Hellfire Ray Evocation A blast of hellfire blazes from your hands. Class Levels: Magus 6 Witch 6 Cleric 6 Wizard 6 Sorcerer 6 book_of_the_damned evocation evil component_v component_s component_f
Hellmouth Lash Transmutation Upon casting this spell, your tongue transforms into an energy whip weapon that can deal acid, electricity, or fire damage. Class Levels: Witch 4 Wizard 4 Arcanist 4 Sorcerer 4 Bloodrager 4 advanced_race_guide transmutation component_v component_s arcanist bloodrager
Hermean Potential Enchantment You gift the target with the ability to perfect its actions via mental clarity. Class Levels: Witch 1 Medium 1 Psychic 1 Mesmerist 1 legacy_of_dragons enchantment mind_affecting component_v component_s component_f
Heroic Invocation Enchantment Grants a number of creatures bonuses on attacks and damage, temporary hit points, and immunity to fear and charm effects. Class Levels: Witch 9 Wizard 9 Arcanist 9 Sorcerer 9 ultimate_combat enchantment component_v component_s arcanist sorcerer
Heroism Enchantment Gives +2 bonus on attack rolls, saves, skill checks. Class Levels: Bard 2 Skald 2 Witch 3 Wizard 3 Arcanist 3 Sorcerer 3 Summoner 3 Alchemist 3 Bloodrager 3 Inquisitor 3 Investigator 3 core_rulebook enchantment component_v component_s alchemist arcanist
Heroism, Greater Enchantment Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp. Class Levels: Bard 5 Skald 5 Witch 6 Wizard 6 Arcanist 6 Sorcerer 6 Summoner 5 core_rulebook enchantment component_v component_s arcanist bard
Hex Glyph Abjuration This spell functions like the spell glyph version of glyph of warding, except you can store a hex you know (but not a major hex or a grand hex) instead of a spell. Class Levels: Witch 3 Shaman 3 advanced-class-guide abjuration component_v component_s component_m shaman
Hex Glyph (Greater) Abjuration This spell functions as hex glyph, except you can store a hex or a major hex (but not a grand hex). Class Levels: Witch 5 Shaman 5 advanced-class-guide abjuration component_v component_s component_m shaman
Hex Vulnerability Necromancy The targeted creature becomes susceptible to a repeat use of your harmful hexes, even if you could not otherwise target that creature with a particular hex for a certain time period. Class Levels: Witch 1 Shaman 1 advanced-class-guide necromancy curse component_v component_s component_m
Hex Ward Abjuration Target gains +4 on saves against witch hexes. Class Levels: Witch 1 Shaman 1 Inquisitor 1 ultimate_magic abjuration component_v component_s inquisitor shaman
Hidden Presence Enchantment You prevent the targets from having conscious awareness of your presence. Class Levels: Bard 2 Skald 2 Witch 2 Wizard 2 Psychic 2 Sorcerer 2 Mesmerist 2 Inquisitor 2 ultimate-intrigue enchantment mind_affecting component_v component_s component_m
Hidden Speech Transmutation Gain +10 on Bluff to send secret messages. Class Levels: Bard 2 Skald 2 Witch 2 Inquisitor 3 advanced_player_s_guide transmutation component_v component_s component_m component_df
Hidden Spring Transmutation You spend 1 hour in quiet meditation, holding the focus component in both hands and walking around a natural area. Class Levels: Druid 1 Witch 1 Cleric 1 Hunter 1 Ranger 1 Shaman 1 Warpriest 1 ultimate-wilderness transmutation water component_v component_s component_f
Hide Bruises Illusion The target's wounds to seem to disappear. Class Levels: Bard 1 Skald 1 Witch 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1 Mesmerist 1 Occultist 1 Inquisitor 1 Antipaladin 1 villain_codex illusion component_v component_s component_m antipaladin
Hold Fey Enchantment This spell functions as per hold person, except it affects a fey instead of a humanoid. Class Levels: Bard 2 Witch 2 Cleric 2 Wizard 3 Sorcerer 3 Inquisitor 2 the_first_world_realm_of_the_fey enchantment mind_affecting component_v component_s component_f
Hold Monster Enchantment As hold person, but any creature. Class Levels: Bard 4 Skald 4 Witch 5 Wizard 5 Arcanist 5 Sorcerer 5 Summoner 4 Inquisitor 4 core_rulebook enchantment component_v component_s component_m component_df
Hold Monster, Mass Enchantment As hold monster, but all within 30 ft. Class Levels: Witch 9 Wizard 9 Arcanist 9 Sorcerer 9 core_rulebook enchantment component_v component_s component_m component_df
Hold Person Enchantment Paralyzes one humanoid for 1 round/level. Class Levels: Bard 2 Skald 2 Witch 2 Cleric 2 Oracle 2 Shaman 2 Wizard 3 Arcanist 3 Sorcerer 3 Warpriest 2 Bloodrager 3 Inquisitor 2 Antipaladin 2 core_rulebook enchantment component_v component_s component_f component_df
Hold Person, Mass Enchantment As hold person, but all within 30 ft. Class Levels: Witch 7 Wizard 7 Arcanist 7 Sorcerer 7 core_rulebook enchantment component_v component_s component_f component_df
Hollow Blades Transmutation All melee and natural attacks from the target deal damage as if the target were one size category smaller than it actually is. Class Levels: Magus 2 Witch 3 Ranger 1 Shaman 3 Wizard 3 Sorcerer 3 giant_hunter_s_handbook transmutation component_v component_s magus ranger
Hollow Heroism Enchantment This spell functions as heroism, except that you can reverse the spell by issuing a special command as a standard action if you are within medium range (%1 feet) of the target. Class Levels: Bard 3 Skald 3 Witch 4 Medium 3 Wizard 4 Psychic 4 Sorcerer 4 Summoner 4 Bloodrager 4 Inquisitor 4 Spiritualist 4 ultimate-intrigue enchantment mind_affecting ruse component_v component_s
Hollow Heroism (Greater) Enchantment This spell functions as greater heroism, except that you can reverse the spell by issuing a special command as a standard action if you are within medium range (%1 feet) of the target. Class Levels: Bard 6 Skald 6 Witch 7 Wizard 7 Psychic 7 Sorcerer 7 ultimate-intrigue enchantment mind_affecting ruse component_v component_s
Horrid Wilting Necromancy Deals 1d6/level damage within 30 ft. Class Levels: Witch 8 Shaman 8 Wizard 8 Arcanist 8 Sorcerer 8 Elementalist Wizard 8 core_rulebook necromancy component_v component_s component_m component_df
Horrifying Visage Necromancy You channel residual feelings of terror into the minds of creatures within the area, causing those fears to manifest when confronted with a specific object. Class Levels: Bard 3 Magus 3 Witch 3 Cleric 3 Shaman 3 Wizard 3 Psychic 3 Sorcerer 3 Inquisitor 3 Spiritualist 3 haunted_heroes_handbook necromancy emotion fear mind_affecting component_v