Lightning Bolt Evocation Electricity deals 1d6/level damage. Class Levels: Adept 3 Magus 3 Witch 3 Wizard 3 Arcanist 3 Sorcerer 3 Bloodrager 3 Elementalist Wizard 3 core_rulebook evocation component_v component_s component_m adept
Limited Wish Universal Alters reality (within limits). Class Levels: Wizard 7 Arcanist 7 Sorcerer 7 core_rulebook universal component_v component_s component_m arcanist
Loathsome Veil Illusion Nauseates and/or sickens weak creatures. Class Levels: Witch 3 Wizard 3 Arcanist 3 Sorcerer 3 ultimate_magic illusion component_v component_s component_m arcanist
Locate Creature Divination Indicates direction to familiar creature. Class Levels: Bard 4 Skald 4 Witch 4 Wizard 4 Arcanist 4 Sorcerer 4 Summoner 3 core_rulebook divination component_v component_s component_m arcanist
Locate Object Divination Senses direction toward object (specific or type). Class Levels: Bard 2 Skald 2 Witch 3 Cleric 3 Oracle 3 Wizard 2 Arcanist 2 Sorcerer 2 Warpriest 3 Inquisitor 3 core_rulebook divination component_v component_s component_f component_df
Locate Weakness Divination You roll damage twice when you roll damage for a critical hit and take the best damage. Class Levels: Magus 3 Witch 3 Hunter 2 Ranger 2 Wizard 3 Arcanist 3 Sorcerer 3 Bloodrager 3 Inquisitor 3 ultimate_combat divination component_v component_s component_m component_df
Lock Gaze Enchantment Compels the target to look only at you for the duration of the spell. Class Levels: Bard 1 Magus 1 Skald 1 Witch 1 Wizard 1 Arcanist 1 Sorcerer 1 Inquisitor 1 ultimate_combat enchantment component_v component_s arcanist bard
Longshot Transmutation Grants a +10-foot bonus to the range increment for any ranged weapon fired. Class Levels: Magus 1 Hunter 1 Ranger 1 Wizard 1 Paladin 1 Arcanist 1 Sorcerer 1 Alchemist 1 Inquisitor 1 Antipaladin 1 Investigator 1 ultimate_combat transmutation component_v component_s component_m component_df
Lunar Veil Illusion Dispel light and revert lycanthropes. Class Levels: Witch 7 Cleric 7 Oracle 7 Wizard 7 Arcanist 7 Sorcerer 7 ultimate_magic illusion component_v component_s arcanist cleric
Mad Hallucination Illusion Target takes penalties to mental actions. Class Levels: Bard 2 Skald 2 Witch 2 Wizard 2 Arcanist 2 Sorcerer 2 ultimate_magic illusion component_v component_s arcanist bard
Mad Monkeys Conjuration Summon a swarm of mischievous monkeys. Class Levels: Bard 3 Druid 3 Skald 3 Hunter 3 Wizard 3 Arcanist 3 Sorcerer 3 Summoner 3 ultimate_magic conjuration component_v component_s component_df arcanist
Mage Armor Conjuration Gives subject +4 armor bonus. Class Levels: Witch 1 Wizard 1 Arcanist 1 Sorcerer 1 Summoner 1 Bloodrager 1 core_rulebook conjuration component_v component_s component_f arcanist
Mage Hand Transmutation 5-pound telekinesis. Class Levels: Bard 0 Magus 0 Skald 0 Wizard 0 Arcanist 0 Sorcerer 0 Summoner 0 core_rulebook transmutation component_v component_s arcanist bard
Mage's Crawl Space Transmutation When you cast this spell, you merge with an adjacent natural stone surface, forming a 5-foot pocket within. Class Levels: Bard 2 Shaman 2 Wizard 2 Arcanist 2 Sorcerer 2 heroes_of_the_darklands transmutation component_v component_s component_m arcanist
Mage's Disjunction Abjuration Dispels magic, disenchants magic items. Class Levels: Wizard 9 Arcanist 9 Sorcerer 9 core_rulebook abjuration component_v arcanist sorcerer wizard
Mage's Faithful Hound Conjuration Phantom dog can guard a location and attack intruders. Class Levels: Wizard 5 Arcanist 5 Sorcerer 5 Summoner 4 core_rulebook conjuration component_v component_s component_m arcanist
Mage's Magnificent Mansion Conjuration Door leads to extradimensional mansion. Class Levels: Wizard 7 Arcanist 7 Sorcerer 7 core_rulebook conjuration component_v component_s component_f arcanist
Mage's Private Sanctum Abjuration Prevents anyone from viewing or scrying an area for 24 hours. Class Levels: Wizard 5 Arcanist 5 Sorcerer 5 core_rulebook abjuration component_v component_s component_m arcanist
Mage's Sword Evocation Floating magic blade strikes opponents. Class Levels: Wizard 7 Arcanist 7 Sorcerer 7 core_rulebook evocation component_v component_s component_f arcanist
Magic Aura Illusion Alters object's magic aura. Class Levels: Bard 1 Skald 1 Wizard 1 Arcanist 1 Sorcerer 1 core_rulebook illusion component_v component_s component_f arcanist
Magic Circle Against Chaos Abjuration 10-ft. emanation grants +2 AC and saves vs. chaos, and wards against summoned creatures. Class Levels: Cleric 3 Oracle 3 Shaman 3 Wizard 3 Paladin 3 Arcanist 3 Sorcerer 3 Summoner 3 Warpriest 3 Inquisitor 3 core_rulebook abjuration arcanist cleric inquisitor oracle
Magic Circle Against Evil Abjuration 10-ft. emanation grants +2 AC and saves vs. evil, and wards against summoned creatures. Class Levels: Cleric 3 Oracle 3 Shaman 3 Wizard 3 Paladin 3 Arcanist 3 Sorcerer 3 Summoner 3 Warpriest 3 Inquisitor 3 core_rulebook abjuration component_v component_s component_m component_df
Magic Circle Against Good Abjuration 10-ft. emanation grants +2 AC and saves vs. good, and wards against summoned creatures. Class Levels: Cleric 3 Oracle 3 Shaman 3 Wizard 3 Arcanist 3 Sorcerer 3 Summoner 3 Warpriest 3 Inquisitor 3 Antipaladin 3 core_rulebook abjuration antipaladin arcanist cleric inquisitor
Magic Circle Against Law Abjuration 10-ft. emanation grants +2 AC and saves vs. law, and wards against summoned creatures. Class Levels: Cleric 3 Oracle 3 Shaman 3 Wizard 3 Arcanist 3 Sorcerer 3 Summoner 3 Warpriest 3 Inquisitor 3 Antipaladin 3 core_rulebook abjuration antipaladin arcanist cleric inquisitor