Pass Without Trace Transmutation One subject/level leaves no tracks. Class Levels: Druid 1 Hunter 1 Ranger 1 Shaman 1 core_rulebook transmutation component_v component_s component_df druid
Path Of The Winds Evocation With a sweeping gesture, you call forth mighty winds to clear a path ahead of you. Class Levels: Druid 6 Hunter 6 Wizard 6 Arcanist 6 Sorcerer 6 advanced_race_guide evocation component_v component_s arcanist druid
Perceive Cues Transmutation +5 Perception and Sense Motive 10 min./level. Class Levels: Witch 2 Hunter 2 Ranger 2 Alchemist 2 Inquisitor 2 Investigator 2 advanced_player_s_guide transmutation component_v component_s component_m alchemist
Pernicious Poison Necromancy Target takes a -4 penalty against poison. Class Levels: Druid 2 Witch 2 Hunter 2 Wizard 2 Arcanist 2 Sorcerer 2 Antipaladin 2 ultimate_magic necromancy component_v component_s component_df antipaladin
Plague Carrier Necromancy Target's attacks carry filth fever. Class Levels: Druid 4 Witch 5 Cleric 4 Hunter 4 Oracle 4 Wizard 5 Arcanist 5 Sorcerer 5 Warpriest 4 ultimate_magic necromancy component_v component_s arcanist cleric
Plague Storm Necromancy Cloud infects creatures like contagion. Class Levels: Druid 6 Witch 6 Cleric 6 Hunter 6 Oracle 6 Wizard 7 Arcanist 7 Sorcerer 7 Warpriest 6 ultimate_magic necromancy component_v component_s arcanist cleric
Planar Inquiry Conjuration Calls an outsider to answer questions about a person, place, or event using its planar knowledge. Class Levels: Druid 3 Witch 3 Cleric 3 Hunter 3 Shaman 3 Wizard 3 Sorcerer 3 Summoner 3 Warpriest 3 Inquisitor 3 adventurer-s-guide conjuration component_v component_s component_m cleric
Planned Assault Transmutation This spell increases the effectiveness of a planned action. Class Levels: Cleric 3 Hunter 4 Oracle 3 Ranger 4 Paladin 3 Warpriest 3 dwarves_of_golarion transmutation component_v component_s component_df angradd
Plant Growth Transmutation Grows vegetation, improves crops. Class Levels: Druid 3 Hunter 3 Ranger 3 core_rulebook transmutation component_v component_s component_df druid
Pocketful Of Vipers Conjuration You set a magical ward upon the object touched, which must be a container such as a pouch, bag, backpack, or pocket. Class Levels: Druid 3 Witch 3 Hunter 3 Ranger 3 Shaman 3 Occultist 3 ultimate-intrigue conjuration component_v component_s component_m druid
Poison Necromancy Touch deals 1d3 Con damage 1/round for 6 rounds. Class Levels: Druid 3 Witch 4 Cleric 4 Hunter 3 Oracle 4 Shaman 4 Warpriest 4 Antipaladin 4 core_rulebook necromancy component_v component_s component_df antipaladin
Poisonous Balm Conjuration You mend the target's injuries, curing 3d8+%1 hit points as cure serious wounds, but leaving its body laced with a subtle toxin that remains inert until you activate it. Class Levels: Druid 5 Witch 5 Cleric 4 Hunter 5 Shaman 4 Occultist 4 Warpriest 4 ultimate-intrigue conjuration poison ruse component_v component_s
Pouncing Fury Transmutation When you charge, you can make a full attack at the end of that charge, but only with claw attacks you have, and you can make only one attack per claw. Class Levels: Druid 2 Magus 2 Witch 2 Hunter 2 Ranger 2 Wizard 2 Sorcerer 2 Alchemist 2 Bloodrager 2 Investigator 2 ultimate-wilderness transmutation component_v component_s alchemist bloodrager
Pox Pustules Necromancy Subject is sickened and has -4 Dex. Class Levels: Druid 2 Witch 2 Hunter 2 advanced_player_s_guide necromancy component_v component_s component_m druid
Pressure Adaptation Abjuration Enables target to adjust to rapid pressure changes with a single Fortitude saving throw. Class Levels: Druid 3 Cleric 3 Hunter 3 Oracle 3 Ranger 3 Shaman 3 Psychic 3 Summoner 3 Alchemist 3 Warpriest 3 Investigator 3 aquatic_adventures abjuration component_v component_s component_m alchemist
Primal Regression Enchantment Make a creature become bestial and unintelligent. Class Levels: Druid 6 Witch 7 Hunter 6 Shaman 6 Psychic 6 Mesmerist 5 occult-adventures enchantment mind_affecting component_s mesmerist druid
Produce Flame Evocation 1d6 damage + 1/level, touch or thrown. Class Levels: Druid 1 Hunter 1 Shaman 1 core_rulebook evocation component_v component_s druid hunter
Protection From Energy Abjuration Absorbs 12 points/level of damage from one kind of energy. Class Levels: Druid 3 Cleric 3 Hunter 2 Oracle 3 Ranger 2 Shaman 3 Wizard 3 Arcanist 3 Sorcerer 3 Summoner 3 Alchemist 3 Warpriest 3 Bloodrager 3 Inquisitor 3 Investigator 3 Elementalist Wizard 3 core_rulebook abjuration component_v component_s component_df alchemist
Protection From Energy, Communal Abjuration As protection from energy, but you may divide the duration among creatures touched. Class Levels: Druid 4 Cleric 4 Hunter 3 Oracle 4 Ranger 3 Wizard 4 Arcanist 4 Sorcerer 4 Summoner 4 Warpriest 4 Inquisitor 4 ultimate_combat abjuration component_v component_s component_df arcanist
Protection From Natural Attacks Abjuration Upon casting this spell, select one type of natural attack from the following: bite, claw, gore, hoof, pincers, slam, sting, swarm, tail slap, talon, tentacle, or wing. Class Levels: Druid 4 Hunter 2 Ranger 2 Shaman 4 Psychic 4 Summoner 3 Alchemist 3 Investigator 3 Spiritualist 3 monster_hunter_s_handbook abjuration component_v component_s component_m component_df
Protection From Spores Abjuration With a touch, you bolster a creature's body to protect it from the harmful effects of spores and similar afflictions. Class Levels: Druid 2 Witch 2 Cleric 2 Hunter 1 Oracle 2 Ranger 1 Shaman 2 Alchemist 2 Warpriest 2 Investigator 2 adventure_path_113_what_grows_within abjuration component_v component_s alchemist cleric
Protective Spirit Conjuration Protects from attacks of opportunity. Class Levels: Hunter 2 Ranger 2 advanced_player_s_guide conjuration component_v component_s component_df hunter
Pup Shape Transmutation Transforms a single animal or magical beast into a younger and cuter version of itself for a short period of time. Class Levels: Druid 3 Witch 3 Hunter 3 Wizard 3 Arcanist 3 Sorcerer 3 ultimate_combat transmutation component_v component_s component_m arcanist
Purify Food And Drink Transmutation Purifies 1 cu. ft./level of food or water. Class Levels: Adept 0 Druid 0 Cleric 0 Hunter 0 Oracle 0 Shaman 0 Warpriest 0 core_rulebook transmutation component_v component_s adept cleric