Chain Lightning Evocation 1d6/level damage, 1 more bolt/level. Class Levels: Magus 6 Witch 7 Wizard 6 Arcanist 6 Sorcerer 6 Elementalist Wizard 6 core_rulebook evocation component_v component_s component_f arcanist
Chain Of Perdition Evocation Creates a floating chain of force. Class Levels: Cleric 3 Oracle 3 Wizard 3 Arcanist 3 Sorcerer 3 Warpriest 3 Bloodrager 3 ultimate_combat evocation component_v component_s component_m component_df
Chains Of Fire Evocation This spell functions like chain lightning, except the spell deals fire damage instead of electricity damage. Class Levels: Magus 6 Wizard 6 Arcanist 6 Sorcerer 6 advanced_race_guide evocation component_v component_s component_f arcanist
Chaos Hammer Evocation Harms and slows lawful creatures (1d8 damage/2 levels). Class Levels: Cleric 4 Oracle 4 Warpriest 4 Inquisitor 4 core_rulebook evocation component_v component_s cleric inquisitor
Chord Of Shards Evocation Performance deals 2d6 piercing damage. Class Levels: Bard 1 Skald 1 ultimate_magic evocation component_v component_s bard skald
Cleanse Evocation As heal, but only cures 4d8 damage +1/level (max +25). Class Levels: Cleric 5 Oracle 5 Warpriest 5 Inquisitor 6 advanced_player_s_guide evocation component_s component_df cleric inquisitor
Cleansing Fire Evocation A ring of fire surrounds the area affected by the spell. Class Levels: Cleric 5 Paladin 4 Warpriest 5 Inquisitor 4 adventurer_s_guide evocation good fire component_v component_s
Clenched Fist Evocation Large hand provides cover, pushes, or attacks your foes. Class Levels: Wizard 8 Arcanist 8 Sorcerer 8 core_rulebook evocation component_v component_s component_f component_df
Cold Ice Strike Evocation Cone of ice slivers deals 1d6 cold/level. Class Levels: Cleric 6 Oracle 6 Wizard 6 Arcanist 6 Sorcerer 6 Warpriest 6 ultimate_magic evocation component_v component_s arcanist cleric
Cone Of Cold Evocation 1d6/level cold damage. Class Levels: Magus 5 Witch 6 Shaman 6 Wizard 5 Arcanist 5 Sorcerer 5 Elementalist Wizard 5 core_rulebook evocation component_v component_s component_m arcanist
Consecrate Evocation Fills area with positive energy, weakening undead. Class Levels: Cleric 2 Oracle 2 Warpriest 2 Inquisitor 2 core_rulebook evocation component_v component_s component_m component_df
Contact Entity I Evocation Ask eldritch entities to find and converse with you. Class Levels: Witch 2 Cleric 2 Medium 1 Shaman 2 Wizard 2 Psychic 2 Sorcerer 2 Summoner 2 Occultist 2 Warpriest 2 horror_adventures evocation component_v component_s component_m medium
Contact Entity Ii Evocation Ask more powerful eldritch entities to find and converse with you. Class Levels: Witch 3 Cleric 3 Medium 2 Shaman 3 Wizard 3 Psychic 3 Sorcerer 3 Summoner 3 Occultist 3 Warpriest 3 horror_adventures evocation component_v component_s component_m medium
Contact Entity Iii Evocation Ask very powerful eldritch entities to find and converse with you, or they may reply telepathically. Class Levels: Witch 5 Cleric 5 Medium 3 Shaman 5 Wizard 5 Psychic 5 Sorcerer 5 Summoner 4 Occultist 4 Warpriest 5 horror_adventures evocation component_v component_s component_m medium
Contact Entity Iv Evocation Ask extraordinarily powerful eldritch entities to find and converse with you, or they may reply telepathically. Class Levels: Witch 7 Cleric 7 Medium 4 Shaman 7 Wizard 7 Psychic 7 Sorcerer 7 Summoner 6 Occultist 6 horror_adventures evocation component_v component_s component_m medium
Contagious Flame Evocation Scorching rays cause 4d6 fire damage, then move on to new targets. Class Levels: Magus 6 Wizard 6 Arcanist 6 Sorcerer 6 Elementalist Wizard 6 advanced_player_s_guide evocation component_v component_s arcanist elementalist_wizard
Contingency Evocation Sets trigger condition for another spell. Class Levels: Wizard 6 Arcanist 6 Sorcerer 6 core_rulebook evocation component_v component_s component_m component_f
Contingent Action Evocation The target gains an extra action that becomes available when a condition which you dictate is met. Class Levels: Bard 3 Skald 3 Wizard 3 Sorcerer 3 advanced_class_guide evocation component_v component_s bard sorcerer
Contingent Scroll Evocation You transfer the power of a scroll to the target so that it comes into effect under some condition you dictate. Class Levels: Bard 4 Skald 4 Wizard 4 Sorcerer 4 advanced_class_guide evocation component_v component_s component_m component_f
Continual Flame Evocation Makes a permanent, heatless light. Class Levels: Adept 3 Cleric 3 Oracle 3 Wizard 2 Arcanist 2 Sorcerer 2 Warpriest 3 Inquisitor 3 core_rulebook evocation component_v component_s component_m adept
Controlled Fireball Evocation This spell functions as fireball except you can cause the bead of fire to originate from anywhere you can see within range. Class Levels: Magus 4 Wizard 4 Sorcerer 4 Occultist 4 Bloodrager 4 ultimate_intrigue evocation fire ruse component_v component_s
Creeping Ice Evocation This spell covers the floor, the ground, or some other calm horizontal surface (such as a placid lake or a gentle river) with a sheet of slowly growing ice. Class Levels: Druid 4 Hunter 4 Wizard 4 Sorcerer 4 advanced_class_guide evocation cold component_v component_s druid
Crushing Hand Evocation Large hand provides cover, pushes, or crushes your foes. Class Levels: Wizard 9 Arcanist 9 Sorcerer 9 core_rulebook evocation component_v component_s component_f arcanist
Curse Of Night Evocation Curse an area with eternal night. Class Levels: Druid 8 Witch 8 Cleric 8 Wizard 8 Sorcerer 8 horror_adventures evocation curse darkness component_v component_s