Icicle Dagger Conjuration Masterwork ice dagger deals +1 cold damage. Class Levels: Witch 1 Wizard 1 Arcanist 1 Sorcerer 1 Summoner 1 Bloodrager 1 ultimate_magic conjuration component_v component_s arcanist bloodrager
Icy Prison Evocation Thick ice holds and damages the target. Class Levels: Wizard 5 Arcanist 5 Sorcerer 5 ultimate_magic evocation component_v component_s arcanist sorcerer
Icy Prison, Mass Evocation As icy prison, but it affects 1 creature/level. Class Levels: Wizard 9 Arcanist 9 Sorcerer 9 ultimate_magic evocation component_v component_s arcanist sorcerer
Identify Divination Gives +10 bonus to identify magic items. Class Levels: Bard 1 Skald 1 Witch 1 Wizard 1 Arcanist 1 Sorcerer 1 Summoner 1 Alchemist 1 Investigator 1 core_rulebook divination component_v component_s component_m alchemist
Illusion Of Calm Illusion You appear to be standing still, even when you take some actions. Class Levels: Magus 1 Wizard 1 Arcanist 1 Sorcerer 1 Alchemist 1 Investigator 1 ultimate_combat illusion component_v component_s alchemist arcanist
Illusory Script Illusion Only select creatures can read text. Class Levels: Bard 3 Skald 3 Wizard 3 Arcanist 3 Sorcerer 3 core_rulebook illusion component_v component_s component_m arcanist
Illusory Wall Illusion Wall, floor, or ceiling looks real, but anything can pass through. Class Levels: Wizard 4 Arcanist 4 Sorcerer 4 core_rulebook illusion component_v component_s arcanist sorcerer
Imbue With Elemental Might Evocation This spell functions like imbue with spell ability, except you transfer the use of your elemental assault ability to the target. Class Levels: Magus 2 Cleric 2 Oracle 2 Shaman 2 Wizard 2 Arcanist 2 Sorcerer 2 Warpriest 2 Bloodrager 2 advanced_race_guide evocation component_v component_s arcanist bloodrager
Imprisonment Abjuration Entombs subject beneath the earth. Class Levels: Wizard 9 Arcanist 9 Sorcerer 9 core_rulebook abjuration component_v component_s arcanist sorcerer
Improve Trap Transmutation Improves a trap with one specific element of the trap chosen at the time of casting. Class Levels: Druid 3 Witch 3 Hunter 2 Ranger 2 Wizard 3 Arcanist 3 Sorcerer 3 Inquisitor 3 Antipaladin 2 advanced_race_guide transmutation component_v component_s antipaladin arcanist
Incendiary Cloud Conjuration Deals 6d6 fire damage/round. Class Levels: Wizard 8 Arcanist 8 Sorcerer 8 Summoner 6 Elementalist Wizard 8 core_rulebook conjuration component_v component_s arcanist elementalist_wizard
Infuse Robot Transmutation If the targeted robot fails its Will saving throw, it transforms into a magical construct made of wood, stone, flesh, or bone. Class Levels: Druid 7 Witch 7 Cleric 7 Oracle 7 Wizard 7 Arcanist 7 Sorcerer 7 technology_guide transmutation component_v component_s arcanist cleric
Insanity Enchantment Subject suffers continuous confusion. Class Levels: Witch 7 Wizard 7 Arcanist 7 Sorcerer 7 core_rulebook enchantment component_v component_s arcanist sorcerer
Instant Summons Conjuration Prepared object appears in your hand. Class Levels: Witch 7 Wizard 7 Arcanist 7 Sorcerer 7 core_rulebook conjuration component_v component_s component_m arcanist
Intensify Psyche Enchantment A sense of euphoria suffuses the target, amplifying all sensations, good or bad. Class Levels: Bard 1 Skald 1 Witch 2 Cleric 2 Medium 2 Oracle 2 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Mesmerist 1 Warpriest 2 Spiritualist 2 heroes_of_the_darklands enchantment emotion mind_affecting component_v component_s
Interplanetary Teleport Conjuration Teleport to another planet. Class Levels: Cleric 9 Oracle 9 Wizard 9 Arcanist 9 Sorcerer 9 ultimate_magic conjuration component_v arcanist cleric oracle
Interposing Hand Evocation Hand provides cover against 1 opponent. Class Levels: Magus 5 Wizard 5 Arcanist 5 Sorcerer 5 core_rulebook evocation component_v component_s component_f arcanist
Interrogation Necromancy Target answers questions or suffers pain. Class Levels: Witch 1 Wizard 1 Arcanist 1 Sorcerer 1 Inquisitor 1 ultimate_magic necromancy component_v component_s arcanist inquisitor
Invisibility Illusion Subject is invisible for 1 min./level or until it attacks. Class Levels: Bard 2 Adept 2 Magus 2 Skald 2 Wizard 2 Arcanist 2 Sorcerer 2 Summoner 2 Alchemist 2 Inquisitor 2 Antipaladin 2 Investigator 2 core_rulebook illusion component_v component_s component_m component_df
Invisibility Bubble Illusion A glamered bubble surrounds the target's space, rendering her completely invisible underwater by hiding both the target and any water she displaces. Class Levels: Bard 2 Magus 2 Skald 2 Medium 2 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Summoner 2 Alchemist 2 Mesmerist 2 Occultist 2 Inquisitor 2 Antipaladin 2 Investigator 2 Spiritualist 2 Unchained Summoner 2 aquatic_adventures illusion component_v component_s component_m alchemist
Invisibility Bubble, Giant Illusion This functions as per invisibility bubble, but the bubble is larger, which allows you to target a creature of up to size Gargantuan, or allows more creatures into the bubble. Class Levels: Bard 3 Skald 3 Wizard 3 Psychic 3 Arcanist 3 Sorcerer 3 Summoner 3 Mesmerist 3 Occultist 3 Unchained Summoner 3 aquatic_adventures illusion component_v component_s component_m arcanist
Invisibility Bubble, Mass Illusion This functions as per invisibility bubble, but the spell affects the areas of each target creature, regardless of the creature's size. Class Levels: Wizard 7 Psychic 7 Arcanist 7 Sorcerer 7 Summoner 6 Mesmerist 6 Unchained Summoner 6 aquatic_adventures illusion component_v component_s component_m arcanist
Invisibility Sphere Illusion Makes everyone within 10 ft. invisible. Class Levels: Bard 3 Skald 3 Wizard 3 Arcanist 3 Sorcerer 3 core_rulebook illusion component_v component_s component_m arcanist
Invisibility, Greater Illusion As invisibility, but subject can attack and stay invisible. Class Levels: Bard 4 Magus 4 Skald 4 Wizard 4 Arcanist 4 Sorcerer 4 Summoner 3 Alchemist 4 Inquisitor 4 Antipaladin 4 Investigator 4 core_rulebook illusion component_v component_s alchemist antipaladin