Hypnotic Pattern Illusion Fascinates 2d4 + level HD of creatures. Class Levels: Bard 2 Skald 2 Wizard 2 Arcanist 2 Sorcerer 2 core_rulebook illusion component_v component_s component_m arcanist
Hypnotism Enchantment Fascinates 2d4 HD of creatures. Class Levels: Bard 1 Skald 1 Witch 1 Wizard 1 Arcanist 1 Sorcerer 1 core_rulebook enchantment component_v component_s arcanist bard
Ice Body Transmutation Your body becomes living ice. Class Levels: Witch 7 Shaman 7 Wizard 7 Arcanist 7 Sorcerer 7 ultimate_magic transmutation component_v component_s arcanist shaman
Ice Crystal Teleport Conjuration Target is frozen, then teleported. Class Levels: Witch 6 Wizard 6 Arcanist 6 Sorcerer 6 Summoner 5 ultimate_magic conjuration component_v arcanist sorcerer summoner
Ice Slick Evocation You create a blast of intense cold, coating all solid surfaces in the area with a thin coating of ice. Class Levels: Druid 2 Magus 2 Witch 2 Hunter 2 Ranger 2 Wizard 2 Arcanist 2 Sorcerer 2 monster_codex evocation component_v component_s arcanist druid
Ice Storm Evocation Hail deals 5d6 damage in area 40 ft. across. Class Levels: Druid 4 Magus 4 Witch 4 Hunter 4 Shaman 4 Wizard 4 Arcanist 4 Sorcerer 4 Bloodrager 4 Elementalist Wizard 4 core_rulebook evocation component_v component_s component_m component_df
Icicle Dagger Conjuration Masterwork ice dagger deals +1 cold damage. Class Levels: Witch 1 Wizard 1 Arcanist 1 Sorcerer 1 Summoner 1 Bloodrager 1 ultimate_magic conjuration component_v component_s arcanist bloodrager
Icy Prison Evocation Thick ice holds and damages the target. Class Levels: Wizard 5 Arcanist 5 Sorcerer 5 ultimate_magic evocation component_v component_s arcanist sorcerer
Icy Prison, Mass Evocation As icy prison, but it affects 1 creature/level. Class Levels: Wizard 9 Arcanist 9 Sorcerer 9 ultimate_magic evocation component_v component_s arcanist sorcerer
Identify Divination Gives +10 bonus to identify magic items. Class Levels: Bard 1 Skald 1 Witch 1 Wizard 1 Arcanist 1 Sorcerer 1 Summoner 1 Alchemist 1 Investigator 1 core_rulebook divination component_v component_s component_m alchemist
Illusion Of Calm Illusion You appear to be standing still, even when you take some actions. Class Levels: Magus 1 Wizard 1 Arcanist 1 Sorcerer 1 Alchemist 1 Investigator 1 ultimate_combat illusion component_v component_s alchemist arcanist
Illusion Of Treachery Illusion You create an illusion that takes the same space as a foe and mimics its movements perfectly. Class Levels: Magus 4 Wizard 4 Psychic 4 Sorcerer 4 Mesmerist 3 Occultist 4 Antipaladin 3 ultimate_intrigue illusion component_s component_f antipaladin mesmerist
Illusion Of Treachery (Greater) Illusion This spell functions as illusion of treachery except that it also conceals your own actions (as illusion of calm) and renders invisible all spell effects and ranged attacks originating from you until they reach the attac Class Levels: Magus 6 Wizard 6 Psychic 5 Sorcerer 6 Mesmerist 4 Occultist 5 Antipaladin 4 ultimate_intrigue illusion component_s component_f antipaladin mesmerist
Illusory Script Illusion Only select creatures can read text. Class Levels: Bard 3 Skald 3 Wizard 3 Arcanist 3 Sorcerer 3 core_rulebook illusion component_v component_s component_m arcanist
Illusory Wall Illusion Wall, floor, or ceiling looks real, but anything can pass through. Class Levels: Wizard 4 Arcanist 4 Sorcerer 4 core_rulebook illusion component_v component_s arcanist sorcerer
Imbue With Elemental Might Evocation This spell functions like imbue with spell ability, except you transfer the use of your elemental assault ability to the target. Class Levels: Magus 2 Cleric 2 Oracle 2 Shaman 2 Wizard 2 Arcanist 2 Sorcerer 2 Warpriest 2 Bloodrager 2 advanced_race_guide evocation component_v component_s arcanist bloodrager
Impossible Angles Illusion Distort geometry in an area. Class Levels: Medium 3 Wizard 5 Psychic 5 Sorcerer 5 Mesmerist 4 Occultist 4 horror_adventures illusion component_v component_s component_m medium
Imprisonment Abjuration Entombs subject beneath the earth. Class Levels: Wizard 9 Arcanist 9 Sorcerer 9 core_rulebook abjuration component_v component_s arcanist sorcerer
Improve Trap Transmutation Improves a trap with one specific element of the trap chosen at the time of casting. Class Levels: Druid 3 Witch 3 Hunter 2 Ranger 2 Wizard 3 Arcanist 3 Sorcerer 3 Inquisitor 3 Antipaladin 2 advanced_race_guide transmutation component_v component_s antipaladin arcanist
Incendiary Cloud Conjuration Deals 6d6 fire damage/round. Class Levels: Wizard 8 Arcanist 8 Sorcerer 8 Summoner 6 Elementalist Wizard 8 core_rulebook conjuration component_v component_s arcanist elementalist_wizard
Infernal Challenger Conjuration This spell summons a bearded devil, causing it to appear where you designate. Class Levels: Cleric 3 Wizard 3 Sorcerer 3 Summoner 3 Warpriest 3 adventurer_s_guide conjuration lawful see_text component_v component_s
Inflict Pain Enchantment Target takes a -4 penalty on attack rolls, skill checks, and ability checks. Class Levels: Witch 3 Medium 2 Wizard 3 Psychic 2 Sorcerer 3 Mesmerist 2 Inquisitor 2 Antipaladin 2 Spiritualist 2 occult_adventures enchantment mind_affecting_pain component_v component_s antipaladin
Inflict Pain (Mass) Enchantment As inflict pain, but affecting (CASTERLEVEL) creatures. Class Levels: Witch 7 Medium 4 Wizard 7 Psychic 6 Sorcerer 7 Mesmerist 5 Inquisitor 5 Antipaladin 4 Spiritualist 5 occult_adventures enchantment mind_affecting_pain component_v component_s antipaladin
Infuse Robot Transmutation If the targeted robot fails its Will saving throw, it transforms into a magical construct made of wood, stone, flesh, or bone. Class Levels: Druid 7 Witch 7 Cleric 7 Oracle 7 Wizard 7 Arcanist 7 Sorcerer 7 technology_guide transmutation component_v component_s arcanist cleric