Contagious Flame Evocation Scorching rays cause 4d6 fire damage, then move on to new targets. Class Levels: Magus 6 Wizard 6 Arcanist 6 Sorcerer 6 Elementalist Wizard 6 advanced_player_s_guide evocation component_v component_s arcanist elementalist_wizard
Contagious Suggestion Enchantment This spell functions as per suggestion, except the target can pass on the enchantment to other targets. Class Levels: Bard 4 Witch 5 Medium 4 Wizard 5 Psychic 5 Sorcerer 5 Mesmerist 4 Occultist 5 blood_of_the_beast enchantment language_dependent mind_affecting component_v component_s
Contagious Zeal Enchantment +2 morale bonus on attacks and damage, 1d6 temp HP, +4 vs fear; spreads to allies on hit. Class Levels: Bard 2 Skald 2 Cleric 3 Wizard 3 Psychic 3 Sorcerer 3 Warpriest 3 Inquisitor 3 Spiritualist 3 occult-adventures enchantment emotion mind_affecting component_v component_s
Contingency Evocation Sets trigger condition for another spell. Class Levels: Wizard 6 Arcanist 6 Sorcerer 6 core_rulebook evocation component_v component_s component_m component_f
Contingent Action Evocation The target gains an extra action that becomes available when a condition which you dictate is met. Class Levels: Bard 3 Skald 3 Wizard 3 Sorcerer 3 advanced-class-guide evocation component_v component_s bard sorcerer
Contingent Scroll Evocation You transfer the power of a scroll to the target so that it comes into effect under some condition you dictate. Class Levels: Bard 4 Skald 4 Wizard 4 Sorcerer 4 advanced-class-guide evocation component_v component_s component_m component_f
Contingent Venom Necromancy This spell functions as languid venom, but you can stipulate a specific condition or circumstance that will end the poison's onset time and cause it to take effect. Class Levels: Shaman 4 Wizard 4 Sorcerer 4 ultimate-intrigue necromancy poison component_v component_s component_m
Continual Flame Evocation Makes a permanent, heatless light. Class Levels: Adept 3 Cleric 3 Oracle 3 Wizard 2 Arcanist 2 Sorcerer 2 Warpriest 3 Inquisitor 3 core_rulebook evocation component_v component_s component_m adept
Control Construct Transmutation Take control of a construct. Class Levels: Wizard 7 Arcanist 7 Sorcerer 7 ultimate_magic transmutation component_v component_s arcanist sorcerer
Control Summoned Creature Enchantment Direct a summoned monster as if you had summoned it. Class Levels: Bard 3 Skald 3 Cleric 4 Oracle 4 Wizard 4 Arcanist 4 Sorcerer 4 Summoner 3 Warpriest 4 ultimate_magic enchantment component_v component_s arcanist bard
Control Undead Necromancy Undead don't attack you while under your command. Class Levels: Wizard 7 Arcanist 7 Sorcerer 7 core_rulebook necromancy component_v component_s component_m arcanist
Control Vermin Transmutation Designate allies to influence and ride vermin as if they were animals with animal-level intelligence. Class Levels: Druid 2 Witch 2 Cleric 3 Hunter 2 Oracle 3 Ranger 4 Wizard 3 Arcanist 3 Sorcerer 3 Warpriest 3 monster_codex transmutation component_v component_s component_df component_m
Control Water Transmutation Raises or lowers bodies of water. Class Levels: Druid 4 Cleric 4 Hunter 4 Oracle 4 Shaman 4 Wizard 6 Arcanist 6 Sorcerer 6 Warpriest 4 core_rulebook transmutation component_v component_s component_m component_df
Control Weather Transmutation Changes weather in local area. Class Levels: Druid 7 Witch 7 Cleric 7 Oracle 7 Shaman 7 Wizard 7 Arcanist 7 Sorcerer 7 Elementalist Wizard 7 core_rulebook transmutation component_v component_s arcanist cleric
Controlled Fireball Evocation This spell functions as fireball except you can cause the bead of fire to originate from anywhere you can see within range. Class Levels: Magus 4 Wizard 4 Sorcerer 4 Occultist 4 Bloodrager 4 ultimate-intrigue evocation fire ruse component_v component_s
Conversing Wind Transmutation This spell functions as whispering wind, except it can carry responses and doesn't end after delivering its first message. Class Levels: Bard 4 Wizard 4 Sorcerer 4 ranged_tactics_toolbox transmutation air bard sorcerer wizard
Corpse Hammer Necromancy When you cast this spell, you draw the remains of nearby destroyed undead together and fuse them into a mass of flesh and bone you can then hurl at any foes within range. Class Levels: Witch 4 Wizard 4 Sorcerer 4 inner_sea_magic necromancy component_v component_s component_m sorcerer
Corpse Lanterns Necromancy This spell functions as dancing lights, except it summons up to four spheres of light, each of which glows a sickly pale green. Class Levels: Witch 2 Wizard 2 Sorcerer 2 pathfinder_society_field_guide necromancy light component_v component_s sorcerer
Corrosive Consumption Conjuration Acidic patch damages an opponent. Class Levels: Magus 5 Wizard 5 Arcanist 5 Sorcerer 5 ultimate_magic conjuration component_v component_s arcanist magus
Corrosive Touch Conjuration Touch attack deals 1d4 acid/level. Class Levels: Magus 1 Wizard 1 Arcanist 1 Sorcerer 1 Summoner 1 Bloodrager 1 ultimate_magic conjuration component_v component_s arcanist bloodrager
Cosmic Ray Evocation You fling a ray of deadly cosmic energy at the target creature. Class Levels: Magus 5 Wizard 6 Sorcerer 6 people_of_the_stars evocation component_v component_s component_m magus
Countless Eyes Transmutation Extra eyes give all-around vision. Class Levels: Witch 3 Wizard 3 Arcanist 3 Sorcerer 3 Alchemist 3 Bloodrager 3 Inquisitor 3 Investigator 3 ultimate_magic transmutation component_v component_s alchemist arcanist
Covetous Aura Abjuration Duplicates beneficial 3rd-level or lower spells cast nearby, granting their benefits to you. Class Levels: Bard 5 Wizard 5 Sorcerer 5 mythic_adventures abjuration component_v component_s bard sorcerer
Covetous Urge Enchantment You curse the target with insatiable greed, causing it to attempt to steal any item worth 100 gp or more that it can see, each time it enters a new room or area. Class Levels: Bard 2 Skald 2 Witch 2 Wizard 2 Arcanist 2 Sorcerer 2 Summoner 2 villain_codex enchantment curse language_dependent component_v component_s