Library / Spells / Ranger Spells

Ranger Level 2 Spells

A ranger gains the ability to cast a small number of divine spells drawn from the ranger spell list. Learn more about the Ranger class.

Abjuration

Absorbs 12 points/level of damage from one kind of energy.

Class Levels:
Druid 3 Cleric 3 Hunter 2 Oracle 3 Ranger 2 Shaman 3 Wizard 3 Psychic 3 Arcanist 3 Sorcerer 3 Summoner 3 Alchemist 3 Warpriest 3 Bloodrager 3 Inquisitor 3 Investigator 3 Spiritualist 3 Elementalist Wizard 3
Abjuration

Upon casting this spell, select one type of natural attack from the following: bite, claw, gore, hoof, pincers, slam, sting, swarm, tail slap, talon, tentacle, or wing.

Class Levels:
Druid 4 Hunter 2 Ranger 2 Shaman 4 Psychic 4 Summoner 3 Alchemist 3 Investigator 3 Spiritualist 3
Conjuration Creation

Protects from attacks of opportunity.

Class Levels:
Hunter 2 Ranger 2
Transmutation Polymorph

Use change shape as a swift action and surprise foes.

Class Levels:
Bard 2 Druid 2 Magus 2 Skald 2 Witch 2 Hunter 2 Medium 2 Ranger 2 Shaman 2 Wizard 2 Sorcerer 2 Summoner 2 Alchemist 2 Mesmerist 2 Occultist 2 Bloodrager 2 Inquisitor 2 Investigator 2 Spiritualist 2
Transmutation

Those under the effects of this spell become faster in the use of thrown weapons.

Class Levels:
Magus 2 Ranger 2 Paladin 2 Bloodrager 2 Antipaladin 2
Transmutation

You can cast this spell only if it is the first action you take on your turn.

Class Levels:
Bard 3 Druid 3 Magus 2 Witch 2 Ranger 2 Shaman 2 Wizard 2 Sorcerer 2 Inquisitor 3
Conjuration Creation

Loads a single shot into your weapon every round.

Class Levels:
Magus 2 Hunter 2 Ranger 2 Wizard 2 Arcanist 2 Sorcerer 2
Divination

This spell allows you to reconstruct past events that occurred in your current location based on the tracks and other signs left behind.

Class Levels:
Druid 5 Hunter 2 Medium 3 Ranger 2 Psychic 5 Occultist 3 Inquisitor 4
Conjuration Healing

A cloak you are wearing transforms into a canvas tent large enough to hold four Medium creatures, firmly pitched in a flat area adjacent to you (if there is no such area, this spell simply fails).

Class Levels:
Druid 2 Cleric 2 Ranger 2 Shaman 2 Paladin 2 Occultist 2
Conjuration Teleportation

As returning weapon, but you may divide the duration among weapons touched.

Class Levels:
Bard 3 Magus 2 Skald 3 Witch 3 Cleric 3 Hunter 2 Oracle 3 Ranger 2 Wizard 3 Arcanist 3 Sorcerer 3 Warpriest 3 Inquisitor 2
Evocation

Imbues a projectile weapon to give its ammunition the ability to ricochet.

Class Levels:
Hunter 2 Ranger 2 Wizard 2 Arcanist 2 Sorcerer 2
Divination Scrying

You can view events transpiring along a natural watercourse you touch.

Class Levels:
Druid 2 Witch 3 Cleric 3 Ranger 2 Inquisitor 3
Transmutation

You cause the target rope to grow in length and weave itself into one of several forms, each of which can support up to (min(3000,(CASTERLEVEL*200)+1000)) pounds.

Class Levels:
Hunter 2 Ranger 2 Occultist 2
Transmutation

When the target is affected by this spell, its scales grow jagged spikes.

Class Levels:
Druid 2 Witch 2 Hunter 2 Ranger 2 Shaman 2 Wizard 2 Arcanist 2 Sorcerer 2 Alchemist 2 Bloodrager 2 Investigator 2
Transmutation

Your animal companion moves with astonishing agility and speed until the end of its turn.

Class Levels:
Druid 2 Hunter 2 Ranger 2
Transmutation Polymorph

Grants your mount a swim speed equal to its land speed and underwater breathing.

Class Levels:
Druid 2 Hunter 2 Ranger 2 Paladin 2
Divination

You summon one or more wafting seeds, which have a measure of intelligence and make for excellent spies.

Class Levels:
Druid 2 Witch 3 Hunter 2 Ranger 2 Shaman 3 Wizard 3 Sorcerer 3 Occultist 2
Abjuration

This spell functions as alarm, except that you can tweak the spell to be more discerning in what types of creatures or objects trigger the alarm.

Class Levels:
Bard 3 Skald 3 Hunter 2 Ranger 2 Wizard 3 Psychic 3 Sorcerer 3 Summoner 3 Occultist 3 Inquisitor 3 Spiritualist 3
Divination

Perceive nearby creatures that are experiencing fear.

Class Levels:
Druid 2 Witch 2 Cleric 2 Hunter 2 Medium 1 Ranger 2 Shaman 2 Psychic 2 Mesmerist 2 Occultist 2 Warpriest 2 Bloodrager 1 Inquisitor 2 Antipaladin 1 Spiritualist 2
Divination

This spell makes your eyes shine blood red and allows you to see the vital areas and weak points of creatures within 30 feet of you as a warm glow.

Class Levels:
Bard 2 Ranger 2 Wizard 2 Sorcerer 2 Antipaladin 2
Conjuration Creation

You summon a set of Small or Medium masterwork restraints into being.

Class Levels:
Cleric 2 Hunter 2 Ranger 2 Wizard 2 Sorcerer 2 Summoner 2 Warpriest 2 Inquisitor 2
Divination

Select one teamwork feat you have.

Class Levels:
Bard 2 Magus 2 Skald 2 Cleric 3 Hunter 2 Oracle 3 Ranger 2 Wizard 3 Paladin 2 Psychic 3 Arcanist 3 Sorcerer 3 Warpriest 3 Inquisitor 2
Abjuration

This spell creates a special mystical connection between you and your companion creature-animal companion, bonded mount, eidolon, or familiar-which allows you to transfer its wounds to you.

Class Levels:
Hunter 2 Ranger 2 Shaman 2 Wizard 3 Paladin 2 Sorcerer 3
Transmutation

This spell functions as entangle, except the plants are coated with an irritating sap that creates a painful, itching rash on creatures that touch them.

Class Levels:
Druid 2 Hunter 2 Ranger 2 Shaman 2
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