Cures 10 points/level damage, all diseases and mental conditions.
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Search spells by class, level, school, range, duration, components, and content status. This is the practical lookup surface for play, prep, and Forge cross-links.
As heal on horse or other special mount.
As heal, but affects 1 subject/level.
You siphon half of all magical healing that the targeted creature receives.
This spell grants you temporary immunity to fire damage as protection from energy.
Makes metal so hot it damages those who touch it.
Upon casting this spell, your tongue transforms into an energy whip weapon that can deal acid, electricity, or fire damage.
Ghostly hand leads subject to you.
Allows the use of lay on hands while falling unconscious.
Food for one creature/level cures and grants combat bonuses.
Subject within range of your bardic performance can take an action.
Grants one hero point to a character
Grants one hero point to all characters in range
Grants a number of creatures bonuses on attacks and damage, temporary hit points, and immunity to fear and charm effects.
Gives +2 bonus on attack rolls, saves, skill checks.
Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp.
Target gains +4 on saves against witch hexes.
Gain +10 on Bluff to send secret messages.
Hides all traces of your campsite.
Animals can't perceive one subject/level.
Undead can't perceive one subject/level.
Subject loses actions for 1 round/level.
Paralyzes one animal for 1 round/level.
As hold person, but any creature.