Magic Circle Against Law Abjuration As protection spells, but 10-ft. radius and 10 min./level. Class Levels: Cleric 3 Oracle 3 Shaman 3 Wizard 3 Arcanist 3 Sorcerer 3 Summoner 3 Warpriest 3 Inquisitor 3 Antipaladin 3 core_rulebook abjuration antipaladin arcanist cleric inquisitor
Magic Circle Against Technology Abjuration All creatures within the area gain the effects of a protection from technology spell. Class Levels: Cleric 4 Oracle 4 Wizard 4 Arcanist 4 Sorcerer 4 Warpriest 4 technology_guide abjuration component_v component_s component_m component_df
Magic Siege Engine Transmutation Siege gains +1 on targeting and damage rolls. Class Levels: Cleric 2 Oracle 2 Wizard 2 Paladin 2 Arcanist 2 Sorcerer 2 Warpriest 2 Inquisitor 2 Antipaladin 2 ultimate_combat transmutation component_v component_s component_df antipaladin
Magic Siege Engine, Greater Transmutation Siege engine gains +1 on targeting and damage rolls for every four caster levels. Class Levels: Cleric 5 Oracle 5 Wizard 4 Paladin 4 Arcanist 4 Sorcerer 4 Warpriest 5 Inquisitor 4 Antipaladin 4 ultimate_combat transmutation component_v component_s component_m component_df
Magic Stone Transmutation Three stones gain +1 on attack rolls, deal 1d6+1 damage. Class Levels: Druid 1 Cleric 1 Hunter 1 Oracle 1 Shaman 1 Warpriest 1 core_rulebook transmutation component_v component_s component_df cleric
Magic Vestment Transmutation Armor or shield gains +1 enhancement per four levels. Class Levels: Cleric 3 Oracle 3 Shaman 3 Warpriest 3 Inquisitor 3 core_rulebook transmutation component_v component_s component_df cleric
Magic Weapon Transmutation Weapon gains +1 bonus. Class Levels: Magus 1 Cleric 1 Oracle 1 Shaman 1 Wizard 1 Paladin 1 Arcanist 1 Sorcerer 1 Warpriest 1 Bloodrager 1 Inquisitor 1 Antipaladin 1 core_rulebook transmutation component_v component_s component_df antipaladin
Magic Weapon, Greater Transmutation Weapon gains +1 bonus/four levels (max +5). Class Levels: Magus 3 Cleric 4 Oracle 4 Shaman 4 Wizard 3 Paladin 3 Arcanist 3 Sorcerer 3 Warpriest 4 Bloodrager 3 Inquisitor 3 Antipaladin 3 core_rulebook transmutation component_v component_s component_m component_df
Majestic Image Transmutation You cast your consciousness into a single object within range that bears your likeness, as if choosing a specific image with the spell enter image. Class Levels: Bard 4 Skald 4 Cleric 4 Medium 4 Wizard 4 Sorcerer 4 Mesmerist 4 Occultist 4 Warpriest 4 Spiritualist 4 ultimate_intrigue transmutation component_v component_s component_m bard
Make Whole Transmutation Repairs an object. Class Levels: Cleric 2 Oracle 2 Wizard 2 Arcanist 2 Sorcerer 2 Warpriest 2 core_rulebook transmutation component_v component_s arcanist cleric
Make Whole, Greater Transmutation This spell repairs 1d6 points of damage plus 1 point per level when cast on a construct creature (maximum 10d6+10). Class Levels: Cleric 4 Oracle 4 Wizard 4 Arcanist 4 Sorcerer 4 Warpriest 4 technology_guide transmutation component_v component_s arcanist cleric
Mantle Of Calm Enchantment You surround yourself with a mantle of calm serenity. Class Levels: Cleric 3 Shaman 3 Paladin 3 Warpriest 3 Inquisitor 3 advanced_class_guide enchantment emotion mind_affecting component_v component_s
Marching Chant Transmutation You invigorate your allies, who can hustle (Core Rulebook 170) as long as you continue to sing or chant (which requires your concentration). Class Levels: Bard 2 Skald 2 Cleric 2 Warpriest 2 advanced_class_guide transmutation component_v component_s bard cleric
Marid's Mastery Transmutation The target gains a +1 bonus on attack and damage rolls if it and its opponent are touching water. Class Levels: Druid 1 Witch 1 Cleric 1 Hunter 1 Oracle 1 Ranger 1 Wizard 1 Arcanist 1 Sorcerer 1 Warpriest 1 Bloodrager 1 advanced_race_guide transmutation component_v component_s arcanist bloodrager
Mark Of Justice Necromancy Designates action that triggers curse on subject. Class Levels: Witch 5 Cleric 5 Oracle 5 Paladin 4 Warpriest 5 Inquisitor 5 core_rulebook necromancy component_v component_s component_df cleric
Mark Of Obvious Ethics Divination You mark one creature with a glowing sigil. Class Levels: Cleric 3 Warpriest 3 advanced_class_guide divination curse component_v component_s cleric
Mark Of The Reptile God Transmutation If you succeed at a ranged touch attack, you burn your handprint onto the flesh of a creature, dealing 1d6 points of acid damage. Class Levels: Cleric 4 Oracle 4 Warpriest 4 Inquisitor 4 Antipaladin 4 monster_codex transmutation component_v component_s component_df antipaladin
Massacre Necromancy Slaughter creatures in a line. Class Levels: Witch 9 Cleric 9 Shaman 9 Wizard 9 Psychic 9 Sorcerer 9 horror_adventures necromancy death component_v component_s component_m
Masterwork Transformation Transmutation Make a normal item into a masterwork one. Class Levels: Bard 2 Druid 2 Skald 2 Witch 2 Cleric 2 Hunter 2 Oracle 2 Wizard 2 Arcanist 2 Sorcerer 2 Warpriest 2 ultimate_magic transmutation component_v component_s component_m arcanist
Meld Into Stone Transmutation You and your gear merge with stone. Class Levels: Druid 3 Cleric 3 Hunter 3 Oracle 3 Warpriest 3 core_rulebook transmutation component_v component_s component_df cleric
Memory Of Function Transmutation Even a broken object remembers what it means to be a functioning whole. Class Levels: Cleric 7 Oracle 7 Wizard 7 Arcanist 7 Sorcerer 7 technology_guide transmutation component_v component_s arcanist cleric
Mending Transmutation Makes minor repairs on an object. Class Levels: Bard 0 Adept 0 Druid 0 Skald 0 Witch 0 Cleric 0 Hunter 0 Oracle 0 Wizard 0 Arcanist 0 Sorcerer 0 Summoner 0 Warpriest 0 core_rulebook transmutation component_v component_s adept arcanist
Mighty Fist Of The Earth Conjuration You create a fist-sized rock that flies toward one enemy. Class Levels: Druid 1 Cleric 1 Hunter 1 Oracle 1 Warpriest 1 advanced_race_guide conjuration component_v component_s component_df cleric
Miracle Evocation Requests a deity's intercession. Class Levels: Cleric 9 Oracle 9 core_rulebook evocation component_v component_s cleric oracle