Prying Eyes, Greater Divination As prying eyes, but eyes have true seeing. Class Levels: Witch 8 Wizard 8 Arcanist 8 Sorcerer 8 core_rulebook divination component_v component_s component_m arcanist
Psychic Asylum Illusion Perform a lengthy mental task in a private mindscape. Class Levels: Wizard 6 Psychic 5 Sorcerer 6 Mesmerist 5 occult_adventures illusion mind_affecting component_v component_s mesmerist
Psychic Reading Divination Read surface thoughts to learn information about a subject. Class Levels: Bard 2 Skald 2 Medium 1 Wizard 2 Psychic 1 Sorcerer 2 Mesmerist 1 Inquisitor 2 Spiritualist 1 occult_adventures divination component_v medium mesmerist psychic
Pup Shape Transmutation Transforms a single animal or magical beast into a younger and cuter version of itself for a short period of time. Class Levels: Druid 3 Witch 3 Hunter 3 Wizard 3 Arcanist 3 Sorcerer 3 ultimate_combat transmutation component_v component_s component_m arcanist
Purge Spirit Necromancy Deal (CASTERLEVEL)d6 points of damage per level to one haunt or spirit creature and stagger it. Class Levels: Witch 4 Medium 2 Wizard 4 Psychic 3 Sorcerer 4 Spiritualist 2 occult_adventures necromancy component_v component_s medium spiritualist
Pyrotechnic Eruption Evocation Erupting flames burn a target several times. Class Levels: Magus 4 Wizard 4 Sorcerer 4 Occultist 4 Bloodrager 3 horror_adventures evocation fire component_v component_s component_m
Pyrotechnics Transmutation Turns fire into light or thick smoke. Class Levels: Bard 2 Magus 2 Skald 2 Wizard 2 Arcanist 2 Sorcerer 2 Bloodrager 2 Elementalist Wizard 2 core_rulebook transmutation component_v component_s component_m arcanist
Qualm Enchantment Target gains penalties on ability checks, skill checks, and concentration checks until it spends an entire round doing nothing. Class Levels: Bard 2 Skald 2 Witch 2 Wizard 2 Arcanist 2 Sorcerer 2 Inquisitor 2 ultimate_combat enchantment component_v component_s arcanist bard
Quick Change Transmutation Use change shape as a swift action and surprise foes. Class Levels: Bard 2 Druid 2 Magus 2 Skald 2 Witch 2 Hunter 2 Medium 2 Ranger 2 Shaman 2 Wizard 2 Sorcerer 2 Summoner 2 Alchemist 2 Mesmerist 2 Occultist 2 Bloodrager 2 Inquisitor 2 Investigator 2 Spiritualist 2 horror_adventures transmutation component_v component_s alchemist bard
Quieting Weapons Illusion The target weapons and any ammunition they fire make no sound as part of their normal functions as a weapon. Class Levels: Bard 4 Magus 4 Skald 4 Cleric 4 Hunter 3 Ranger 3 Wizard 4 Psychic 4 Sorcerer 4 Occultist 4 Warpriest 4 Inquisitor 4 ultimate_intrigue illusion component_s ranger bard cleric
Quintessence Illusion Mask any flaws of or damage to a creature or object. Class Levels: Bard 1 Skald 1 Medium 1 Wizard 1 Psychic 1 Sorcerer 1 Mesmerist 1 occult_adventures illusion component_v component_s bard medium
Rage Enchantment Gives +2 to Str and Con, +1 on Will saves, -2 to AC. Class Levels: Bard 2 Skald 2 Witch 3 Wizard 3 Arcanist 3 Sorcerer 3 Summoner 3 Alchemist 3 Bloodrager 3 Investigator 3 core_rulebook enchantment component_v component_s alchemist arcanist
Raging Rubble Transmutation You animate an area of rubble, gravel, or other small stones, creating a dangerous, rolling area of debris. Class Levels: Bard 3 Druid 3 Skald 3 Witch 3 Cleric 3 Hunter 3 Oracle 3 Wizard 3 Arcanist 3 Sorcerer 3 Warpriest 3 Bloodrager 3 advanced_race_guide transmutation component_v component_s component_df arcanist
Rain Of Frogs Conjuration Summon a swarm of poisonous frogs. Class Levels: Bard 3 Druid 3 Skald 3 Witch 3 Hunter 3 Shaman 4 Wizard 3 Arcanist 3 Sorcerer 3 Summoner 3 ultimate_magic conjuration component_v component_s component_m component_df
Rainbow Pattern Illusion Lights fascinate 24 HD of creatures. Class Levels: Bard 4 Skald 4 Wizard 4 Arcanist 4 Sorcerer 4 core_rulebook illusion component_v component_s component_m component_f
Rampart Conjuration Creates 5-ft.-thick earthen barrier. Class Levels: Druid 7 Wizard 7 Arcanist 7 Sorcerer 7 Elementalist Wizard 7 advanced_player_s_guide conjuration component_v component_s component_m arcanist
Rapid Repair Transmutation Construct gains fast healing 5. Class Levels: Cleric 5 Oracle 5 Wizard 5 Arcanist 5 Sorcerer 5 Warpriest 5 ultimate_magic transmutation component_v component_s component_df arcanist
Ray Of Enfeeblement Necromancy Ray causes 1d6 Str penalty + 1 per 2 levels. Class Levels: Magus 1 Witch 1 Wizard 1 Arcanist 1 Sorcerer 1 Bloodrager 1 core_rulebook necromancy component_v component_s arcanist bloodrager
Ray Of Exhaustion Necromancy Ray makes subject exhausted. Class Levels: Magus 3 Witch 3 Wizard 3 Arcanist 3 Sorcerer 3 Bloodrager 3 core_rulebook necromancy component_v component_s component_m arcanist
Ray Of Frost Evocation Ray deals 1d3 cold damage. Class Levels: Magus 0 Wizard 0 Arcanist 0 Sorcerer 0 Elementalist Wizard 0 core_rulebook evocation component_v component_s arcanist elementalist_wizard
Ray Of Sickening Necromancy Ray makes subject sickened. Class Levels: Druid 1 Witch 1 Cleric 1 Hunter 1 Oracle 1 Wizard 1 Arcanist 1 Sorcerer 1 Summoner 1 Warpriest 1 Bloodrager 1 ultimate_magic necromancy component_v component_s component_m arcanist
Read Magic Divination Read scrolls and spellbooks. Class Levels: Bard 0 Adept 0 Druid 0 Magus 0 Skald 0 Witch 0 Cleric 0 Hunter 0 Oracle 0 Ranger 1 Wizard 0 Paladin 1 Arcanist 0 Sorcerer 0 Summoner 0 Warpriest 0 Inquisitor 0 Antipaladin 1 core_rulebook divination component_v component_s component_f adept
Rebuke Technology Abjuration You shroud the targeted technological object or creature (such as a robot or a nanotech swarm) with magical energy. Class Levels: Druid 4 Hunter 4 Wizard 4 Arcanist 4 Sorcerer 4 technology_guide abjuration component_v component_s component_f component_df
Recharge Evocation You restore up to 1 charge per level to a battery or half that number of charges to a technological item capable of being charged by a battery. Class Levels: Bard 2 Magus 3 Skald 2 Cleric 3 Oracle 3 Wizard 3 Arcanist 3 Sorcerer 3 Warpriest 3 technology_guide evocation component_v component_s component_m arcanist