Speak With Dead Necromancy Corpse answers one question/two levels. Class Levels: Witch 3 Cleric 3 Oracle 3 Shaman 3 Warpriest 3 Inquisitor 3 core_rulebook necromancy component_v component_s component_df cleric
Speak With Waves Divination This spell functions as stone tell but allows conversations only with a body of standing or flowing fresh water at least as large as you are. Class Levels: Druid 6 Shaman 7 elemental_master_s_handbook divination water component_v component_s component_df
Speak With Haunt Necromancy You stir a haunt (Pathfinder RPG GameMastery Guide 242) to a limited sense of awareness and consciousness, allowing it to answer questions. Class Levels: Witch 4 Cleric 4 Shaman 3 Warpriest 4 advanced-class-guide necromancy language_dependent component_v component_s component_df
Speak With Plane Divination You tap into the awareness and consciousness of a plane with a sentient structure, allowing it to answer questions. Class Levels: Witch 4 Cleric 4 Medium 3 Shaman 4 Wizard 4 Sorcerer 4 Summoner 3 plane_hopper_s_handbook divination component_v component_s component_f component_df
Speak With Soul Necromancy You commune with the soul of a dead creature. Class Levels: Cleric 6 Medium 4 Shaman 6 Paladin 4 Antipaladin 4 Spiritualist 6 planar_adventures necromancy component_v component_s component_m antipaladin
Spectral Scout Conjuration You summon a spectral creature in the shape of the Tiny or smaller animal of your choice, which always appears in your square. Class Levels: Bard 3 Druid 3 Ranger 3 Shaman 3 Wizard 3 Sorcerer 3 adventure_path_116_fangs_of_war conjuration component_v component_s bard druid
Spellblight Jinx Evocation You inflict a curse similar to the spell burn spellblight on a creature. Class Levels: Bard 4 Witch 5 Cleric 6 Shaman 5 Wizard 6 Psychic 6 Sorcerer 6 Occultist 5 Inquisitor 5 Antipaladin 4 magic_tactics_toolbox evocation curse component_v component_s antipaladin
Spellcurse Necromancy You disrupt any spell energy affecting your target, causing that energy to crackle with power and harm the target. Class Levels: Witch 3 Cleric 3 Shaman 4 Psychic 3 Occultist 4 Inquisitor 2 Antipaladin 2 magic_tactics_toolbox necromancy curse component_v component_s component_m
Spike Stones Transmutation Creatures in area take 1d8 damage, may also be slowed. Class Levels: Druid 4 Hunter 4 Shaman 4 core_rulebook transmutation component_v component_s component_df druid
Spiked Armor Transmutation The targeted suit of armor or shield sprouts thousands of tiny iron spikes like porcupine quills. Class Levels: Magus 1 Cleric 1 Oracle 1 Shaman 1 Bloodrager 1 Inquisitor 1 the_inner_sea_world_guide transmutation component_v component_s component_m bloodrager
Spindrift Spritz Conjuration You can cast this spell only as a response to a target attempting a saving throw against an effect that would cause the fatigued, shaken, sickened, or staggered conditions. Class Levels: Druid 2 Cleric 2 Ranger 1 Shaman 2 Paladin 1 Inquisitor 2 Spiritualist 2 elemental_master_s_handbook conjuration water component_v component_s cleric
Spindrift Spritz, Mass Conjuration This spell functions as spindrift spritz, except as noted above. Class Levels: Druid 4 Cleric 4 Ranger 3 Shaman 4 Paladin 3 Inquisitor 4 Spiritualist 4 elemental_master_s_handbook conjuration water component_v component_s cleric
Spirit Bonds Divination Attunes to up to 1 creature or object per 3 levels, allowing mental sensing of distance and health. Class Levels: Witch 3 Cleric 3 Shaman 3 Wizard 3 divine_anthology divination meditative component_v component_m cleric
Spirit Call Enchantment Spells from your domain or spirit magic list cast in the area gain +1 CL and a +4 insight bonus on concentration checks. Class Levels: Druid 1 Shaman 1 component_df advanced_class_origins component_v druid enchantment shaman
Spirit Share Transmutation Delivers a potable potion, elixir, or beverage to a willing touched ally as a standard action. Class Levels: Bard 1 Druid 1 Witch 1 Cleric 1 Shaman 1 Wizard 1 Sorcerer 1 Alchemist 1 Occultist 1 inner_sea_temples transmutation component_v component_s component_f alchemist
Spirit-Bound Blade Evocation Give a weapon ghost touch and another ability tied to an emotion. Class Levels: Medium 4 Shaman 4 Spiritualist 3 occult-adventures evocation component_s spiritualist medium shaman
Spiritual Squire Evocation This spell causes an ally made of pure force to appear in a single 5-foot square within range. Class Levels: Cleric 2 Shaman 2 Paladin 2 Inquisitor 2 Antipaladin 2 Spiritualist 2 armor_master_s_handbook evocation force component_v component_s component_df
Spiritual Weapon Evocation Magic weapon attacks on its own. Class Levels: Cleric 2 Oracle 2 Shaman 2 Warpriest 2 Inquisitor 2 core_rulebook evocation component_v component_s component_df cleric
Spit Venom Transmutation Spit blinding black adder venom. Class Levels: Druid 3 Witch 3 Cleric 4 Hunter 3 Oracle 4 Shaman 4 Warpriest 4 ultimate_magic transmutation component_v cleric druid hunter
Splinter Spell Resistance Transmutation You create an aura around the target weapon that weakens a foe's magical defenses. Class Levels: Magus 2 Witch 2 Shaman 2 Wizard 2 Psychic 2 Sorcerer 2 Occultist 2 Bloodrager 2 arcane_anthology transmutation component_v component_s bloodrager magus
Spore Burst Conjuration You cause a willing plant creature's body to sprout small, puffy mushrooms that remain for 1 round per caster level or until the creature uses them. Class Levels: Druid 2 Witch 2 Ranger 3 Shaman 2 cohorts_and_companions conjuration poison component_v component_s component_m
Spotlight Evocation You create a mobile area of bright light centered on one target while simultaneously suppressing other light sources surrounding it. Class Levels: Bard 3 Druid 3 Magus 3 Witch 3 Cleric 3 Shaman 3 Wizard 3 Paladin 3 Sorcerer 3 Occultist 3 Inquisitor 3 blood_of_shadows evocation darkness light component_v component_s
Stabilize Conjuration Cause a dying creature to stabilize. Class Levels: Adept 0 Druid 0 Witch 0 Cleric 0 Hunter 0 Oracle 0 Shaman 0 Warpriest 0 Inquisitor 0 core_rulebook conjuration component_v component_s adept cleric
Stabilize Pressure Abjuration You instantly stabilize the target's pressure, causing it to adjust to its current pressure all at once. Class Levels: Druid 2 Cleric 2 Hunter 2 Oracle 2 Ranger 2 Shaman 2 Psychic 2 Summoner 2 Alchemist 2 Warpriest 2 Investigator 2 Unchained Summoner 2 aquatic_adventures abjuration component_v component_s component_m alchemist