Protection From Energy, Communal Abjuration As protection from energy, but you may divide the duration among creatures touched. Class Levels: Druid 4 Cleric 4 Hunter 3 Oracle 4 Ranger 3 Wizard 4 Arcanist 4 Sorcerer 4 Summoner 4 Warpriest 4 Inquisitor 4 ultimate_combat abjuration component_v component_s component_df arcanist
Protection From Evil Abjuration +2 AC and saves vs. evil, wards against mental control, and bars summoned evil creatures. Class Levels: Adept 1 Cleric 1 Oracle 1 Shaman 1 Wizard 1 Paladin 1 Arcanist 1 Sorcerer 1 Summoner 1 Warpriest 1 Bloodrager 1 Inquisitor 1 core_rulebook abjuration component_v component_s component_m component_df
Protection From Evil, Communal Abjuration As protection from evil, but you may divide the duration among creatures touched. Class Levels: Cleric 2 Oracle 2 Wizard 2 Paladin 2 Arcanist 2 Sorcerer 2 Summoner 2 Warpriest 2 Inquisitor 2 ultimate_combat abjuration component_v component_s component_m component_df
Protection From Good Abjuration +2 AC and saves vs. good, wards against mental control, and bars summoned good creatures. Class Levels: Adept 1 Cleric 1 Oracle 1 Shaman 1 Wizard 1 Arcanist 1 Sorcerer 1 Summoner 1 Warpriest 1 Bloodrager 1 Inquisitor 1 Antipaladin 1 core_rulebook abjuration adept antipaladin arcanist bloodrager
Protection From Good, Communal Abjuration As protection from good, but you may divide the duration among creatures touched. Class Levels: Cleric 2 Oracle 2 Wizard 2 Arcanist 2 Sorcerer 2 Summoner 2 Warpriest 2 Inquisitor 2 Antipaladin 2 ultimate_combat abjuration antipaladin arcanist cleric inquisitor
Protection From Law Abjuration +2 AC and saves vs. law, wards against mental control, and bars summoned lawful creatures. Class Levels: Adept 1 Cleric 1 Oracle 1 Shaman 1 Wizard 1 Arcanist 1 Sorcerer 1 Summoner 1 Warpriest 1 Bloodrager 1 Inquisitor 1 Antipaladin 1 core_rulebook abjuration adept antipaladin arcanist bloodrager
Protection From Law, Communal Abjuration As protection from law, but you may divide the duration among creatures touched. Class Levels: Cleric 2 Oracle 2 Wizard 2 Arcanist 2 Sorcerer 2 Summoner 2 Warpriest 2 Inquisitor 2 Antipaladin 2 ultimate_combat abjuration antipaladin arcanist cleric inquisitor
Protection From Spells Abjuration Confers +8 resistance bonus. Class Levels: Wizard 8 Arcanist 8 Sorcerer 8 Summoner 6 core_rulebook abjuration component_v component_s component_m component_f
Protection From Natural Attacks Abjuration Upon casting this spell, select one type of natural attack from the following: bite, claw, gore, hoof, pincers, slam, sting, swarm, tail slap, talon, tentacle, or wing. Class Levels: Druid 4 Hunter 2 Ranger 2 Shaman 4 Psychic 4 Summoner 3 Alchemist 3 Investigator 3 Spiritualist 3 monster_hunter_s_handbook abjuration component_v component_s component_m component_df
Punishing Armor Abjuration You coat yourself with a thin layer of shimmering energy. Class Levels: Magus 1 Shaman 1 Wizard 1 Sorcerer 1 Summoner 1 Alchemist 1 Spiritualist 1 agents_of_evil abjuration component_v component_s alchemist magus
Purified Calling Conjuration Eidolon summoned is fully healed. Class Levels: Summoner 4 advanced_player_s_guide conjuration component_v component_s component_m summoner
Quick Change Transmutation Use change shape as a swift action and surprise foes. Class Levels: Bard 2 Druid 2 Magus 2 Skald 2 Witch 2 Hunter 2 Medium 2 Ranger 2 Shaman 2 Wizard 2 Sorcerer 2 Summoner 2 Alchemist 2 Mesmerist 2 Occultist 2 Bloodrager 2 Inquisitor 2 Investigator 2 Spiritualist 2 horror-adventures transmutation component_v component_s alchemist bard
Rage Enchantment Gives +2 to Str and Con, +1 on Will saves, -2 to AC. Class Levels: Bard 2 Skald 2 Witch 3 Wizard 3 Arcanist 3 Sorcerer 3 Summoner 3 Alchemist 3 Bloodrager 3 Investigator 3 core_rulebook enchantment component_v component_s alchemist arcanist
Rain Of Frogs Conjuration Summon a swarm of poisonous frogs. Class Levels: Bard 3 Druid 3 Skald 3 Witch 3 Hunter 3 Shaman 4 Wizard 3 Arcanist 3 Sorcerer 3 Summoner 3 ultimate_magic conjuration component_v component_s component_m component_df
Ray Of Sickening Necromancy Ray makes subject sickened. Class Levels: Druid 1 Witch 1 Cleric 1 Hunter 1 Oracle 1 Wizard 1 Arcanist 1 Sorcerer 1 Summoner 1 Warpriest 1 Bloodrager 1 ultimate_magic necromancy component_v component_s component_m arcanist
Read Magic Divination Read scrolls and spellbooks. Class Levels: Bard 0 Adept 0 Druid 0 Magus 0 Skald 0 Witch 0 Cleric 0 Hunter 0 Oracle 0 Ranger 1 Shaman 0 Wizard 0 Paladin 1 Arcanist 0 Sorcerer 0 Summoner 0 Warpriest 0 Inquisitor 0 Antipaladin 1 core_rulebook divination component_v component_s component_f adept
Reboot Transmutation Whispering in the dense, information-rich machine language of the First Ones, you bring a destroyed construct back to operational status for a short time, restoring it to 1 hit point. Class Levels: Witch 5 Cleric 5 Wizard 5 Sorcerer 5 Summoner 4 people_of_the_stars transmutation component_v component_s component_f cleric
Reduce Person Transmutation Humanoid creature halves in size. Class Levels: Magus 1 Witch 1 Wizard 1 Arcanist 1 Sorcerer 1 Summoner 1 Alchemist 1 Bloodrager 1 Investigator 1 core_rulebook transmutation component_v component_s component_m alchemist
Reduce Person, Mass Transmutation As reduce person, but affects 1 humanoid creature/level. Class Levels: Magus 4 Wizard 4 Arcanist 4 Sorcerer 4 Summoner 3 Bloodrager 4 core_rulebook transmutation component_v component_s component_m arcanist
Rejuvenate Eidolon Conjuration As lesser rejuvenate eidolon, but cures 3d10 damage +1/level (max +10). Class Levels: Summoner 3 advanced_player_s_guide conjuration component_v component_s component_m summoner
Rejuvenate Eidolon, Greater Conjuration As lesser rejuvenate eidolon, but cures 5d10 damage +1/level (max +20). Class Levels: Summoner 5 advanced_player_s_guide conjuration component_v component_s component_m summoner
Rejuvenate Eidolon, Lesser Conjuration Eidolon cured 1d10 damage +1/level (max +5). Class Levels: Summoner 1 advanced_player_s_guide conjuration component_v component_s component_m summoner
Release The Hounds Conjuration This spell summons a pack of canines that respond to the spellcaster's commands and act in perfect unison, causing them to function like a swarm. Class Levels: Bard 5 Druid 5 Witch 5 Shaman 5 Wizard 5 Sorcerer 5 Summoner 5 magic_tactics_toolbox conjuration component_v component_s component_m component_df
Repulsion Abjuration Mobile field prevents creatures from approaching within 10 ft./level. Class Levels: Cleric 7 Oracle 7 Wizard 6 Arcanist 6 Sorcerer 6 Summoner 5 Inquisitor 6 Spiritualist 6 core_rulebook abjuration component_v component_s component_f component_df