Persistent Vigor Transmutation You are filled with a persistent vigor. Class Levels: Witch 4 Cleric 4 Shaman 4 Alchemist 4 Warpriest 4 Inquisitor 4 Investigator 4 advanced-class-guide transmutation component_v component_s component_m component_df
Persuasive Goad Necromancy Target takes 1d6 nonlethal damage; you gain an Intimidate bonus. Class Levels: Inquisitor 1 ultimate_magic necromancy component_v component_s inquisitor pain
Pick Your Poison Conjuration This spell temporarily converts even the deadliest poison affecting a creature into an intoxicating alcohol. Class Levels: Bard 1 Witch 1 Cleric 1 Oracle 1 Inquisitor 1 inner_sea_gods conjuration mind_affecting component_v component_s component_df
Pierce Facade Divination The target gains a +5 insight bonus on Perception checks to see through disguises. Class Levels: Bard 1 Witch 1 Cleric 1 Wizard 1 Psychic 1 Sorcerer 1 Alchemist 1 Inquisitor 1 heroes_of_the_high_court divination component_v component_s component_m component_df
Pillow Talk Enchantment This spell can be cast only on a sleeping creature, which must be present for the full duration of the casting time. Class Levels: Bard 3 Witch 3 Wizard 3 Psychic 3 Sorcerer 3 Mesmerist 3 Inquisitor 3 inner_sea_temples enchantment language_dependent mind_affecting component_s bard
Plague Bearer Necromancy You make the target an asymptomatic carrier for a host of virulent diseases. Class Levels: Druid 6 Witch 6 Cleric 6 Oracle 6 Wizard 7 Sorcerer 7 Alchemist 6 Inquisitor 6 Antipaladin 6 inner_sea_gods necromancy disease evil component_v component_s
Planar Inquiry Conjuration Calls an outsider to answer questions about a person, place, or event using its planar knowledge. Class Levels: Druid 3 Witch 3 Cleric 3 Hunter 3 Shaman 3 Wizard 3 Sorcerer 3 Summoner 3 Warpriest 3 Inquisitor 3 adventurer-s-guide conjuration component_v component_s component_m cleric
Planar Orientation Divination This spell helps creatures accustomed to the concrete reality of the Material Plane to navigate within the confusing realities of other planes. Class Levels: Bard 1 Druid 1 Witch 1 Cleric 1 Ranger 1 Shaman 1 Wizard 1 Psychic 1 Sorcerer 1 Summoner 1 Inquisitor 1 the_first_world_realm_of_the_fey divination component_v component_s bard cleric
Planeslayer's Call Enchantment The magic of your allies in the area becomes more potent against certain outsiders. Class Levels: Cleric 5 Paladin 4 Warpriest 5 Inquisitor 4 advanced-class-guide enchantment component_v component_s component_df inquisitor
Poisoned Egg Transmutation You transform the contents of a normal egg into a single dose of small centipede poison (injury; save DC 11; frequency 1/round for 4 rounds; effect 1 Dex; cure 1 save). Class Levels: Bard 1 Magus 1 Witch 1 Cleric 1 Oracle 1 Shaman 1 Wizard 1 Sorcerer 1 Inquisitor 1 inner_sea_gods transmutation poison component_v component_s component_df
Positive Pulse Necromancy This spell causes a wave of positive energy to spread from a point you designate, damaging foes vulnerable to positive energy and bolstering living creatures. Class Levels: Witch 1 Cleric 1 Shaman 1 Wizard 1 Paladin 1 Sorcerer 1 Summoner 1 Inquisitor 1 Spiritualist 1 planar_adventures necromancy component_v component_s cleric inquisitor
Positive Pulse, Greater Necromancy This spell functions like positive pulse, except that the damage dealt increases to 3d6 plus your caster level, and the bonus on saving throws increases to +8. Class Levels: Witch 4 Cleric 4 Shaman 4 Wizard 4 Paladin 3 Sorcerer 4 Summoner 3 Inquisitor 4 Spiritualist 4 planar_adventures necromancy component_v component_s cleric inquisitor
Prayer Enchantment Allies get +1 bonus on most rolls, enemies -1 penalty. Class Levels: Cleric 3 Oracle 3 Paladin 3 Warpriest 3 Inquisitor 3 core_rulebook enchantment component_v component_s component_df cleric
Preserve Grace Divination Delays alignment changes from magical compulsion and grants a second saving throw. Class Levels: Cleric 2 Paladin 1 Warpriest 2 Inquisitor 1 adventurer-s-guide divination good component_v component_s component_f
Probe History Divination You gain a glimpse of a potential reality similar to this one but that never was. Class Levels: Bard 3 Cleric 4 Medium 2 Wizard 4 Sorcerer 4 Mesmerist 3 Occultist 3 Inquisitor 4 inner_sea_races divination component_v component_s component_df bard
Profane Nimbus Evocation Unholy energy damages good creatures that attack you and protects you from good attacks. Class Levels: Cleric 5 Warpriest 5 Inquisitor 5 Antipaladin 4 horror-adventures evocation evil component_v component_s component_df
Prognostication Divination You glimpse the future. Class Levels: Witch 6 Cleric 6 Medium 4 Shaman 6 Psychic 6 Warpriest 6 Inquisitor 6 Spiritualist 6 ultimate-intrigue divination component_v component_s component_m medium
Protection From Chaos Abjuration +2 AC and saves vs. chaos, wards against mental control, and bars summoned chaotic creatures. Class Levels: Adept 1 Cleric 1 Oracle 1 Shaman 1 Wizard 1 Paladin 1 Arcanist 1 Sorcerer 1 Summoner 1 Warpriest 1 Bloodrager 1 Inquisitor 1 core_rulebook abjuration adept arcanist bloodrager cleric
Protection From Chaos, Communal Abjuration As protection from chaos, but you may divide the duration among creatures touched. Class Levels: Cleric 2 Oracle 2 Wizard 2 Paladin 2 Arcanist 2 Sorcerer 2 Summoner 2 Warpriest 2 Inquisitor 2 ultimate_combat abjuration arcanist cleric inquisitor oracle
Protection From Energy Abjuration Absorbs 12 points/level of damage from one kind of energy. Class Levels: Druid 3 Cleric 3 Hunter 2 Oracle 3 Ranger 2 Shaman 3 Wizard 3 Arcanist 3 Sorcerer 3 Summoner 3 Alchemist 3 Warpriest 3 Bloodrager 3 Inquisitor 3 Investigator 3 Elementalist Wizard 3 core_rulebook abjuration component_v component_s component_df alchemist
Protection From Energy, Communal Abjuration As protection from energy, but you may divide the duration among creatures touched. Class Levels: Druid 4 Cleric 4 Hunter 3 Oracle 4 Ranger 3 Wizard 4 Arcanist 4 Sorcerer 4 Summoner 4 Warpriest 4 Inquisitor 4 ultimate_combat abjuration component_v component_s component_df arcanist
Protection From Evil Abjuration +2 AC and saves vs. evil, wards against mental control, and bars summoned evil creatures. Class Levels: Adept 1 Cleric 1 Oracle 1 Shaman 1 Wizard 1 Paladin 1 Arcanist 1 Sorcerer 1 Summoner 1 Warpriest 1 Bloodrager 1 Inquisitor 1 core_rulebook abjuration component_v component_s component_m component_df
Protection From Evil, Communal Abjuration As protection from evil, but you may divide the duration among creatures touched. Class Levels: Cleric 2 Oracle 2 Wizard 2 Paladin 2 Arcanist 2 Sorcerer 2 Summoner 2 Warpriest 2 Inquisitor 2 ultimate_combat abjuration component_v component_s component_m component_df
Protection From Good Abjuration +2 AC and saves vs. good, wards against mental control, and bars summoned good creatures. Class Levels: Adept 1 Cleric 1 Oracle 1 Shaman 1 Wizard 1 Arcanist 1 Sorcerer 1 Summoner 1 Warpriest 1 Bloodrager 1 Inquisitor 1 Antipaladin 1 core_rulebook abjuration adept antipaladin arcanist bloodrager