Illusion
Glamer
The target or targets of this spell can obscure their tracks when fleeing from a pursuer.
Class Levels:
Ranger 1
Wizard 1
Sorcerer 1
Antipaladin 2
Transmutation
One natural weapon of subject creature gets +1 on attack and damage rolls.
Class Levels:
Druid 1
Hunter 1
Ranger 1
Summoner 1
Enchantment
Compulsion
You strip the targets of their senses of direction and recent memories of travel.
Class Levels:
Bard 2
Druid 2
Ranger 1
Transmutation
The target gains a +1 bonus on attack and damage rolls if it and its opponent are touching water.
Class Levels:
Druid 1
Witch 1
Cleric 1
Hunter 1
Oracle 1
Ranger 1
Wizard 1
Arcanist 1
Sorcerer 1
Warpriest 1
Bloodrager 1
Divination
The target instinctively knows the shortest, easiest, and fastest way through the wilderness.
Class Levels:
Bard 1
Druid 1
Witch 1
Hunter 1
Ranger 1
Shaman 1
Inquisitor 1
Transmutation
Subject cannot be tracked by scent.
Class Levels:
Druid 1
Hunter 1
Ranger 1
Alchemist 1
Investigator 1
Transmutation
One subject/level leaves no tracks.
Class Levels:
Druid 1
Hunter 1
Ranger 1
Shaman 1
Divination
This spell helps creatures accustomed to the concrete reality of the Material Plane to navigate within the confusing realities of other planes.
Class Levels:
Bard 1
Druid 1
Witch 1
Cleric 1
Ranger 1
Shaman 1
Wizard 1
Psychic 1
Sorcerer 1
Summoner 1
Inquisitor 1
Necromancy
You imbue one or more objects with magic that dramatically slows down natural processes that lead to decay and spoilage.
Class Levels:
Witch 1
Cleric 1
Medium 1
Ranger 1
Shaman 1
Wizard 1
Sorcerer 1
Occultist 1
Spiritualist 1
Abjuration
With a touch, you bolster a creature's body to protect it from the harmful effects of spores and similar afflictions.
Class Levels:
Druid 2
Witch 2
Cleric 2
Hunter 1
Oracle 2
Ranger 1
Shaman 2
Alchemist 2
Warpriest 2
Investigator 2
Abjuration
A creature warded by this spell gains a +4 bonus on saving throws against radiation-based effects.
Class Levels:
Druid 2
Cleric 2
Hunter 1
Oracle 2
Ranger 1
Shaman 2
Wizard 2
Arcanist 2
Sorcerer 2
Alchemist 2
Warpriest 2
Divination
Read scrolls and spellbooks.
Class Levels:
Bard 0
Adept 0
Druid 0
Magus 0
Skald 0
Witch 0
Cleric 0
Hunter 0
Medium 0
Oracle 0
Ranger 1
Shaman 0
Wizard 0
Paladin 1
Psychic 0
Arcanist 0
Sorcerer 0
Summoner 0
Mesmerist 0
Warpriest 0
Inquisitor 0
Antipaladin 1
Spiritualist 0
Divination
This spell allows you to forecast the weather at your location for the next 48 hours, providing you with advance warning of storms, tornadoes, and so on.
Class Levels:
Bard 1
Druid 1
Witch 1
Cleric 1
Oracle 1
Ranger 1
Shaman 1
Transmutation
You transform an improvised weapon into an equivalent simple or martial weapon of masterwork quality.
Class Levels:
Cleric 1
Hunter 1
Ranger 1
Wizard 1
Sorcerer 1
Warpriest 1
Inquisitor 1
Divination
Tell creature's appearance by footprint.
Class Levels:
Hunter 1
Ranger 1
Abjuration
Ignores first 10 (or more) points of damage per attack from specified energy type.
Class Levels:
Adept 2
Druid 2
Cleric 2
Hunter 1
Oracle 2
Ranger 1
Shaman 2
Wizard 2
Paladin 2
Psychic 2
Arcanist 2
Sorcerer 2
Summoner 2
Alchemist 2
Warpriest 2
Bloodrager 2
Inquisitor 2
Investigator 2
Spiritualist 2
Elementalist Wizard 2
Conjuration
Teleportation
Grants a weapon the returning special weapon quality.
Class Levels:
Bard 2
Magus 1
Skald 2
Witch 2
Cleric 2
Hunter 1
Oracle 2
Ranger 1
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Warpriest 2
Bloodrager 1
Inquisitor 1
Divination
You can focus upon a single point within line of sight and discern if the terrain or geographic features of that point are illusory.
Class Levels:
Druid 2
Witch 3
Cleric 3
Ranger 1
Wizard 3
Sorcerer 3
Abjuration
You energize your body's immune system, improving your ability to resist toxins and ailments.
Class Levels:
Druid 1
Cleric 1
Ranger 1
Shaman 1
Paladin 1
Conjuration
Creation
A 15-foot-long lash of crumbling crystal and earth emerges from the palm of your hand.
Class Levels:
Druid 2
Magus 2
Witch 2
Cleric 2
Hunter 1
Oracle 2
Ranger 1
Shaman 2
Wizard 2
Arcanist 2
Sorcerer 2
Warpriest 2
Transmutation
Your teeth extend and sharpen, transforming your mouth into a maw of razor-sharp fangs.
Class Levels:
Druid 2
Magus 2
Cleric 2
Hunter 1
Oracle 2
Ranger 1
Psychic 2
Warpriest 2
Inquisitor 2
Antipaladin 1
Transmutation
Your cape, cloak, or shawl stiffens and maintains its shape even if removed.
Class Levels:
Bard 1
Witch 1
Ranger 1
Shaman 1
Wizard 1
Sorcerer 1
Occultist 1
Abjuration
Functions as shield other, transferring half the damage taken by your companion creature or familiar to you.
Class Levels:
Druid 1
Witch 1
Ranger 1
Shaman 2
Wizard 1
Paladin 1
Sorcerer 1
Antipaladin 1
Evocation
Creates an electrical arrow that deals 1d8+1/level electricity damage or signals allies.
Class Levels:
Druid 1
Magus 1
Cleric 2
Oracle 2
Ranger 1
Paladin 1
Bloodrager 1
Inquisitor 1