Knock Transmutation Opens locked or magically sealed door. Class Levels: Wizard 2 Arcanist 2 Sorcerer 2 Inquisitor 2 core_rulebook transmutation component_v arcanist inquisitor sorcerer
Lead Blades Transmutation Melee weapons damage as if one size bigger. Class Levels: Hunter 1 Ranger 1 advanced_player_s_guide transmutation component_v component_s hunter ranger
Lend Path Transmutation Temporarily transfers one of your mythic path abilities to target. Class Levels: Bard 4 Druid 5 Magus 4 Skald 4 Witch 5 Cleric 5 Hunter 5 Oracle 5 Wizard 5 Arcanist 5 Sorcerer 5 Summoner 4 Warpriest 5 mythic_adventures transmutation component_v component_s arcanist bard
Levitate Transmutation Subject moves up and down at your direction. Class Levels: Magus 2 Witch 2 Shaman 2 Wizard 2 Arcanist 2 Sorcerer 2 Summoner 2 Alchemist 2 Investigator 2 Elementalist Wizard 2 core_rulebook transmutation component_v component_s component_f alchemist
Liberating Command Transmutation Target makes an Escape Artist check as an immediate action and gains a bonus on it. Class Levels: Bard 1 Druid 1 Skald 1 Cleric 1 Hunter 1 Oracle 1 Ranger 1 Wizard 1 Paladin 1 Arcanist 1 Sorcerer 1 Warpriest 1 ultimate_combat transmutation component_v arcanist bard cleric
Life Channel Transmutation When cast on a creature with negative energy affinity, the target is able to convert channeled positive energy into temporary hit points. Class Levels: Cleric 2 Oracle 2 Warpriest 2 advanced_race_guide transmutation component_v component_s cleric oracle
Lily Pad Stride Transmutation Walk across water on moving lily pads. Class Levels: Druid 3 Hunter 3 advanced_player_s_guide transmutation component_v component_s component_m druid
Linebreaker Transmutation You gain a +20 foot bonus to your base speed when charging and a +2 bonus on combat maneuver checks made to bull rush or overrun. Class Levels: Magus 1 Hunter 1 Ranger 1 Paladin 1 Alchemist 1 Inquisitor 1 Antipaladin 1 Investigator 1 advanced_race_guide transmutation component_v component_s alchemist antipaladin
Litany Of Defense Transmutation Doubles armor's enhancement bonus. Class Levels: Paladin 2 Inquisitor 2 Antipaladin 2 ultimate_combat transmutation component_v component_s component_df antipaladin
Litany Of Vengeance Transmutation Allies attacking the target of the spell gain a +5 bonus on damage rolls for 1 round. Class Levels: Paladin 4 Inquisitor 5 Antipaladin 4 ultimate_combat transmutation component_v component_s component_df antipaladin
Litany Of Warding Transmutation You gain two additional attacks of opportunity for 1 round. Class Levels: Paladin 2 Inquisitor 3 Antipaladin 2 ultimate_combat transmutation component_v component_s component_df antipaladin
Liveoak Transmutation Oak becomes treant guardian. Class Levels: Druid 6 Hunter 6 Shaman 7 core_rulebook transmutation component_v component_s druid hunter
Lockjaw Transmutation Gives creature grab ability with a natural attack. Class Levels: Druid 2 Hunter 2 Ranger 2 advanced_player_s_guide transmutation component_v component_s component_m druid
Long Arm Transmutation Your arms temporarily grow in length, increasing your reach with those limbs by 5 feet. Class Levels: Magus 1 Witch 1 Wizard 1 Sorcerer 1 Alchemist 1 Bloodrager 1 Investigator 1 advanced_class_guide transmutation component_v component_s alchemist bloodrager
Longshot Transmutation Grants a +10-foot bonus to the range increment for any ranged weapon fired. Class Levels: Magus 1 Hunter 1 Ranger 1 Wizard 1 Paladin 1 Arcanist 1 Sorcerer 1 Alchemist 1 Inquisitor 1 Antipaladin 1 Investigator 1 ultimate_combat transmutation component_v component_s component_m component_df
Longstrider Transmutation Your base speed increases by 10 ft. Class Levels: Druid 1 Hunter 1 Ranger 1 core_rulebook transmutation component_v component_s component_m druid
Longstrider (Greater) Transmutation This functions as longstrider, except it gives you a +20-foot enhancement bonus to your base speed and a +10-foot enhancement bonus to your other modes of movement (burrow, climb, fly, swim, and so on). Class Levels: Druid 3 Hunter 3 Ranger 3 advanced_class_guide transmutation component_v component_s component_m druid
Mage Hand Transmutation 5-pound telekinesis. Class Levels: Bard 0 Magus 0 Skald 0 Wizard 0 Arcanist 0 Sorcerer 0 Summoner 0 core_rulebook transmutation component_v component_s arcanist bard
Mage's Lucubration Transmutation Wizard only. Recalls spell of 5th level or lower. Class Levels: Wizard 6 Sorcerer 6 core_rulebook transmutation component_v component_s sorcerer wizard
Magic Boulder Transmutation This spell works like magic stone , except you transmute as many as three boulders (rocks up to two size categories smaller than yourself) to use with the rock throwing ability or as siege engine ammunition. Class Levels: Druid 2 Cleric 2 Hunter 2 Oracle 2 Warpriest 2 monster_codex transmutation cleric druid hunter oracle
Magic Fang Transmutation One natural weapon of subject creature gets +1 on attack and damage rolls. Class Levels: Druid 1 Hunter 1 Ranger 1 Summoner 1 core_rulebook transmutation component_v component_s component_df druid
Magic Fang, Greater Transmutation One natural weapon gets + 1/four levels (max. +5). Class Levels: Druid 3 Hunter 3 Ranger 3 Summoner 3 core_rulebook transmutation component_v component_s component_df druid
Magic Siege Engine Transmutation Siege gains +1 on targeting and damage rolls. Class Levels: Cleric 2 Oracle 2 Wizard 2 Paladin 2 Arcanist 2 Sorcerer 2 Warpriest 2 Inquisitor 2 Antipaladin 2 ultimate_combat transmutation component_v component_s component_df antipaladin
Magic Siege Engine, Greater Transmutation Siege engine gains +1 on targeting and damage rolls for every four caster levels. Class Levels: Cleric 5 Oracle 5 Wizard 4 Paladin 4 Arcanist 4 Sorcerer 4 Warpriest 5 Inquisitor 4 Antipaladin 4 ultimate_combat transmutation component_v component_s component_m component_df