Tireless Pursuit Transmutation Ignore fatigue while hustling. Class Levels: Hunter 1 Ranger 1 Inquisitor 1 advanced_player_s_guide transmutation component_v component_s component_m hunter
Touch Of Combustion Evocation Your successful melee touch attack causes the target to ignite in a violent burst of flame, dealing 1d6 points of fire damage. Class Levels: Druid 1 Magus 1 Witch 1 Hunter 1 Wizard 1 Arcanist 1 Sorcerer 1 Bloodrager 1 Inquisitor 1 advanced_race_guide evocation component_v component_s arcanist bloodrager
Touch Of Slime Conjuration Touch infests a target with green slime. Class Levels: Druid 4 Witch 4 Hunter 4 Wizard 4 Arcanist 4 Sorcerer 4 Alchemist 4 Bloodrager 4 Investigator 4 ultimate_magic conjuration component_v component_s component_m alchemist
Touch Of The Sea Transmutation Swim speed becomes 30 ft. Class Levels: Druid 1 Hunter 1 Wizard 1 Arcanist 1 Sorcerer 1 Alchemist 1 Bloodrager 1 Investigator 1 Elementalist Wizard 1 advanced_player_s_guide transmutation component_v component_s component_m alchemist
Transfer Regeneration Transmutation You bestow your regenerative abilities on the target. Class Levels: Druid 3 Witch 3 Cleric 3 Hunter 3 Oracle 3 Shaman 3 Warpriest 3 monster_codex transmutation component_v component_s cleric druid
Transmute Mud To Rock Transmutation Two 10-ft. cubes per level. Class Levels: Druid 5 Hunter 5 Wizard 5 Arcanist 5 Sorcerer 5 Elementalist Wizard 5 core_rulebook transmutation component_v component_s component_m component_df
Transmute Rock To Mud Transmutation Two 10-ft. cubes per level. Class Levels: Druid 5 Hunter 5 Wizard 5 Arcanist 5 Sorcerer 5 Elementalist Wizard 5 core_rulebook transmutation component_v component_s component_m component_df
Transport Via Plants Conjuration Move instantly from one plant to another of the same kind. Class Levels: Druid 6 Hunter 6 Shaman 7 core_rulebook conjuration component_v component_s druid hunter
Tree Shape Transmutation You look exactly like a tree for 1 hour/level. Class Levels: Druid 2 Hunter 2 Ranger 3 Shaman 2 core_rulebook transmutation component_v component_s component_df druid
Tree Stride Conjuration Step from one tree to another far away. Class Levels: Druid 5 Hunter 4 Ranger 4 core_rulebook conjuration component_v component_s component_df druid
True Form Abjuration Removes polymorph effects. Class Levels: Druid 4 Hunter 4 Wizard 4 Arcanist 4 Sorcerer 4 advanced_player_s_guide abjuration component_v component_s arcanist druid
Unhallow Evocation Designates location as unholy. Class Levels: Druid 5 Cleric 5 Hunter 5 Oracle 5 Warpriest 5 Inquisitor 5 core_rulebook evocation component_v component_s component_m cleric
Unshakable Chill Necromancy Target is afflicted with severe cold. Class Levels: Druid 2 Witch 2 Hunter 2 Wizard 2 Arcanist 2 Sorcerer 2 Bloodrager 2 ultimate_magic necromancy component_v component_s component_m arcanist
Urban Grace Transmutation You become one with the city around you, allowing you to move more easily through its crowds and buildings. Class Levels: Bard 1 Skald 1 Witch 1 Hunter 1 Ranger 1 Wizard 1 Arcanist 1 Sorcerer 1 Alchemist 1 Investigator 1 advanced_race_guide transmutation component_v component_s alchemist arcanist
Venomous Bolt Necromancy Arrow or bolt poisons target. Class Levels: Hunter 3 Ranger 3 advanced_player_s_guide necromancy component_v component_s hunter ranger
Vermin Shape I Transmutation Take the form and some of the powers of a Small or Medium vermin. Class Levels: Druid 3 Magus 4 Witch 3 Hunter 3 Wizard 4 Arcanist 4 Sorcerer 4 Alchemist 4 Bloodrager 4 Investigator 4 ultimate_magic transmutation component_v component_s component_m alchemist
Vermin Shape Ii Transmutation This spell functions as vermin shape I , except it also allows you to assume the form of a Tiny or Large creature of the vermin type. Class Levels: Druid 4 Magus 5 Witch 4 Hunter 4 Wizard 5 Arcanist 5 Sorcerer 5 Alchemist 5 Investigator 5 ultimate_magic transmutation component_v component_s component_m alchemist
Versatile Weapon Transmutation Weapon bypasses some DR. Class Levels: Bard 2 Magus 3 Skald 2 Hunter 2 Ranger 2 Wizard 3 Arcanist 3 Sorcerer 3 Bloodrager 3 advanced_player_s_guide transmutation component_v component_s component_m arcanist
Virtue Transmutation Subject gains 1 temporary hp. Class Levels: Druid 0 Cleric 0 Hunter 0 Oracle 0 Paladin 1 Warpriest 0 Inquisitor 0 core_rulebook transmutation component_v component_s component_df cleric
Volcanic Storm Evocation Hot rocks deal 5d6 damage. Class Levels: Druid 4 Witch 4 Hunter 4 Wizard 4 Arcanist 4 Sorcerer 4 Bloodrager 4 ultimate_magic evocation component_v component_s component_m component_df
Wall Of Fire Evocation 2d4 fire damage to 10 ft. and 1d4 to 20 ft. Passing through wall deals 2d6 damage +1/level. Class Levels: Adept 4 Druid 5 Magus 4 Hunter 5 Shaman 5 Wizard 4 Arcanist 4 Sorcerer 4 Summoner 3 Bloodrager 4 Elementalist Wizard 4 core_rulebook evocation component_v component_s component_m component_df
Wall Of Stone Conjuration Creates a stone wall that can be shaped. Class Levels: Adept 5 Druid 6 Magus 5 Cleric 5 Hunter 6 Oracle 5 Shaman 6 Wizard 5 Arcanist 5 Sorcerer 5 Summoner 4 Warpriest 5 Elementalist Wizard 5 core_rulebook conjuration component_v component_s component_m component_df
Wall Of Thorns Conjuration Thorns damage anyone who tries to pass. Class Levels: Druid 5 Hunter 5 Shaman 5 core_rulebook conjuration component_v component_s druid hunter
Ward Of The Season Abjuration Harnesses the power of the seasons to protect the target and grant a number of bonuses. Class Levels: Druid 3 Witch 3 Cleric 4 Hunter 3 Oracle 4 Ranger 3 Shaman 3 Warpriest 4 advanced_race_guide abjuration component_v component_s cleric druid