Curse, Major Necromancy As bestow curse, but harder to remove. Class Levels: Witch 5 Cleric 5 Oracle 5 Shaman 5 Wizard 6 Arcanist 6 Sorcerer 6 Warpriest 5 ultimate_magic necromancy component_v component_s arcanist cleric
Cursed Earth Necromancy Plants die, living creatures catch diseases, or dead creatures rise as zombies. Class Levels: Witch 9 Cleric 9 Oracle 9 Wizard 9 Arcanist 9 Sorcerer 9 ultimate_magic necromancy component_v component_s component_m component_df
Cushioning Bands Conjuration Force bands protect against crushing. Class Levels: Wizard 2 Arcanist 2 Sorcerer 2 Summoner 2 ultimate_magic conjuration component_v component_s arcanist sorcerer
Damnation Evocation Punish creatures for evil spells they know or that affect them. Class Levels: Cleric 3 Paladin 3 Warpriest 3 Inquisitor 3 horror_adventures evocation good component_v component_s component_m
Damnation Stride Conjuration This spell functions like dimension door, except you leave behind a burst of fire. Class Levels: Witch 5 Wizard 5 Arcanist 5 Sorcerer 5 Summoner 4 advanced_race_guide conjuration arcanist sorcerer summoner witch
Damp Powder Transmutation Ruins ammunition loaded in the targeted firearm. Class Levels: Druid 1 Witch 1 Hunter 1 Wizard 1 Arcanist 1 Sorcerer 1 ultimate_combat transmutation component_v component_s component_m component_df
Dance Of A Hundred Cuts Transmutation Gain +1 combat bonus/3 levels. Class Levels: Bard 4 Skald 4 ultimate_magic transmutation component_v bard skald
Dance Of A Thousand Cuts Transmutation As dance of a hundred cuts, plus the benefits of haste. Class Levels: Bard 6 Skald 6 ultimate_magic transmutation component_v bard skald
Dancing Lantern Transmutation Animates a lantern that follows you. Class Levels: Bard 1 Skald 1 Witch 1 Cleric 1 Hunter 1 Oracle 1 Ranger 1 Shaman 1 Wizard 1 Arcanist 1 Sorcerer 1 Warpriest 1 Elementalist Wizard 1 advanced_player_s_guide transmutation component_v component_s component_f arcanist
Dancing Lights Evocation Creates torches or other lights. Class Levels: Bard 0 Magus 0 Skald 0 Witch 0 Wizard 0 Arcanist 0 Sorcerer 0 core_rulebook evocation component_v component_s arcanist bard
Dark Whispers Illusion You communicate through the shadows of one or more targets within range. Class Levels: Bard 2 Skald 2 Witch 2 Cleric 2 Wizard 2 Sorcerer 2 Summoner 2 Warpriest 2 Antipaladin 1 ultimate_intrigue illusion language_dependent shadow component_v component_s
Darkness Evocation 20-ft. radius of supernatural shadow. Class Levels: Bard 2 Adept 2 Magus 2 Skald 2 Cleric 2 Oracle 2 Shaman 2 Wizard 2 Arcanist 2 Sorcerer 2 Warpriest 2 Inquisitor 2 Antipaladin 2 core_rulebook evocation component_v component_m component_df adept
Darkvision Transmutation See 60 ft. in total darkness. Class Levels: Hunter 3 Ranger 3 Wizard 2 Arcanist 2 Sorcerer 2 Alchemist 2 Antipaladin 2 Investigator 2 core_rulebook transmutation component_v component_s component_m alchemist
Darkvision, Communal Transmutation As darkvision, but you may divide the duration among creatures touched. Class Levels: Hunter 4 Ranger 4 Wizard 3 Arcanist 3 Sorcerer 3 Alchemist 3 Antipaladin 3 Investigator 3 ultimate_combat transmutation component_v component_s component_m alchemist
Darkvision, Greater Transmutation See 120 ft. in total darkness. Class Levels: Hunter 4 Ranger 4 Wizard 4 Arcanist 4 Sorcerer 4 Alchemist 4 Antipaladin 4 Investigator 4 ultimate_magic transmutation component_v component_s component_m alchemist
Daybreak Arrow Evocation Targeted ammunition exudes radiant energy. Class Levels: Cleric 3 Oracle 3 Paladin 3 Warpriest 3 Inquisitor 3 ultimate_combat evocation component_v component_s cleric inquisitor
Daylight Evocation 60-ft. radius of bright light. Class Levels: Bard 3 Adept 3 Druid 3 Magus 3 Skald 3 Cleric 3 Hunter 3 Oracle 3 Shaman 3 Wizard 3 Paladin 3 Arcanist 3 Sorcerer 3 Warpriest 3 Inquisitor 3 core_rulebook evocation component_v component_s adept arcanist
Daze Enchantment A single humanoid creature with 4 HD or less loses its next action. Class Levels: Bard 0 Magus 0 Skald 0 Witch 0 Wizard 0 Arcanist 0 Sorcerer 0 Summoner 0 Inquisitor 0 core_rulebook enchantment component_v component_s component_m arcanist
Daze Monster Enchantment Living creature of 6 HD or less loses its next action. Class Levels: Bard 2 Skald 2 Witch 2 Wizard 2 Arcanist 2 Sorcerer 2 Summoner 1 Bloodrager 2 core_rulebook enchantment arcanist bard bloodrager skald
Daze, Mass Enchantment As daze, but affecting multiple creatures. Class Levels: Bard 4 Skald 4 Witch 4 Wizard 4 Arcanist 4 Sorcerer 4 Summoner 4 Inquisitor 4 ultimate_magic enchantment component_v component_s arcanist bard
Deadeye's Lore Divination Gain a +4 bonus on Survival and move full speed while tracking. Class Levels: Bard 1 Druid 1 Skald 1 Cleric 1 Hunter 1 Oracle 1 Ranger 1 Warpriest 1 Inquisitor 1 ultimate_combat divination component_v component_s bard cleric
Deadly Finale Evocation Deals 2d8 damage to multiple targets. Class Levels: Bard 6 Skald 6 advanced_player_s_guide evocation component_v component_s bard skald
Deadly Juggernaut Necromancy Your might increases with every kill you make. Class Levels: Cleric 3 Oracle 3 Paladin 3 Warpriest 3 Inquisitor 3 Antipaladin 3 ultimate_combat necromancy component_v component_s antipaladin cleric
Deadman's Contingency Evocation This spell functions as contingency, except as noted. Class Levels: Bard 4 Skald 4 Witch 4 Cleric 4 Wizard 4 Psychic 4 Sorcerer 4 Warpriest 4 ultimate_intrigue evocation component_v component_s component_m component_f