Deafening Song Bolt Evocation Blast of song deals 3d10 damage and deafens targets. Class Levels: Bard 5 Skald 5 advanced_player_s_guide evocation component_v component_s bard skald
Death Candle Necromancy This spell functions like death knell, except instead of using the slain target's life energy to enhance yourself, you use it to summon a Small fire elemental resembling a burning, howling version of the slain creature. Class Levels: Witch 2 Cleric 2 Oracle 2 Warpriest 2 Inquisitor 2 Antipaladin 1 advanced_race_guide necromancy component_v component_s antipaladin cleric
Death Clutch Necromancy Rip out someone's heart. Class Levels: Druid 9 Witch 8 Cleric 8 Wizard 8 Psychic 8 Sorcerer 8 horror_adventures necromancy death evil component_v component_s
Death From Below Abjuration You grant the target a dodge bonus to its Armor Class against attacks from larger creatures. Class Levels: Bard 3 Skald 3 Wizard 2 Arcanist 2 Sorcerer 2 Bloodrager 2 advanced_race_guide abjuration component_v component_s arcanist bard
Death Knell Necromancy Kills dying creature; you gain 1d8 temporary hp, +2 to Str, and +1 caster level. Class Levels: Witch 2 Cleric 2 Oracle 2 Warpriest 2 Inquisitor 2 Antipaladin 1 core_rulebook necromancy component_v component_s antipaladin cleric
Death Ward Necromancy Grants bonuses against death spells and negative energy. Class Levels: Druid 5 Witch 4 Cleric 4 Hunter 5 Oracle 4 Paladin 4 Alchemist 4 Warpriest 4 Inquisitor 4 Investigator 4 core_rulebook necromancy component_v component_s component_df alchemist
Deathless Necromancy Prevents target from dying due to hit point damage. Class Levels: Witch 4 Cleric 4 Oracle 4 Wizard 4 Arcanist 4 Sorcerer 4 Alchemist 4 Warpriest 4 Inquisitor 4 Investigator 4 mythic_adventures necromancy component_v component_s alchemist arcanist
Deathwatch Necromancy Reveals how near death subjects within 30 ft. are. Class Levels: Cleric 1 Oracle 1 Warpriest 1 core_rulebook necromancy component_v component_s cleric oracle
Debilitating Portent Enchantment Inflicts an ill fate on a creature, halving its damage when it attacks or casts a spell Class Levels: Witch 4 Cleric 4 Oracle 4 Warpriest 4 ultimate_combat enchantment component_v component_s component_df cleric
Decapitate Evocation Turn a critical hit into a decapitation. Class Levels: Magus 6 Wizard 6 Psychic 6 Sorcerer 6 Inquisitor 5 horror_adventures evocation component_v component_s component_f inquisitor
Deceitful Veneer Illusion You subtly alter both the target's aura and subtle cues in its body language, tone of voice, and word choice, which makes everything that the target says seem to be a lie. Class Levels: Bard 4 Skald 4 Witch 5 Medium 3 Psychic 4 Mesmerist 4 Inquisitor 4 Antipaladin 3 ultimate_intrigue illusion component_v component_s antipaladin medium
Deceptive Redundancy Illusion You create a contingent ward that defies those who would dispel your magic, convincing them that their spell worked. Class Levels: Bard 5 Skald 5 Wizard 5 Psychic 5 Sorcerer 5 Mesmerist 5 adventurer_s_guide illusion component_v component_s bard mesmerist
Decollate Necromancy A target can safely remove its head. Class Levels: Witch 5 Cleric 5 Wizard 5 Psychic 6 Sorcerer 5 Alchemist 4 Warpriest 5 Antipaladin 4 Investigator 4 Spiritualist 4 horror_adventures necromancy component_v component_s component_f alchemist
Decompose Corpse Necromancy Turn a corpse into a clean skeleton. Class Levels: Druid 1 Witch 1 Cleric 1 Hunter 1 Oracle 1 Wizard 1 Arcanist 1 Sorcerer 1 Warpriest 1 ultimate_magic necromancy component_v component_s component_m arcanist
Decrepit Disguise Illusion Make an object seem worthless. Class Levels: Bard 1 Skald 1 Medium 1 Wizard 1 Psychic 1 Sorcerer 1 Mesmerist 1 occult_adventures illusion component_v bard medium mesmerist
Deep Slumber Enchantment Puts 10 HD of creatures to sleep. Class Levels: Bard 3 Skald 3 Witch 3 Shaman 3 Wizard 3 Arcanist 3 Sorcerer 3 core_rulebook enchantment arcanist bard shaman skald
Deeper Darkness Evocation Object sheds shadows in 60-ft. radius. Class Levels: Adept 3 Cleric 3 Oracle 3 Shaman 3 Warpriest 3 Inquisitor 3 Antipaladin 3 core_rulebook evocation component_v component_m component_df adept
Defensive Shock Evocation Electricity damages your attackers. Class Levels: Magus 2 Wizard 2 Arcanist 2 Sorcerer 2 Alchemist 2 Bloodrager 2 Investigator 2 ultimate_magic evocation component_v component_s component_m alchemist
Defile Armor Abjuration As sanctify armor, but gain DR 5/good when using judgment or smite. Class Levels: Inquisitor 4 Antipaladin 3 advanced_player_s_guide abjuration component_v component_s antipaladin inquisitor
Deflect Blame Enchantment You can cast this spell immediately after attacking a creature, causing that creature to believe that a different creature that threatens it was responsible for the attack rather than you. Class Levels: Bard 2 Skald 2 Wizard 3 Psychic 2 Sorcerer 3 Mesmerist 2 ultimate_intrigue enchantment mind_affecting component_v component_s bard
Deflection Abjuration Attacks that miss are redirected back to the source of the attack. Class Levels: Wizard 7 Arcanist 7 Sorcerer 7 advanced_player_s_guide abjuration component_v component_s component_m arcanist
Deivon's Parry Transmutation Originally designed by an Aldori Magus who had long admired swashbucklers for their ability to deflect blows, Deivon's parry has swiftly gained popularity among bards and magi alike. Class Levels: Bard 1 Magus 1 Skald 1 adventurer_s_guide transmutation component_v component_s bard magus
Deja Vu Enchantment Make a creature repeat its actions. Class Levels: Bard 1 Skald 1 Wizard 1 Psychic 1 Sorcerer 1 Mesmerist 1 occult_adventures enchantment mind_affecting component_v bard mesmerist
Delay Disease Conjuration The target becomes temporarily immune to disease. Class Levels: Druid 2 Witch 1 Cleric 2 Hunter 2 Oracle 2 Ranger 2 Paladin 2 Alchemist 2 Warpriest 2 Inquisitor 2 Investigator 2 advanced_race_guide conjuration component_v component_s component_df alchemist