You merge your mind into the jungle's social hierarchy, mystically establishing yourself as a master of wild beasts and an apex predator.
Ranger Level 4 Spells
A ranger gains the ability to cast a small number of divine spells drawn from the ranger spell list. Learn more about the Ranger class.
As named bullet, but deals 2 points of damage for every caster level.
Useful primarily to those who skulk in the darkness, this spell is a temporary trap for the unwary.
Hides subject from divination, scrying.
This spell increases the virulence of the targeted dose of poison, making the poison more difficult to resist.
You affect yourself and a single animal companion within 30 feet of you.
This spell increases the effectiveness of a planned action.
As raise dead, but on an animal.
You infuse the target with the blood used as a material component, imparting malicious power.
You remove all ongoing radiation effects, both primary and secondary, on a single target if you succeed at a caster level check (DC = the Fortitude DC associated with the radiation effect).
Adapts a horse or camel for water, granting swim speed 30 ft. and underwater breathing.
Creates a disk of sunlight on one arm, providing light and dealing 1d6 fire damage to melee attackers.
You are imbued with disease, and any creature you strike with a melee attack must make a Fortitude save or be sickened for 1 minute.
Deals 1d6/2 levels slashing damage (max 5d6) and knocks creatures prone toward area edges.
You cause a large tree to grow in the 5-foot square you touch.
This spell can affect any creatures with which you interacted in the last 24 hours.
You summon 1d4+1 giant eagles to serve as you designate.
Summons a creature from the 4th-level nature list (or 1d3 from 3rd-level list).
This spell increases the effectiveness of a group's formation in battle.
Treat the terrain you are in as a favored terrain for the spell's duration.
This spell functions as entangle, except the plants latch on to targets and drain away their vitality.
Step from one tree to another far away.
Touch tracks to make a creature's path perfectly clear to follow regardless of conditions.
You place a scrying sensor on your animal companion or familiar.