You cause the target rope to shrink and reshape itself into an arrow, bolt, or similar piece of ammunition, which you can shoot at any Medium or larger object.
Ranger Level 1 Spells
A ranger gains the ability to cast a small number of divine spells drawn from the ranger spell list. Learn more about the Ranger class.
You enter a heightened state of awareness that allows you to notice more about your surroundings and recall information effortlessly.
You spend 1 hour in quiet meditation, holding the focus component in both hands and walking around a natural area.
Animals can't perceive one subject/level.
Upon casting this spell, a light or one-handed melee weapon in your hand melds with your flesh, accompanied by a disgusting sucking sound.
This spell disrupts the method a target uses for movement.
All melee and natural attacks from the target deal damage as if the target were one size category smaller than it actually is.
Create three notes heard miles away.
Treat enemies as favored for 1 round/level.
Choose one creature type (and subtype, if applicable) from the ranger's favored enemy list.
For the duration of this spell, you may ignore any divine focus components of your spells, allowing you to cast such spells without holding or revealing your holy or unholy symbol.
Bleed effects on the target immediately end when this spell is cast, and no blood flows out when the target is damaged by a slashing or piercing weapon.
This spell functions as alarm, except it is triggered only by invisible creatures entering or leaving the warded area.
Causes a brushy beard of stiff iron to erupt from the face of a willing target.
Subject gets bonus on Acrobatics checks.
Subject gains +2 Perception, low-light vision.
This spell enables the subjects to stand watch or keep vigil throughout the night without any ill effects.
Gain +10 on a monster Knowledge check.
Melee weapons damage as if one size bigger.
Target makes an Escape Artist check as an immediate action and gains a bonus on it.
You gain a +20 foot bonus to your base speed when charging and a +2 bonus on combat maneuver checks made to bull rush or overrun.
When this spell is active, you feel a mental pull in the direction of any active or operable portal leading to another plane within range of the spell.
Grants a +10-foot bonus to the range increment for any ranged weapon fired.
Your base speed increases by 10 ft.