Invisibility Bubble Illusion A glamered bubble surrounds the target's space, rendering her completely invisible underwater by hiding both the target and any water she displaces. Class Levels: Bard 2 Magus 2 Skald 2 Medium 2 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Summoner 2 Alchemist 2 Mesmerist 2 Occultist 2 Inquisitor 2 Antipaladin 2 Investigator 2 Spiritualist 2 Unchained Summoner 2 aquatic_adventures illusion component_v component_s component_m alchemist
Invisibility, Greater Illusion As invisibility, but subject can attack and stay invisible. Class Levels: Bard 4 Magus 4 Skald 4 Wizard 4 Arcanist 4 Sorcerer 4 Summoner 3 Alchemist 4 Inquisitor 4 Antipaladin 4 Investigator 4 core_rulebook illusion component_v component_s alchemist antipaladin
Iron Spine Transmutation You launch an ingot of iron at the target. Class Levels: Magus 3 Witch 3 Cleric 4 Oracle 4 Wizard 3 Arcanist 3 Sorcerer 3 Warpriest 4 legacy_of_the_first_world transmutation component_v component_s component_m component_df
Ironbeard Transmutation Causes a brushy beard of stiff iron to erupt from the face of a willing target. Class Levels: Magus 1 Cleric 1 Hunter 1 Oracle 1 Ranger 1 Paladin 1 Warpriest 1 Antipaladin 1 advanced_race_guide transmutation component_v component_s antipaladin cleric
Irradiate Conjuration The spell's area of effect floods with dangerous radiation. Class Levels: Druid 4 Magus 3 Witch 3 Cleric 3 Hunter 4 Oracle 3 Wizard 3 Arcanist 3 Sorcerer 3 Summoner 3 Warpriest 3 technology_guide conjuration component_v component_s arcanist cleric
Ja Noi Aspect Transmutation You gain some of the appearance and qualities of the ja noi, oni who take hobgoblin form. Class Levels: Druid 3 Magus 3 Ranger 3 Wizard 3 Sorcerer 3 Alchemist 3 adventure_path_115_trail_of_the_hunted transmutation component_v component_s component_df alchemist
Jump Transmutation Subject gets bonus on Acrobatics checks. Class Levels: Druid 1 Magus 1 Hunter 1 Ranger 1 Wizard 1 Arcanist 1 Sorcerer 1 Summoner 1 Alchemist 1 Bloodrager 1 Investigator 1 core_rulebook transmutation component_v component_s component_m alchemist
Jury-Rig Transmutation Removes the broken condition from the targeted object. Class Levels: Bard 1 Magus 1 Skald 1 Witch 1 Wizard 1 Arcanist 1 Sorcerer 1 Summoner 1 ultimate_combat transmutation component_v component_s component_m arcanist
Keen Edge Transmutation Doubles normal weapon's threat range. Class Levels: Magus 3 Wizard 3 Arcanist 3 Sorcerer 3 Bloodrager 3 Inquisitor 3 core_rulebook transmutation component_v component_s arcanist bloodrager
Keep Watch Enchantment This spell enables the subjects to stand watch or keep vigil throughout the night without any ill effects. Class Levels: Magus 1 Ranger 1 Wizard 1 Paladin 1 Sorcerer 1 Inquisitor 1 knights_of_the_inner_sea enchantment component_v component_s inquisitor magus
Keif Vigor Transmutation The target gains a +2 enhancement bonus to its Strength. Class Levels: Druid 1 Magus 1 Cleric 1 Medium 1 Shaman 1 Wizard 1 Psychic 1 Sorcerer 1 Summoner 1 Alchemist 1 Antipaladin 1 black_markets transmutation component_v component_s component_m alchemist
Knell Of The Depths Conjuration You invest a target with cursed elemental energy, causing nearby bodies of water to roil when the target draw nears and tendrils of water to drag it deeper under the waves. Class Levels: Druid 3 Magus 2 Witch 2 Shaman 3 Wizard 3 Sorcerer 3 Summoner 3 blood_of_the_coven conjuration curse water component_v component_s
Lash Of The Astradaemon Necromancy You draw on the essence of astradaemons to cause one of your hands to elongate and sprout fearsome translucent claws that radiate a cold phosphorescence. Class Levels: Magus 5 Witch 6 Cleric 6 Wizard 6 Sorcerer 6 book_of_the_damned necromancy evil component_v component_s cleric
Lend Path Transmutation Temporarily transfers one of your mythic path abilities to target. Class Levels: Bard 4 Druid 5 Magus 4 Skald 4 Witch 5 Cleric 5 Hunter 5 Oracle 5 Wizard 5 Arcanist 5 Sorcerer 5 Summoner 4 Warpriest 5 mythic_adventures transmutation component_v component_s arcanist bard
Levitate Transmutation Subject moves up and down at your direction. Class Levels: Magus 2 Witch 2 Shaman 2 Wizard 2 Arcanist 2 Sorcerer 2 Summoner 2 Alchemist 2 Investigator 2 Elementalist Wizard 2 core_rulebook transmutation component_v component_s component_f alchemist
Light Evocation Object shines like a torch. Class Levels: Bard 0 Adept 0 Druid 0 Magus 0 Skald 0 Witch 0 Cleric 0 Hunter 0 Oracle 0 Shaman 0 Wizard 0 Arcanist 0 Sorcerer 0 Summoner 0 Warpriest 0 Inquisitor 0 core_rulebook evocation component_v component_m component_df adept
Light Prison Evocation Rays of light burst forth from your outstretched hand, encircling each target's space with a cage of light. Class Levels: Bard 2 Magus 2 Cleric 2 Oracle 2 Wizard 2 Sorcerer 2 Inquisitor 2 inner_sea_gods evocation light component_v component_s bard
Lighten Object Transmutation The target's weight decreases by half. Class Levels: Bard 1 Magus 1 Cleric 1 Oracle 1 Wizard 1 Sorcerer 1 Summoner 1 inner_sea_gods transmutation component_v component_m bard cleric
Lighten Object, Mass Transmutation This spell functions like lighten object, except that it affects a number of objects equal to half your caster level. Class Levels: Magus 5 Cleric 5 Wizard 5 Sorcerer 5 Summoner 5 inner_sea_gods transmutation component_v component_m cleric magus
Lightning Bolt Evocation Electricity deals 1d6/level damage. Class Levels: Adept 3 Magus 3 Witch 3 Wizard 3 Arcanist 3 Sorcerer 3 Bloodrager 3 Elementalist Wizard 3 core_rulebook evocation component_v component_s component_m adept
Lightning Conductor Transmutation You become capable of absorbing electricity with your body. Class Levels: Druid 3 Magus 3 Wizard 3 Sorcerer 3 Bloodrager 2 elemental_master_s_handbook transmutation air component_v component_s component_m
Line In The Sand Abjuration You create a glowing crimson line around the area. Class Levels: Magus 1 Wizard 1 Sorcerer 1 Bloodrager 1 advanced-class-guide abjuration component_v component_s bloodrager magus
Linebreaker Transmutation You gain a +20 foot bonus to your base speed when charging and a +2 bonus on combat maneuver checks made to bull rush or overrun. Class Levels: Magus 1 Hunter 1 Ranger 1 Paladin 1 Alchemist 1 Inquisitor 1 Antipaladin 1 Investigator 1 advanced_race_guide transmutation component_v component_s alchemist antipaladin
Locate Weakness Divination You roll damage twice when you roll damage for a critical hit and take the best damage. Class Levels: Magus 3 Witch 3 Hunter 2 Ranger 2 Wizard 3 Arcanist 3 Sorcerer 3 Bloodrager 3 Inquisitor 3 ultimate_combat divination component_v component_s component_m component_df