Illusion
Shadow
Create a perfect illusion of yourself that is incorporeal and capable of casting psychic spells, and switch between it and your body at will.
Class Levels:
Psychic 9
Enchantment
Compulsion
The target experiences feelings of ennui and lethargy, becoming fatigued for the spell's duration.
Class Levels:
Magus 3
Witch 2
Medium 3
Wizard 3
Psychic 2
Sorcerer 3
Mesmerist 2
Bloodrager 3
Spiritualist 2
Divination
Read surface thoughts to learn information about a subject.
Class Levels:
Bard 2
Skald 2
Medium 1
Wizard 2
Psychic 1
Sorcerer 2
Mesmerist 1
Inquisitor 2
Spiritualist 1
Enchantment
Cure all Int, Wis, and Cha damage and drain, plus remove other mental afflictions and conditions.
Class Levels:
Psychic 6
Mesmerist 5
Enchantment
Compulsion
You take a mental journey through the doors of perception to enter an altered state of consciousness.
Class Levels:
Psychic 2
Necromancy
Deal (CASTERLEVEL)d6 points of damage per level to one haunt or spirit creature and stagger it.
Class Levels:
Witch 4
Medium 2
Wizard 4
Psychic 3
Sorcerer 4
Spiritualist 2
Conjuration
Healing
You align the target's chakras and soothe any unwanted imperfections found within its physical form, leaving its body pristine and without any pain or weakness.
Class Levels:
Cleric 4
Medium 4
Oracle 4
Paladin 4
Psychic 5
Alchemist 4
Warpriest 4
Transmutation
Turns fire into light or thick smoke.
Class Levels:
Bard 2
Magus 2
Skald 2
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Mesmerist 2
Bloodrager 2
Elementalist Wizard 2
Enchantment
Compulsion
Target gains penalties on ability checks, skill checks, and concentration checks until it spends an entire round doing nothing.
Class Levels:
Bard 2
Skald 2
Witch 2
Medium 2
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Mesmerist 2
Inquisitor 2
Abjuration
You reduce the target creature's ability to tap into a single energy type (acid, cold, electricity, fire, or sonic) of your choice.
Class Levels:
Druid 3
Witch 3
Shaman 3
Wizard 3
Psychic 3
Sorcerer 3
Occultist 3
Inquisitor 3
Illusion
Glamer
The target weapons and any ammunition they fire make no sound as part of their normal functions as a weapon.
Class Levels:
Bard 4
Magus 4
Skald 4
Cleric 4
Hunter 3
Ranger 3
Wizard 4
Psychic 4
Sorcerer 4
Occultist 4
Warpriest 4
Inquisitor 4
Illusion
Glamer
Mask any flaws of or damage to a creature or object.
Class Levels:
Bard 1
Skald 1
Medium 1
Wizard 1
Psychic 1
Sorcerer 1
Mesmerist 1
Enchantment
Compulsion
Gives +2 to Str and Con, +1 on Will saves, -2 to AC.
Class Levels:
Bard 2
Skald 2
Witch 3
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Summoner 3
Alchemist 3
Mesmerist 2
Bloodrager 3
Investigator 3
Conjuration
Summoning
Summon a swarm of poisonous frogs.
Class Levels:
Bard 3
Druid 3
Skald 3
Witch 3
Hunter 3
Shaman 4
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Summoner 3
Illusion
Pattern
Lights fascinate 24 HD of creatures.
Class Levels:
Bard 4
Skald 4
Wizard 4
Psychic 4
Arcanist 4
Sorcerer 4
Divination
Read scrolls and spellbooks.
Class Levels:
Bard 0
Adept 0
Druid 0
Magus 0
Skald 0
Witch 0
Cleric 0
Hunter 0
Medium 0
Oracle 0
Ranger 1
Shaman 0
Wizard 0
Paladin 1
Psychic 0
Arcanist 0
Sorcerer 0
Summoner 0
Mesmerist 0
Warpriest 0
Inquisitor 0
Antipaladin 1
Spiritualist 0
Transmutation
You channel magic energy into your own aura, recharging your innate magic abilities.
Class Levels:
Bard 1
Druid 1
Magus 1
Skald 1
Witch 1
Cleric 1
Hunter 1
Oracle 1
Wizard 1
Psychic 1
Arcanist 1
Sorcerer 1
Alchemist 1
Mesmerist 1
Warpriest 1
Inquisitor 1
Investigator 1
Enchantment
Compulsion
Target is compelled to stay near another.
Class Levels:
Bard 2
Skald 2
Witch 3
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Mesmerist 2
Necromancy
Brands a murderer's dominant hand with a glowing red mark, identifying the killer.
Class Levels:
Bard 4
Skald 4
Witch 5
Cleric 4
Medium 3
Wizard 5
Paladin 4
Psychic 5
Sorcerer 5
Occultist 4
Warpriest 4
Inquisitor 4
Spiritualist 4
Transmutation
Humanoid creature halves in size.
Class Levels:
Magus 1
Witch 1
Medium 1
Wizard 1
Psychic 1
Arcanist 1
Sorcerer 1
Summoner 1
Alchemist 1
Bloodrager 1
Investigator 1
Transmutation
As reduce person, but affects 1 humanoid creature/level.
Class Levels:
Magus 4
Wizard 4
Psychic 4
Arcanist 4
Sorcerer 4
Summoner 3
Bloodrager 4
Evocation
In the blink of an eye, you erect a deflective barrier of force to protect one target.
Class Levels:
Magus 3
Psychic 3
Conjuration
Teleportation
Alters item to transport its possessor to your abode.
Class Levels:
Witch 9
Cleric 7
Oracle 7
Wizard 9
Psychic 8
Arcanist 9
Sorcerer 9
Divination
Scrying
Gain psychic impressions from a distant location.
Class Levels:
Medium 4
Psychic 5
Spiritualist 5