Locate Creature Divination Indicates direction to familiar creature. Class Levels: Bard 4 Skald 4 Witch 4 Wizard 4 Arcanist 4 Sorcerer 4 Summoner 3 core_rulebook divination component_v component_s component_m arcanist
Locate Gate Divination Find a nearby magical portal. Class Levels: Bard 5 Skald 5 Cleric 5 Wizard 5 Psychic 5 Sorcerer 5 Summoner 5 Occultist 5 Warpriest 5 horror_adventures divination component_v component_s component_f component_df
Locate Object Divination Senses direction toward object (specific or type). Class Levels: Bard 2 Skald 2 Witch 3 Cleric 3 Oracle 3 Wizard 2 Arcanist 2 Sorcerer 2 Warpriest 3 Inquisitor 3 core_rulebook divination component_v component_s component_f component_df
Locate Weakness Divination You roll damage twice when you roll damage for a critical hit and take the best damage. Class Levels: Magus 3 Witch 3 Hunter 2 Ranger 2 Wizard 3 Arcanist 3 Sorcerer 3 Bloodrager 3 Inquisitor 3 ultimate_combat divination component_v component_s component_m component_df
Lock Gaze Enchantment Compels the target to look only at you for the duration of the spell. Class Levels: Bard 1 Magus 1 Skald 1 Witch 1 Wizard 1 Arcanist 1 Sorcerer 1 Inquisitor 1 ultimate_combat enchantment component_v component_s arcanist bard
Long Arm Transmutation Your arms temporarily grow in length, increasing your reach with those limbs by 5 feet. Class Levels: Magus 1 Witch 1 Wizard 1 Sorcerer 1 Alchemist 1 Bloodrager 1 Investigator 1 advanced_class_guide transmutation component_v component_s alchemist bloodrager
Longshot Transmutation Grants a +10-foot bonus to the range increment for any ranged weapon fired. Class Levels: Magus 1 Hunter 1 Ranger 1 Wizard 1 Paladin 1 Arcanist 1 Sorcerer 1 Alchemist 1 Inquisitor 1 Antipaladin 1 Investigator 1 ultimate_combat transmutation component_v component_s component_m component_df
Lunar Veil Illusion Dispel light and revert lycanthropes. Class Levels: Witch 7 Cleric 7 Oracle 7 Wizard 7 Arcanist 7 Sorcerer 7 ultimate_magic illusion component_v component_s arcanist cleric
Mad Hallucination Illusion Target takes penalties to mental actions. Class Levels: Bard 2 Skald 2 Witch 2 Wizard 2 Arcanist 2 Sorcerer 2 ultimate_magic illusion component_v component_s arcanist bard
Mad Monkeys Conjuration Summon a swarm of mischievous monkeys. Class Levels: Bard 3 Druid 3 Skald 3 Hunter 3 Wizard 3 Arcanist 3 Sorcerer 3 Summoner 3 ultimate_magic conjuration component_v component_s component_df arcanist
Mad Sultan's Melody Enchantment Bizarre cacophony fascinates eldritch creatures. Class Levels: Bard 3 Skald 3 Witch 4 Wizard 4 Psychic 4 Sorcerer 4 Mesmerist 4 Occultist 4 horror_adventures enchantment mind_affecting sonic component_v component_s
Mage Armor Conjuration Gives subject +4 armor bonus. Class Levels: Witch 1 Wizard 1 Arcanist 1 Sorcerer 1 Summoner 1 Bloodrager 1 core_rulebook conjuration component_v component_s component_f arcanist
Mage Hand Transmutation 5-pound telekinesis. Class Levels: Bard 0 Magus 0 Skald 0 Wizard 0 Arcanist 0 Sorcerer 0 Summoner 0 core_rulebook transmutation component_v component_s arcanist bard
Mage's Decree Evocation You speak a short message (up to 25 words), and it is immediately transmitted to each target, who hear it as clearly as if you were standing next to them. Class Levels: Bard 5 Skald 5 Witch 6 Cleric 6 Wizard 6 Psychic 6 Sorcerer 6 Summoner 5 Mesmerist 5 Warpriest 6 Inquisitor 5 ultimate_intrigue evocation component_v component_s component_f bard
Mage's Disjunction Abjuration Dispels magic, disenchants magic items. Class Levels: Wizard 9 Arcanist 9 Sorcerer 9 core_rulebook abjuration component_v arcanist sorcerer wizard
Mage's Faithful Hound Conjuration Phantom dog can guard a location and attack intruders. Class Levels: Wizard 5 Arcanist 5 Sorcerer 5 Summoner 4 core_rulebook conjuration component_v component_s component_m arcanist
Mage's Lucubration Transmutation Wizard only. Recalls spell of 5th level or lower. Class Levels: Wizard 6 Sorcerer 6 core_rulebook transmutation component_v component_s sorcerer wizard
Mage's Magnificent Mansion Conjuration Door leads to extradimensional mansion. Class Levels: Wizard 7 Arcanist 7 Sorcerer 7 core_rulebook conjuration component_v component_s component_f arcanist
Mage's Private Sanctum Abjuration Prevents anyone from viewing or scrying an area for 24 hours. Class Levels: Wizard 5 Arcanist 5 Sorcerer 5 core_rulebook abjuration component_v component_s component_m arcanist
Mage's Sword Evocation Floating magic blade strikes opponents. Class Levels: Wizard 7 Arcanist 7 Sorcerer 7 core_rulebook evocation component_v component_s component_f arcanist
Magic Aura Illusion Alters object's magic aura. Class Levels: Bard 1 Skald 1 Wizard 1 Arcanist 1 Sorcerer 1 core_rulebook illusion component_v component_s component_f arcanist
Magic Aura (Greater) Illusion If cast on an object, this spell functions as magic aura, except that if you have identified the unique spellcasting signatures of a specific individual with greater detect magic or a similar spell, you can make the magi Class Levels: Bard 3 Skald 3 Wizard 4 Psychic 4 Sorcerer 4 Mesmerist 3 Occultist 3 ultimate_intrigue illusion component_v component_s component_f bard
Magic Circle Against Chaos Abjuration As protection spells, but 10-ft. radius and 10 min./level. Class Levels: Cleric 3 Oracle 3 Shaman 3 Wizard 3 Paladin 3 Arcanist 3 Sorcerer 3 Summoner 3 Warpriest 3 Inquisitor 3 core_rulebook abjuration arcanist cleric inquisitor oracle
Magic Circle Against Evil Abjuration As protection spells, but 10-ft. radius and 10 min./level. Class Levels: Cleric 3 Oracle 3 Shaman 3 Wizard 3 Paladin 3 Arcanist 3 Sorcerer 3 Summoner 3 Warpriest 3 Inquisitor 3 core_rulebook abjuration component_v component_s component_m component_df