Library / Spells / Ranger Spells

Ranger Level 3 Spells

A ranger gains the ability to cast a small number of divine spells drawn from the ranger spell list. Learn more about the Ranger class.

Illusion Figment

You create an image of a pool of water, a group of standing stones, a cove, an island, or another simple land formation over a stretch of flat land or water.

Class Levels:
Bard 3 Druid 3 Skald 3 Hunter 3 Ranger 3 Psychic 3 Mesmerist 3 Occultist 3
Divination

Imbues ammunition with accuracy against a specific creature type.

Class Levels:
Witch 4 Hunter 3 Ranger 3 Wizard 4 Psychic 4 Arcanist 4 Sorcerer 4 Inquisitor 4
Conjuration Healing

Immunizes subject against poison, detoxifies venom in or on subject.

Class Levels:
Bard 4 Adept 3 Druid 3 Skald 4 Witch 4 Cleric 4 Hunter 3 Oracle 4 Ranger 3 Shaman 4 Paladin 4 Alchemist 4 Warpriest 4 Inquisitor 4 Investigator 4 Spiritualist 4
Evocation

This spell infuses a small pinecone with power, causing it to detonate with explosive force when thrown.

Class Levels:
Druid 2 Witch 2 Ranger 3 Shaman 2
Abjuration

You draw motes of essence from material native to a plane that has elemental or energy essence traits, weaving the essence together into a shield of force.

Class Levels:
Druid 5 Ranger 3 Wizard 5 Sorcerer 5 Summoner 4 Occultist 4
Transmutation

Grows vegetation, improves crops.

Class Levels:
Druid 3 Hunter 3 Ranger 3
Conjuration Summoning

You set a magical ward upon the object touched, which must be a container such as a pouch, bag, backpack, or pocket.

Class Levels:
Druid 3 Witch 3 Hunter 3 Ranger 3 Shaman 3 Occultist 3
Abjuration

Enables target to adjust to rapid pressure changes with a single Fortitude saving throw.

Class Levels:
Druid 3 Cleric 3 Hunter 3 Oracle 3 Ranger 3 Shaman 3 Psychic 3 Summoner 3 Alchemist 3 Warpriest 3 Bloodrager 3 Investigator 3
Abjuration

As protection from energy, but you may divide the duration among creatures touched.

Class Levels:
Druid 4 Cleric 4 Hunter 3 Oracle 4 Ranger 3 Wizard 4 Arcanist 4 Sorcerer 4 Summoner 4 Warpriest 4 Inquisitor 4
Illusion Glamer

The target weapons and any ammunition they fire make no sound as part of their normal functions as a weapon.

Class Levels:
Bard 4 Magus 4 Skald 4 Cleric 4 Hunter 3 Ranger 3 Wizard 4 Psychic 4 Sorcerer 4 Occultist 4 Warpriest 4 Inquisitor 4
Transmutation

Shrinks one willing animal.

Class Levels:
Druid 2 Hunter 2 Ranger 3
Conjuration Healing

Cures all diseases affecting subject.

Class Levels:
Adept 3 Druid 3 Witch 3 Cleric 3 Hunter 3 Oracle 3 Ranger 3 Shaman 3 Alchemist 3 Warpriest 3 Inquisitor 3 Investigator 3 Spiritualist 3
Abjuration

Insects, spiders, and other vermin stay 10 ft. away.

Class Levels:
Bard 4 Druid 4 Skald 4 Cleric 4 Hunter 3 Oracle 4 Ranger 3 Shaman 4 Warpriest 4
Transmutation

The target creature begins sweating a foul liquid that makes it repugnant to most living creatures.

Class Levels:
Bard 3 Druid 4 Skald 3 Witch 4 Hunter 3 Ranger 3 Shaman 4 Alchemist 3 Mesmerist 3 Investigator 3
Abjuration

As resist energy, but you may divide the duration among creatures touched.

Class Levels:
Druid 3 Cleric 3 Hunter 3 Oracle 3 Ranger 3 Wizard 3 Paladin 3 Arcanist 3 Sorcerer 3 Summoner 3 Alchemist 3 Warpriest 3 Inquisitor 3 Investigator 3
Conjuration

You conjure a cylinder of calm water on an area of solid ground or on top of a body of water.

Class Levels:
Druid 4 Magus 4 Ranger 3 Shaman 4 Wizard 4 Psychic 4 Sorcerer 4 Summoner 4 Occultist 4 Bloodrager 3
Divination

Projects a 5-ft. terrain map showing troop positions and movements within 1,000 feet.

Class Levels:
Bard 3 Skald 3 Hunter 3 Medium 3 Ranger 3 Wizard 4 Arcanist 4 Sorcerer 4
Transmutation

This spell functions like scale spikes , except that the spikes growing out of the scales have an enhancement bonus on attack and damage rolls equal to +1 for every 4 caster levels (maximum +5).

Class Levels:
Druid 3 Witch 3 Hunter 3 Ranger 3 Shaman 3 Wizard 3 Arcanist 3 Sorcerer 3 Alchemist 4 Bloodrager 4 Investigator 4
Conjuration Healing

You can cast this spell only when you have fewer than one-quarter of your total hit points.

Class Levels:
Cleric 3 Ranger 3 Paladin 3 Inquisitor 3 Antipaladin 3
Divination

You gain the ability to see through solid rock as if it were transparent glass.

Class Levels:
Druid 4 Ranger 3
Transmutation Polymorph

This spell functions as beast shape II, but you may only assume the form of an animal of a type identical to your animal companion or familiar.

Class Levels:
Witch 4 Ranger 3 Wizard 4 Sorcerer 4
Transmutation

You gain five burning wings that grant a fly speed equal to the number of wings × 10 (average maneuverability) for an initial fly speed of 50 feet.

Class Levels:
Cleric 3 Ranger 3 Paladin 3 Inquisitor 3
Divination

This spell functions as commune with nature except it reveals up to three details about the territory you currently occupy from the following list - bodies of water, features, minerals, or plants.

Class Levels:
Druid 3 Hunter 3 Ranger 3 Shaman 3
Conjuration Healing

You create an area of healing mud.

Class Levels:
Druid 3 Hunter 3 Ranger 3 Shaman 3
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