abjuration

+4 bonus against attacks by chaotic creatures.

Class Levels:
Cleric 5 Oracle 5 Shaman 5 Paladin 4 Warpriest 5 Inquisitor 5
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