Elemental Body I Transmutation Turns you into a Small elemental. Class Levels: Magus 4 Wizard 4 Arcanist 4 Sorcerer 4 Alchemist 4 Bloodrager 4 Investigator 4 Elementalist Wizard 4 core_rulebook transmutation component_v component_s component_m alchemist
Elemental Body Ii Transmutation You become a Medium elemental. Class Levels: Magus 5 Wizard 5 Arcanist 5 Sorcerer 5 Alchemist 5 Investigator 5 Elementalist Wizard 5 core_rulebook transmutation component_v component_s component_m alchemist
Elemental Body Iii Transmutation Turns you into a Large elemental. Class Levels: Magus 6 Wizard 6 Arcanist 6 Sorcerer 6 Alchemist 6 Investigator 6 Elementalist Wizard 6 core_rulebook transmutation component_v component_s component_m alchemist
Elemental Body Iv Transmutation Turns you into a Huge elemental. Class Levels: Wizard 7 Arcanist 7 Sorcerer 7 Elementalist Wizard 7 core_rulebook transmutation component_v component_s component_m arcanist
Elemental Speech Divination Enables you to speak to elementals and some creatures. Class Levels: Bard 3 Druid 2 Skald 3 Cleric 3 Hunter 2 Oracle 3 Wizard 2 Arcanist 2 Sorcerer 2 Warpriest 3 Elementalist Wizard 2 advanced_player_s_guide divination component_v component_s component_m arcanist
Elemental Swarm Conjuration Summons multiple elementals. Class Levels: Druid 9 Witch 9 Shaman 9 core_rulebook conjuration component_v component_s druid shaman
Elemental Touch Evocation Gain energy damage touch attack. Class Levels: Magus 2 Wizard 2 Arcanist 2 Sorcerer 2 Alchemist 2 Bloodrager 2 Investigator 2 Elementalist Wizard 2 advanced_player_s_guide evocation component_v component_s component_m alchemist
Elude Time Transmutation Puts you in temporary suspended animation. Class Levels: Alchemist 5 Investigator 5 advanced_player_s_guide transmutation component_v component_s component_m alchemist
Emotive Block Enchantment Add an emotion component to all of the target's spells. Class Levels: Psychic 3 Mesmerist 2 Spiritualist 2 occult_adventures enchantment emotion_mind_affecting component_s mesmerist spiritualist
Enchantment Foil Abjuration You gain a +4 bonus on saving throws against enchantment effects. Class Levels: Witch 4 Cleric 4 Wizard 4 Sorcerer 4 Alchemist 4 Warpriest 4 Inquisitor 4 Investigator 4 advanced_class_guide abjuration component_v component_s alchemist cleric
Endothermic Touch Transmutation This spell slows the metabolism and other bodily functions of a creature for a short amount of time. Class Levels: Druid 1 Witch 1 Hunter 1 Shaman 1 Wizard 1 Arcanist 1 Sorcerer 1 monster_codex transmutation component_v component_s component_m component_df
Endure Elements Abjuration Exist comfortably in hot or cold regions. Class Levels: Adept 1 Druid 1 Cleric 1 Hunter 1 Oracle 1 Ranger 1 Shaman 1 Wizard 1 Paladin 1 Arcanist 1 Sorcerer 1 Summoner 1 Alchemist 1 Warpriest 1 Bloodrager 1 Investigator 1 core_rulebook abjuration component_v component_s adept alchemist
Endure Elements, Communal Abjuration As endure elements, but you may divide the duration among creatures touched. Class Levels: Druid 2 Cleric 2 Hunter 2 Oracle 2 Ranger 2 Wizard 2 Paladin 2 Arcanist 2 Sorcerer 2 Alchemist 3 Warpriest 2 Investigator 3 ultimate_combat abjuration component_v component_s alchemist arcanist
Enemy Hammer Transmutation Allows you to telekinetically use a creature as a weapon. Class Levels: Wizard 6 Arcanist 6 Sorcerer 6 advanced_player_s_guide transmutation component_v component_s component_m arcanist
Enemy Insight Divination You forge a mental bond between yourself and the other targets, each of which must have an Intelligence score of 3 or higher. Class Levels: Hunter 2 Ranger 2 advanced_class_guide divination component_v component_s component_df ranger
Enemy's Heart Necromancy You cut out an enemy's heart and consume it, absorbing that enemy's power as your own. Class Levels: Adept 2 Witch 2 Cleric 2 Oracle 2 Warpriest 2 Antipaladin 2 advanced_race_guide necromancy component_v component_s component_m adept
Energy Drain Necromancy Subject gains 2d4 negative levels. Class Levels: Cleric 9 Oracle 9 Shaman 9 Wizard 9 Arcanist 9 Sorcerer 9 core_rulebook necromancy arcanist cleric oracle shaman
Energy Siege Shot Transmutation A Large siege engine deals energy damage that you designate with other effects depending on the type of energy you choose. Class Levels: Wizard 5 Arcanist 5 Sorcerer 5 Summoner 5 ultimate_combat transmutation component_v component_s component_m arcanist
Energy Siege Shot, Greater Transmutation As energy siege shot, but you can affect any size siege engine. Class Levels: Wizard 6 Arcanist 6 Sorcerer 6 Summoner 6 ultimate_combat transmutation component_v component_s component_m arcanist
Enervation Necromancy Subject gains 1d4 negative levels. Class Levels: Witch 4 Wizard 4 Arcanist 4 Sorcerer 4 Bloodrager 4 core_rulebook necromancy component_v component_s arcanist bloodrager
Enlarge Person Transmutation Humanoid creature doubles in size. Class Levels: Magus 1 Witch 1 Wizard 1 Arcanist 1 Sorcerer 1 Summoner 1 Alchemist 1 Bloodrager 1 Investigator 1 core_rulebook transmutation component_v component_s component_m alchemist
Enlarge Person, Mass Transmutation 1 humanoid creature/level doubles in size. Class Levels: Magus 4 Wizard 4 Arcanist 4 Sorcerer 4 Summoner 3 Bloodrager 4 core_rulebook transmutation component_v component_s component_m arcanist
Enshroud Thoughts Abjuration Ward yourself against thought detection and memory alteration. Class Levels: Bard 2 Skald 2 Witch 2 Hunter 3 Medium 2 Ranger 3 Shaman 2 Psychic 2 Alchemist 2 Mesmerist 2 Inquisitor 2 Investigator 2 occult_adventures abjuration mind_affecting component_v component_s alchemist
Entangle Transmutation Plants entangle everyone in 40-ft. radius. Class Levels: Druid 1 Hunter 1 Ranger 1 Shaman 1 core_rulebook transmutation component_v component_s component_df druid