You create an image of a pool of water, a group of standing stones, a cove, an island, or another simple land formation over a stretch of flat land or water.
Ranger Level 3 Spells
A ranger gains the ability to cast a small number of divine spells drawn from the ranger spell list. Learn more about the Ranger class.
Imbues ammunition with accuracy against a specific creature type.
Immunizes subject against poison, detoxifies venom in or on subject.
This spell infuses a small pinecone with power, causing it to detonate with explosive force when thrown.
You draw motes of essence from material native to a plane that has elemental or energy essence traits, weaving the essence together into a shield of force.
Grows vegetation, improves crops.
You set a magical ward upon the object touched, which must be a container such as a pouch, bag, backpack, or pocket.
Enables target to adjust to rapid pressure changes with a single Fortitude saving throw.
As protection from energy, but you may divide the duration among creatures touched.
The target weapons and any ammunition they fire make no sound as part of their normal functions as a weapon.
Shrinks one willing animal.
Cures all diseases affecting subject.
Insects, spiders, and other vermin stay 10 ft. away.
The target creature begins sweating a foul liquid that makes it repugnant to most living creatures.
As resist energy, but you may divide the duration among creatures touched.
You conjure a cylinder of calm water on an area of solid ground or on top of a body of water.
Projects a 5-ft. terrain map showing troop positions and movements within 1,000 feet.
This spell functions like scale spikes , except that the spikes growing out of the scales have an enhancement bonus on attack and damage rolls equal to +1 for every 4 caster levels (maximum +5).
You can cast this spell only when you have fewer than one-quarter of your total hit points.
You gain the ability to see through solid rock as if it were transparent glass.
This spell functions as beast shape II, but you may only assume the form of an animal of a type identical to your animal companion or familiar.
You gain five burning wings that grant a fly speed equal to the number of wings × 10 (average maneuverability) for an initial fly speed of 50 feet.
This spell functions as commune with nature except it reveals up to three details about the territory you currently occupy from the following list - bodies of water, features, minerals, or plants.
You create an area of healing mud.