Heckle Enchantment You badger and nitpick the subject of your spell until its mood sours. Class Levels: Bard 2 Magus 3 Wizard 2 Psychic 2 Sorcerer 2 Mesmerist 2 Bloodrager 2 arcane_anthology enchantment emotion mind_affecting component_v component_s
Heightened Awareness Divination You enter a heightened state of awareness that allows you to notice more about your surroundings and recall information effortlessly. Class Levels: Bard 1 Druid 1 Skald 1 Hunter 1 Ranger 1 Shaman 1 Wizard 1 Sorcerer 1 Alchemist 1 Inquisitor 1 Investigator 1 advanced-class-guide divination component_v component_m component_df alchemist
Hellfire Ray Evocation A blast of hellfire blazes from your hands. Class Levels: Magus 6 Witch 6 Cleric 6 Wizard 6 Sorcerer 6 book_of_the_damned evocation evil component_v component_s component_f
Hellmouth Lash Transmutation Upon casting this spell, your tongue transforms into an energy whip weapon that can deal acid, electricity, or fire damage. Class Levels: Witch 4 Wizard 4 Arcanist 4 Sorcerer 4 Bloodrager 4 advanced_race_guide transmutation component_v component_s arcanist bloodrager
Heroic Invocation Enchantment Grants a number of creatures bonuses on attacks and damage, temporary hit points, and immunity to fear and charm effects. Class Levels: Witch 9 Wizard 9 Arcanist 9 Sorcerer 9 ultimate_combat enchantment component_v component_s arcanist sorcerer
Heroism Enchantment Gives +2 bonus on attack rolls, saves, skill checks. Class Levels: Bard 2 Skald 2 Witch 3 Wizard 3 Arcanist 3 Sorcerer 3 Summoner 3 Alchemist 3 Bloodrager 3 Inquisitor 3 Investigator 3 core_rulebook enchantment component_v component_s alchemist arcanist
Heroism, Greater Enchantment Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp. Class Levels: Bard 5 Skald 5 Witch 6 Wizard 6 Arcanist 6 Sorcerer 6 Summoner 5 core_rulebook enchantment component_v component_s arcanist bard
Hidden Blades Illusion Renders weapon or ammunition invisible, granting +20 to conceal and +5 on feint checks. Class Levels: Bard 2 Magus 2 Wizard 2 Sorcerer 2 Summoner 2 Alchemist 2 Inquisitor 2 Antipaladin 2 magic_tactics_toolbox illusion component_v component_s component_m alchemist
Hidden Knowledge Transmutation This subtle but useful spell allows you to safeguard important knowledge-even from yourself. Class Levels: Bard 2 Skald 2 Medium 2 Wizard 2 Psychic 2 Sorcerer 2 Mesmerist 2 Occultist 2 adventurer-s-guide transmutation component_v component_s component_m bard
Hidden Presence Enchantment You prevent the targets from having conscious awareness of your presence. Class Levels: Bard 2 Skald 2 Witch 2 Wizard 2 Psychic 2 Sorcerer 2 Mesmerist 2 Inquisitor 2 ultimate-intrigue enchantment mind_affecting component_v component_s component_m
Hide Bruises Illusion The target's wounds to seem to disappear. Class Levels: Bard 1 Skald 1 Witch 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1 Mesmerist 1 Occultist 1 Inquisitor 1 Antipaladin 1 villain_codex illusion component_v component_s component_m antipaladin
Hide Weapon Transmutation Upon casting this spell, a light or one-handed melee weapon in your hand melds with your flesh, accompanied by a disgusting sucking sound. Class Levels: Magus 1 Ranger 1 Wizard 1 Sorcerer 1 Inquisitor 1 Antipaladin 1 dirty_tactics_toolbox transmutation component_v component_s antipaladin inquisitor
Hideous Laughter Enchantment Subject loses actions for 1 round/level. Class Levels: Bard 1 Skald 1 Wizard 2 Arcanist 2 Sorcerer 2 core_rulebook enchantment component_v component_s component_m arcanist
Hobble Transmutation This spell disrupts the method a target uses for movement. Class Levels: Bard 1 Magus 1 Ranger 1 Wizard 1 Sorcerer 1 Mesmerist 1 Inquisitor 1 villain_codex transmutation component_v component_s component_m bard
Hold Fey Enchantment This spell functions as per hold person, except it affects a fey instead of a humanoid. Class Levels: Bard 2 Witch 2 Cleric 2 Wizard 3 Sorcerer 3 Inquisitor 2 the_first_world_realm_of_the_fey enchantment mind_affecting component_v component_s component_f
Hold Monster Enchantment As hold person, but any creature. Class Levels: Bard 4 Skald 4 Witch 5 Wizard 5 Arcanist 5 Sorcerer 5 Summoner 4 Inquisitor 4 core_rulebook enchantment component_v component_s component_m component_df
Hold Monster, Mass Enchantment As hold monster, but all within 30 ft. Class Levels: Witch 9 Wizard 9 Arcanist 9 Sorcerer 9 core_rulebook enchantment component_v component_s component_m component_df
Hold Person Enchantment Paralyzes one humanoid for 1 round/level. Class Levels: Bard 2 Skald 2 Witch 2 Cleric 2 Oracle 2 Shaman 2 Wizard 3 Arcanist 3 Sorcerer 3 Warpriest 2 Bloodrager 3 Inquisitor 2 Antipaladin 2 core_rulebook enchantment component_v component_s component_f component_df
Hold Person, Mass Enchantment As hold person, but all within 30 ft. Class Levels: Witch 7 Wizard 7 Arcanist 7 Sorcerer 7 core_rulebook enchantment component_v component_s component_f component_df
Hold Portal Abjuration Magically holds a door, gate, or shutter securely closed. Class Levels: Wizard 1 Arcanist 1 Sorcerer 1 core_rulebook abjuration component_v arcanist sorcerer wizard
Hollow Blades Transmutation All melee and natural attacks from the target deal damage as if the target were one size category smaller than it actually is. Class Levels: Magus 2 Witch 3 Ranger 1 Shaman 3 Wizard 3 Sorcerer 3 giant_hunter_s_handbook transmutation component_v component_s magus ranger
Hollow Heroism Enchantment This spell functions as heroism, except that you can reverse the spell by issuing a special command as a standard action if you are within medium range (%1 feet) of the target. Class Levels: Bard 3 Skald 3 Witch 4 Medium 3 Wizard 4 Psychic 4 Sorcerer 4 Summoner 4 Bloodrager 4 Inquisitor 4 Spiritualist 4 ultimate-intrigue enchantment mind_affecting ruse component_v component_s
Hollow Heroism (Greater) Enchantment This spell functions as greater heroism, except that you can reverse the spell by issuing a special command as a standard action if you are within medium range (%1 feet) of the target. Class Levels: Bard 6 Skald 6 Witch 7 Wizard 7 Psychic 7 Sorcerer 7 ultimate-intrigue enchantment mind_affecting ruse component_v component_s
Homeward Bound Abjuration This spell functions as dismissal, except as noted above. Class Levels: Cleric 3 Wizard 4 Sorcerer 4 planar_adventures abjuration component_v component_s cleric sorcerer