Litany Of Thunder Evocation A single target is deafened until the condition is removed, and is confused for 1 round. Class Levels: Paladin 4 Inquisitor 5 Antipaladin 4 ultimate_combat evocation component_v component_s component_df antipaladin
Litany Of Vengeance Transmutation Allies attacking the target of the spell gain a +5 bonus on damage rolls for 1 round. Class Levels: Paladin 4 Inquisitor 5 Antipaladin 4 ultimate_combat transmutation component_v component_s component_df antipaladin
Litany Of Warding Transmutation You gain two additional attacks of opportunity for 1 round. Class Levels: Paladin 2 Inquisitor 3 Antipaladin 2 ultimate_combat transmutation component_v component_s component_df antipaladin
Litany Of Weakness Necromancy Single target is fatigued for 1 round. Class Levels: Inquisitor 1 Antipaladin 1 ultimate_combat necromancy component_v component_s component_df antipaladin
Longshot Transmutation Grants a +10-foot bonus to the range increment for any ranged weapon fired. Class Levels: Magus 1 Hunter 1 Ranger 1 Wizard 1 Paladin 1 Arcanist 1 Sorcerer 1 Alchemist 1 Inquisitor 1 Antipaladin 1 Investigator 1 ultimate_combat transmutation component_v component_s component_m component_df
Magic Circle Against Good Abjuration As protection spells, but 10-ft. radius and 10 min./level. Class Levels: Cleric 3 Oracle 3 Shaman 3 Wizard 3 Arcanist 3 Sorcerer 3 Summoner 3 Warpriest 3 Inquisitor 3 Antipaladin 3 core_rulebook abjuration antipaladin arcanist cleric inquisitor
Magic Circle Against Law Abjuration As protection spells, but 10-ft. radius and 10 min./level. Class Levels: Cleric 3 Oracle 3 Shaman 3 Wizard 3 Arcanist 3 Sorcerer 3 Summoner 3 Warpriest 3 Inquisitor 3 Antipaladin 3 core_rulebook abjuration antipaladin arcanist cleric inquisitor
Magic Siege Engine Transmutation Siege gains +1 on targeting and damage rolls. Class Levels: Cleric 2 Oracle 2 Wizard 2 Paladin 2 Arcanist 2 Sorcerer 2 Warpriest 2 Inquisitor 2 Antipaladin 2 ultimate_combat transmutation component_v component_s component_df antipaladin
Magic Siege Engine, Greater Transmutation Siege engine gains +1 on targeting and damage rolls for every four caster levels. Class Levels: Cleric 5 Oracle 5 Wizard 4 Paladin 4 Arcanist 4 Sorcerer 4 Warpriest 5 Inquisitor 4 Antipaladin 4 ultimate_combat transmutation component_v component_s component_m component_df
Magic Weapon Transmutation Weapon gains +1 bonus. Class Levels: Magus 1 Cleric 1 Oracle 1 Shaman 1 Wizard 1 Paladin 1 Arcanist 1 Sorcerer 1 Warpriest 1 Bloodrager 1 Inquisitor 1 Antipaladin 1 core_rulebook transmutation component_v component_s component_df antipaladin
Magic Weapon, Greater Transmutation Weapon gains +1 bonus/four levels (max +5). Class Levels: Magus 3 Cleric 4 Oracle 4 Shaman 4 Wizard 3 Paladin 3 Arcanist 3 Sorcerer 3 Warpriest 4 Bloodrager 3 Inquisitor 3 Antipaladin 3 core_rulebook transmutation component_v component_s component_m component_df
Mark Of The Reptile God Transmutation If you succeed at a ranged touch attack, you burn your handprint onto the flesh of a creature, dealing 1d6 points of acid damage. Class Levels: Cleric 4 Oracle 4 Warpriest 4 Inquisitor 4 Antipaladin 4 monster_codex transmutation component_v component_s component_df antipaladin
Murderous Command Enchantment Target is compelled to kill its ally. Class Levels: Cleric 1 Oracle 1 Warpriest 1 Antipaladin 1 ultimate_magic enchantment component_v antipaladin cleric oracle
Nondetection Abjuration Hides subject from divination, scrying. Class Levels: Hunter 4 Ranger 4 Wizard 3 Arcanist 3 Sorcerer 3 Summoner 3 Alchemist 3 Inquisitor 3 Antipaladin 3 Investigator 3 core_rulebook abjuration component_v component_s component_m alchemist
Nondetection, Communal Abjuration As nondetection, but you may divide the duration among creatures touched. Class Levels: Wizard 4 Arcanist 4 Sorcerer 4 Antipaladin 4 ultimate_combat abjuration component_v component_s component_m antipaladin
Obscure Poison Abjuration You make the touched poison difficult to detect or identify. Class Levels: Bard 1 Druid 1 Skald 1 Witch 1 Cleric 1 Hunter 1 Shaman 1 Wizard 1 Sorcerer 1 Alchemist 1 Mesmerist 1 Warpriest 1 Antipaladin 1 Investigator 1 ultimate_intrigue abjuration component_s component_m alchemist antipaladin
Open Book Divination You lay bare not only the mind of a target, but the target's history as well. Class Levels: Bard 2 Skald 2 Witch 3 Wizard 3 Psychic 2 Sorcerer 3 Mesmerist 2 Inquisitor 2 Antipaladin 2 ultimate_intrigue divination curse component_v component_s component_m
Overwhelming Poison Necromancy This spell increases the virulence of the targeted dose of poison, making the poison more difficult to resist. Class Levels: Druid 6 Witch 6 Cleric 6 Hunter 4 Ranger 4 Shaman 6 Warpriest 6 Antipaladin 4 ultimate_intrigue necromancy poison component_v component_s component_m
Pernicious Poison Necromancy Target takes a -4 penalty against poison. Class Levels: Druid 2 Witch 2 Hunter 2 Wizard 2 Arcanist 2 Sorcerer 2 Antipaladin 2 ultimate_magic necromancy component_v component_s component_df antipaladin
Poison Necromancy Touch deals 1d3 Con damage 1/round for 6 rounds. Class Levels: Druid 3 Witch 4 Cleric 4 Hunter 3 Oracle 4 Shaman 4 Warpriest 4 Antipaladin 4 core_rulebook necromancy component_v component_s component_df antipaladin
Profane Nimbus Evocation Unholy energy damages good creatures that attack you and protects you from good attacks. Class Levels: Cleric 5 Warpriest 5 Inquisitor 5 Antipaladin 4 horror_adventures evocation evil component_v component_s component_df
Protection From Good Abjuration +2 to AC and saves, plus additional protection against selected alignments. Class Levels: Adept 1 Cleric 1 Oracle 1 Shaman 1 Wizard 1 Arcanist 1 Sorcerer 1 Summoner 1 Warpriest 1 Bloodrager 1 Inquisitor 1 Antipaladin 1 core_rulebook abjuration adept antipaladin arcanist bloodrager
Protection From Good, Communal Abjuration As protection from good, but you may divide the duration among creatures touched. Class Levels: Cleric 2 Oracle 2 Wizard 2 Arcanist 2 Sorcerer 2 Summoner 2 Warpriest 2 Inquisitor 2 Antipaladin 2 ultimate_combat abjuration antipaladin arcanist cleric inquisitor
Protection From Law Abjuration +2 to AC and saves, plus additional protection against selected alignments. Class Levels: Adept 1 Cleric 1 Oracle 1 Shaman 1 Wizard 1 Arcanist 1 Sorcerer 1 Summoner 1 Warpriest 1 Bloodrager 1 Inquisitor 1 Antipaladin 1 core_rulebook abjuration adept antipaladin arcanist bloodrager