Heroic Fortune Evocation Grants 1 temporary hero point to target creature. Class Levels: Bard 2 Skald 2 Cleric 2 Oracle 2 Paladin 3 Alchemist 2 Warpriest 2 Investigator 2 advanced_player_s_guide evocation component_v component_s component_df component_m
Heroic Fortune, Mass Evocation Grants 1 temporary hero point to each target creature in range. Class Levels: Bard 4 Skald 4 Cleric 5 Oracle 5 Warpriest 5 advanced_player_s_guide evocation component_v component_s component_df component_m
Hide From Undead Abjuration Undead can't perceive one subject/level. Class Levels: Cleric 1 Oracle 1 Warpriest 1 Inquisitor 1 core_rulebook abjuration component_v component_s component_df cleric
Hold Person Enchantment Paralyzes one humanoid for 1 round/level. Class Levels: Bard 2 Skald 2 Witch 2 Cleric 2 Oracle 2 Shaman 2 Wizard 3 Arcanist 3 Sorcerer 3 Warpriest 2 Bloodrager 3 Inquisitor 2 Antipaladin 2 core_rulebook enchantment component_v component_s component_f component_df
Holy Aura Abjuration +4 to AC, +4 resistance, and SR 25 against evil spells. Class Levels: Cleric 8 Oracle 8 core_rulebook abjuration component_v component_s component_f cleric
Holy Ice Transmutation Create wall or javelins of frozen holy water. Class Levels: Cleric 5 Oracle 5 Warpriest 5 ultimate_magic transmutation component_v component_s component_m cleric
Holy Smite Evocation Harms and possibly blinds evil creatures (1d8 damage/2 levels). Class Levels: Cleric 4 Oracle 4 Warpriest 4 Inquisitor 4 core_rulebook evocation component_v component_s cleric inquisitor
Holy Word Evocation Kills, paralyzes, blinds, or deafens nongood subjects. Class Levels: Cleric 7 Oracle 7 Inquisitor 6 core_rulebook evocation component_v cleric inquisitor oracle
Hunter's Blessing Transmutation Designate a favored enemy and favored terrain, granting allies within range bonuses against the enemy and in the terrain. Class Levels: Druid 5 Cleric 5 Oracle 5 Shaman 5 Inquisitor 5 inner_sea_gods transmutation component_v component_s component_df cleric
Ice Armor Transmutation You create a suit of armor made of ice. Class Levels: Druid 1 Cleric 1 Oracle 1 Bloodrager 1 inner_sea_gods transmutation cold water component_v component_s
Imbue With Aura Transmutation Target emulates your cleric aura. Class Levels: Cleric 2 Oracle 2 Warpriest 2 ultimate_magic transmutation component_v component_s component_df cleric
Imbue With Elemental Might Evocation This spell functions like imbue with spell ability, except you transfer the use of your elemental assault ability to the target. Class Levels: Magus 2 Cleric 2 Oracle 2 Shaman 2 Wizard 2 Arcanist 2 Sorcerer 2 Warpriest 2 Bloodrager 2 advanced_race_guide evocation component_v component_s arcanist bloodrager
Imbue With Spell Ability Evocation Transfer spells to subject. Class Levels: Cleric 4 Oracle 4 Shaman 4 Warpriest 4 core_rulebook evocation component_v component_s component_df cleric
Implosion Evocation Inflict 10 damage/level to one creature/round. Class Levels: Cleric 9 Oracle 9 core_rulebook evocation component_v component_s cleric oracle
Infernal Healing Conjuration You anoint a wounded creature with devil's blood or unholy water, giving it fast healing 1. Class Levels: Magus 1 Witch 1 Cleric 1 Oracle 1 Wizard 1 Sorcerer 1 Summoner 1 Bloodrager 1 the_inner_sea_world_guide conjuration evil component_v component_s component_m
Infernal Healing, Greater Conjuration As infernal healing, except the target gains fast healing 4 and the target detects as an evil cleric. Class Levels: Magus 4 Witch 4 Cleric 4 Oracle 4 Wizard 4 Sorcerer 4 Summoner 4 the_inner_sea_world_guide conjuration evil component_v component_s component_m
Inflict Critical Wounds Necromancy Touch attack, 4d8 damage + 1/level (max +20). Class Levels: Witch 5 Cleric 4 Oracle 4 Shaman 4 Warpriest 4 Inquisitor 4 core_rulebook necromancy component_v component_s cleric inquisitor
Inflict Critical Wounds, Mass Necromancy Deals 4d8 damage + 1/level, affects 1 subject/level. Class Levels: Witch 9 Cleric 8 Oracle 8 Shaman 8 core_rulebook necromancy component_v component_s cleric oracle
Inflict Light Wounds Necromancy Touch deals 1d8 damage +1/level (max +5). Class Levels: Witch 1 Cleric 1 Oracle 1 Shaman 1 Warpriest 1 Inquisitor 1 Antipaladin 1 core_rulebook necromancy component_v component_s antipaladin cleric
Inflict Light Wounds, Mass Necromancy Deals 1d8 damage + 1/level, affects 1 subject/level. Class Levels: Witch 6 Cleric 5 Oracle 5 Shaman 5 Warpriest 5 Inquisitor 5 core_rulebook necromancy component_v component_s cleric inquisitor
Inflict Moderate Wounds Necromancy Touch attack, 2d8 damage +1/level (max +10). Class Levels: Witch 2 Cleric 2 Oracle 2 Shaman 2 Warpriest 2 Inquisitor 2 Antipaladin 3 core_rulebook necromancy component_v component_s antipaladin cleric
Inflict Moderate Wounds, Mass Necromancy Deals 2d8 damage + 1/level, affects 1 subject/level. Class Levels: Witch 7 Cleric 6 Oracle 6 Shaman 6 Warpriest 6 Inquisitor 6 core_rulebook necromancy component_v component_s cleric inquisitor
Inflict Serious Wounds Necromancy Touch attack, 3d8 damage +1/level (max +15). Class Levels: Witch 4 Cleric 3 Oracle 3 Shaman 3 Warpriest 3 Inquisitor 3 Antipaladin 4 core_rulebook necromancy component_v component_s antipaladin cleric
Inflict Serious Wounds, Mass Necromancy Deals 3d8 damage + 1/level, affects 1 subject/level. Class Levels: Witch 8 Cleric 7 Oracle 7 Shaman 7 core_rulebook necromancy component_v component_s cleric oracle